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authorBrian <brian@yutani.localnet.net>2006-12-15 10:07:26 -0700
committerBrian <brian@yutani.localnet.net>2006-12-15 10:07:26 -0700
commita90046f1097ad95de2aa95ca65741dff5cddced9 (patch)
treeaaafa8447834afb7ecc1fd139168a64e1da2b4c7 /src/mesa/main/texstate.c
parentbecb393d42504e59811a3a7c9f077baffab5ce5d (diff)
Lots of assorted changes for new GLSL compiler backend.
New datatypes, constants, variables.
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r--src/mesa/main/texstate.c13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index bcedcafe19..e379933a66 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -2920,10 +2920,12 @@ update_texture_state( GLcontext *ctx )
{
GLuint unit;
+#if 0 /** XXX NEW_SLANG */
#if FEATURE_ARB_fragment_shader
struct gl2_program_intf **prog = ctx->ShaderObjects.CurrentProgram;
GLbitfield progteximageusage[MAX_TEXTURE_IMAGE_UNITS];
#endif
+#endif
ctx->NewState |= _NEW_TEXTURE; /* TODO: only set this if there are
* actual changes.
@@ -2934,6 +2936,7 @@ update_texture_state( GLcontext *ctx )
ctx->Texture._TexMatEnabled = 0;
ctx->Texture._TexGenEnabled = 0;
+#if 00 /* XXX NEW_SLANG */
#if FEATURE_ARB_fragment_shader
/*
* Grab texture image usage state from shader program. It must be
@@ -2944,6 +2947,7 @@ update_texture_state( GLcontext *ctx )
(**prog).GetTextureImageUsage (prog, progteximageusage);
}
#endif /* FEATURE_ARB_fragment_shader */
+#endif
/*
* Update texture unit state.
@@ -2957,12 +2961,14 @@ update_texture_state( GLcontext *ctx )
texUnit->_GenFlags = 0;
/* Get the bitmask of texture enables */
+#if 000 /* XXX NEW_SLANG */
#if FEATURE_ARB_fragment_shader
if (ctx->ShaderObjects._FragmentShaderPresent) {
enableBits = progteximageusage[unit];
}
else
#endif
+#endif
if (ctx->FragmentProgram._Enabled) {
enableBits = ctx->FragmentProgram.Current->TexturesUsed[unit];
}
@@ -3085,12 +3091,15 @@ update_texture_state( GLcontext *ctx )
/* Fragment programs may need texture coordinates but not the
* corresponding texture images.
*/
+#if 0 /* XXX NEW_SLANG */
if (ctx->ShaderObjects.CurrentProgram != NULL) {
ctx->Texture._EnabledCoordUnits |= (1 << ctx->Const.MaxTextureCoordUnits) - 1;
}
- else if (ctx->FragmentProgram._Enabled) {
+ else
+#endif
+ if (ctx->FragmentProgram._Enabled) {
ctx->Texture._EnabledCoordUnits |=
- (ctx->FragmentProgram.Current->Base.InputsRead >> FRAG_ATTRIB_TEX0);
+ (ctx->FragmentProgram._Current->Base.InputsRead >> FRAG_ATTRIB_TEX0);
}
}