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authorBrian Paul <brian.paul@tungstengraphics.com>2003-09-12 15:03:12 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-09-12 15:03:12 +0000
commit973da83f6237b5af4a9ee77f32fdfa5c04ecabc8 (patch)
treef5fe8c25f0c960dc26ac958ca96fe41658a3e55e /src/mesa/main/texstate.c
parent5c480a4887aaca56bd70bde91bddbc13f71e721e (diff)
Allow glTexImage1/2/3D to specify width/height/depth = 0.
This allows texture state to be resettable to default state. Not allowed according to the spec, but allowed by all other OpenGL libs.
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r--src/mesa/main/texstate.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 133b957aa5..95009a23a5 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -2716,6 +2716,7 @@ update_texture_state( GLcontext *ctx )
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
GLuint enableBits;
+ texUnit->_Current = NULL;
texUnit->_ReallyEnabled = 0;
texUnit->_GenFlags = 0;
@@ -2789,8 +2790,7 @@ update_texture_state( GLcontext *ctx )
}
if (!texUnit->_ReallyEnabled) {
- texUnit->_Current = NULL;
- continue;
+ continue;
}
if (texUnit->_ReallyEnabled)