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authorMichal Krol <michal@tungstengraphics.com>2008-07-15 11:15:27 +0200
committerKeith Whitwell <keith@tungstengraphics.com>2008-09-21 22:13:57 -0700
commit9614eac85df028bbb77a5073f2f1839bdaa308a0 (patch)
tree689a3bf32bebec1ab408213e3b8021bef2b9c3d8 /src/mesa/main/texrender.c
parentce1685ce947545fac8c254cafdc0f133b6202ca9 (diff)
mesa: Silence compiler warnings on Windows.
Diffstat (limited to 'src/mesa/main/texrender.c')
-rw-r--r--src/mesa/main/texrender.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c
index 8d5468aff0..163bda4501 100644
--- a/src/mesa/main/texrender.c
+++ b/src/mesa/main/texrender.c
@@ -159,7 +159,7 @@ texture_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLuint *zValues = (const GLuint *) values;
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLfloat flt = (zValues[i] >> 8) * (1.0 / 0xffffff);
+ GLfloat flt = (GLfloat) ((zValues[i] >> 8) * (1.0 / 0xffffff));
trb->Store(trb->TexImage, x + i, y, z, &flt);
}
}
@@ -199,7 +199,7 @@ texture_put_mono_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
}
else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
const GLuint zValue = *((const GLuint *) value);
- const GLfloat flt = (zValue >> 8) * (1.0 / 0xffffff);
+ const GLfloat flt = (GLfloat) ((zValue >> 8) * (1.0 / 0xffffff));
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
trb->Store(trb->TexImage, x + i, y, z, &flt);
@@ -244,7 +244,7 @@ texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLuint *zValues = (const GLuint *) values;
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- GLfloat flt = (zValues[i] >> 8) * (1.0 / 0xffffff);
+ GLfloat flt = (GLfloat) ((zValues[i] >> 8) * (1.0 / 0xffffff));
trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt);
}
}
@@ -283,7 +283,7 @@ texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb,
}
else if (rb->DataType == GL_UNSIGNED_INT_24_8_EXT) {
const GLuint zValue = *((const GLuint *) value);
- const GLfloat flt = (zValue >> 8) * (1.0 / 0xffffff);
+ const GLfloat flt = (GLfloat) ((zValue >> 8) * (1.0 / 0xffffff));
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt);