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authorBrian Paul <brian.paul@tungstengraphics.com>2001-04-04 21:54:20 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-04-04 21:54:20 +0000
commit7d58f44f73be59bd3583e6dfeedf56c43f7fbd55 (patch)
treeff9f85c072c0fb669a959f12f74ca5f2b2bfc1e4 /src/mesa/main/texstore.c
parentbb0830da9e35666f26bb0e5e530d18d8b9ec8e71 (diff)
More texture image changes.
1. Added ctx->Driver.ChooseTextureFormat() function. Examines user's internalFormat, format, type params and returns a gl_texture_format. 2. _mesa_store_teximage[123]d() calls ctx->Driver.ChooseTextureFormat(), allocates storage and transfers the image into the desired format. 3. _mesa_transfer_teximage() now takes a gl_texture_format to describe the destination format. Any combination of input format/type and output gl_texture_format is accepted. Uses optimized _mesa_convert_- texsubimage[123]d() functions when possible. 3. DRI driver's TexImage[123]D functions should be a lot simpler now.
Diffstat (limited to 'src/mesa/main/texstore.c')
-rw-r--r--src/mesa/main/texstore.c246
1 files changed, 209 insertions, 37 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 0647b2c7d5..95f16b2076 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -1,4 +1,4 @@
-/* $Id: texstore.c,v 1.21 2001/03/28 20:40:51 gareth Exp $ */
+/* $Id: texstore.c,v 1.22 2001/04/04 21:54:21 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -47,6 +47,7 @@
#include "texformat.h"
#include "teximage.h"
#include "texstore.h"
+#include "texutil.h"
/*
@@ -154,15 +155,15 @@ components_in_intformat( GLint format )
* srcType - GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_FLOAT, etc
* srcPacking - describes packing of incoming image.
*/
-void
-_mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions,
- GLenum texDestFormat, GLvoid *texDestAddr,
- GLint srcWidth, GLint srcHeight, GLint srcDepth,
- GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
- GLint dstRowStride, GLint dstImageStride,
- GLenum srcFormat, GLenum srcType,
- const GLvoid *srcAddr,
- const struct gl_pixelstore_attrib *srcPacking)
+static void
+transfer_teximage(GLcontext *ctx, GLuint dimensions,
+ GLenum texDestFormat, GLvoid *texDestAddr,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
+ GLint dstRowStride, GLint dstImageStride,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking)
{
GLint texComponents;
@@ -382,6 +383,163 @@ _mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions,
/*
+ * Transfer a texture image from user space to <destAddr> applying all
+ * needed image transfer operations and storing the result in the format
+ * specified by <dstFormat>. <dstFormat> may be any format from texformat.h.
+ * Input:
+ * dstRowStride - stride between dest rows in bytes
+ * dstImagetride - stride between dest images in bytes
+ *
+ * XXX this function is a bit more complicated than it should be. If
+ * _mesa_convert_texsubimage[123]d could handle any dest/source formats
+ * or if transfer_teximage() could store in any MESA_FORMAT_* format, we
+ * could simplify things here.
+ */
+void
+_mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions,
+ const struct gl_texture_format *dstFormat,
+ GLvoid *dstAddr,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
+ GLint dstRowStride, GLint dstImageStride,
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *srcAddr,
+ const struct gl_pixelstore_attrib *srcPacking)
+{
+ const GLint dstRowStridePixels = dstRowStride / dstFormat->TexelBytes;
+ const GLint dstImageStridePixels = dstImageStride / dstFormat->TexelBytes;
+ GLboolean makeTemp;
+
+ /* First, determine if need to make a temporary, intermediate image */
+ if (_mesa_is_hardware_tex_format(dstFormat)) {
+ if (ctx->_ImageTransferState) {
+ makeTemp = GL_TRUE;
+ }
+ else {
+ if (dimensions == 1) {
+ makeTemp = !_mesa_convert_texsubimage1d(dstFormat->MesaFormat,
+ dstXoffset,
+ srcWidth,
+ srcFormat, srcType,
+ srcPacking, srcAddr,
+ dstAddr);
+ }
+ else if (dimensions == 2) {
+ makeTemp = !_mesa_convert_texsubimage2d(dstFormat->MesaFormat,
+ dstXoffset, dstYoffset,
+ srcWidth, srcHeight,
+ dstRowStridePixels,
+ srcFormat, srcType,
+ srcPacking, srcAddr,
+ dstAddr);
+ }
+ else {
+ assert(dimensions == 3);
+ makeTemp = !_mesa_convert_texsubimage3d(dstFormat->MesaFormat,
+ dstXoffset, dstYoffset, dstZoffset,
+ srcWidth, srcHeight, srcDepth,
+ dstRowStridePixels, dstImageStridePixels,
+ srcFormat, srcType,
+ srcPacking, srcAddr, dstAddr);
+ }
+ if (!makeTemp) {
+ /* all done! */
+ return;
+ }
+ }
+ }
+ else {
+ /* software texture format */
+ makeTemp = GL_FALSE;
+ }
+
+
+ if (makeTemp) {
+ GLint postConvWidth = srcWidth, postConvHeight = srcHeight;
+ GLenum tmpFormat;
+ GLuint tmpComps, tmpTexelSize;
+ GLint tmpRowStride, tmpImageStride;
+ GLubyte *tmpImage;
+
+ if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
+ _mesa_adjust_image_for_convolution(ctx, dimensions, &postConvWidth,
+ &postConvHeight);
+ }
+
+ tmpFormat = _mesa_base_tex_format(ctx, dstFormat->IntFormat);
+ tmpComps = _mesa_components_in_format(tmpFormat);
+ tmpTexelSize = tmpComps * sizeof(CHAN_TYPE);
+ tmpRowStride = postConvWidth * tmpTexelSize;
+ tmpImageStride = postConvWidth * postConvHeight * tmpTexelSize;
+ tmpImage = (GLubyte *) MALLOC(postConvWidth * postConvHeight *
+ srcDepth * tmpTexelSize);
+ if (!tmpImage)
+ return;
+
+ transfer_teximage(ctx, dimensions, tmpFormat, tmpImage,
+ srcWidth, srcHeight, srcDepth,
+ 0, 0, 0, /* x/y/zoffset */
+ tmpRowStride, tmpImageStride,
+ srcFormat, srcType, srcAddr, srcPacking);
+
+ /* the temp image is our new source image */
+ srcWidth = postConvWidth;
+ srcHeight = postConvHeight;
+ srcFormat = tmpFormat;
+ srcType = CHAN_TYPE;
+ srcAddr = tmpImage;
+ srcPacking = &_mesa_native_packing;
+ }
+
+ if (_mesa_is_hardware_tex_format(dstFormat)) {
+ assert(makeTemp);
+ if (dimensions == 1) {
+ GLboolean b;
+ b = _mesa_convert_texsubimage1d(dstFormat->MesaFormat,
+ dstXoffset,
+ srcWidth,
+ srcFormat, srcType,
+ srcPacking, srcAddr,
+ dstAddr);
+ assert(b);
+ }
+ else if (dimensions == 2) {
+ GLboolean b;
+ b = _mesa_convert_texsubimage2d(dstFormat->MesaFormat,
+ dstXoffset, dstYoffset,
+ srcWidth, srcHeight,
+ dstRowStridePixels,
+ srcFormat, srcType,
+ srcPacking, srcAddr,
+ dstAddr);
+ assert(b);
+ }
+ else {
+ GLboolean b;
+ b = _mesa_convert_texsubimage3d(dstFormat->MesaFormat,
+ dstXoffset, dstYoffset, dstZoffset,
+ srcWidth, srcHeight, srcDepth,
+ dstRowStridePixels, dstImageStridePixels,
+ srcFormat, srcType,
+ srcPacking, srcAddr, dstAddr);
+ assert(b);
+ }
+ FREE((void *) srcAddr); /* the temp image */
+ }
+ else {
+ /* software format */
+ GLenum dstBaseFormat = _mesa_base_tex_format(ctx, dstFormat->IntFormat);
+ assert(!makeTemp);
+ transfer_teximage(ctx, dimensions, dstBaseFormat, dstAddr,
+ srcWidth, srcHeight, srcDepth,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageStride,
+ srcFormat, srcType, srcAddr, srcPacking);
+ }
+}
+
+
+/*
* This is the software fallback for Driver.TexImage1D().
* The texture image type will be GLchan.
* The texture image format will be GL_COLOR_INDEX, GL_INTENSITY,
@@ -404,18 +562,23 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
}
- /* setup the teximage struct's fields */
- _mesa_init_tex_format( ctx, internalFormat, texImage );
+ /* choose the texture format */
+ assert(ctx->Driver.ChooseTextureFormat);
+ texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
+ internalFormat, format, type);
+ assert(texImage->TexFormat);
texelBytes = texImage->TexFormat->TexelBytes;
/* allocate memory */
- texImage->Data = (GLchan *) MALLOC(postConvWidth * texelBytes);
- if (!texImage->Data)
- return; /* out of memory */
+ texImage->Data = MALLOC(postConvWidth * texelBytes);
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
+ return;
+ }
/* unpack image, apply transfer ops and store in texImage->Data */
- _mesa_transfer_teximage(ctx, 1, texImage->Format, texImage->Data,
+ _mesa_transfer_teximage(ctx, 1, texImage->TexFormat, texImage->Data,
width, 1, 1, 0, 0, 0,
0, /* dstRowStride */
0, /* dstImageStride */
@@ -447,19 +610,23 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
&postConvHeight);
}
- /* setup the teximage struct's fields */
- _mesa_init_tex_format( ctx, internalFormat, texImage );
+ /* choose the texture format */
+ assert(ctx->Driver.ChooseTextureFormat);
+ texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
+ internalFormat, format, type);
+ assert(texImage->TexFormat);
texelBytes = texImage->TexFormat->TexelBytes;
/* allocate memory */
- texImage->Data = (GLchan *) MALLOC(postConvWidth * postConvHeight *
- texelBytes);
- if (!texImage->Data)
- return; /* out of memory */
+ texImage->Data = MALLOC(postConvWidth * postConvHeight * texelBytes);
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ return;
+ }
/* unpack image, apply transfer ops and store in texImage->Data */
- _mesa_transfer_teximage(ctx, 2, texImage->Format, texImage->Data,
+ _mesa_transfer_teximage(ctx, 2, texImage->TexFormat, texImage->Data,
width, height, 1, 0, 0, 0,
texImage->Width * texelBytes,
0, /* dstImageStride */
@@ -486,18 +653,23 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
{
GLint texelBytes;
- /* setup the teximage struct's fields */
- _mesa_init_tex_format( ctx, internalFormat, texImage );
+ /* choose the texture format */
+ assert(ctx->Driver.ChooseTextureFormat);
+ texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
+ internalFormat, format, type);
+ assert(texImage->TexFormat);
texelBytes = texImage->TexFormat->TexelBytes;
/* allocate memory */
- texImage->Data = (GLchan *) MALLOC(width * height * depth * texelBytes);
- if (!texImage->Data)
- return; /* out of memory */
+ texImage->Data = MALLOC(width * height * depth * texelBytes);
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
+ return;
+ }
/* unpack image, apply transfer ops and store in texImage->Data */
- _mesa_transfer_teximage(ctx, 3, texImage->Format, texImage->Data,
+ _mesa_transfer_teximage(ctx, 3, texImage->TexFormat, texImage->Data,
width, height, depth, 0, 0, 0,
texImage->Width * texelBytes,
texImage->Width * texImage->Height * texelBytes,
@@ -518,7 +690,7 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- _mesa_transfer_teximage(ctx, 1, texImage->Format, texImage->Data,
+ _mesa_transfer_teximage(ctx, 1, texImage->TexFormat, texImage->Data,
width, 1, 1, /* src size */
xoffset, 0, 0, /* dest offsets */
0, /* dstRowStride */
@@ -539,7 +711,7 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- _mesa_transfer_teximage(ctx, 2, texImage->Format, texImage->Data,
+ _mesa_transfer_teximage(ctx, 2, texImage->TexFormat, texImage->Data,
width, height, 1, /* src size */
xoffset, yoffset, 0, /* dest offsets */
texImage->Width * texImage->TexFormat->TexelBytes,
@@ -561,7 +733,7 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage)
{
const GLint texelBytes = texImage->TexFormat->TexelBytes;
- _mesa_transfer_teximage(ctx, 3, texImage->Format, texImage->Data,
+ _mesa_transfer_teximage(ctx, 3, texImage->TexFormat, texImage->Data,
width, height, depth, /* src size */
xoffset, yoffset, xoffset, /* dest offsets */
texImage->Width * texelBytes,
@@ -627,9 +799,6 @@ _mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level,
-
-
-
/*
* This is the fallback for Driver.TestProxyTexImage().
*/
@@ -654,8 +823,11 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
* Drivers may have more stringent texture limits to enforce and will
* have to override this function.
*/
- /* setup the teximage struct's fields */
- _mesa_init_tex_format( ctx, internalFormat, texImage );
+ /* choose the texture format */
+ assert(ctx->Driver.ChooseTextureFormat);
+ texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx,
+ internalFormat, format, type);
+ assert(texImage->TexFormat);
return GL_TRUE;
}