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authorDaniel Borca <dborca@users.sourceforge.net>2004-05-04 06:27:06 +0000
committerDaniel Borca <dborca@users.sourceforge.net>2004-05-04 06:27:06 +0000
commit33ffbd1c58dc8582f67d946f9eb26127e9851a10 (patch)
treea3a97552ee012bb549701e0b98020e6adaf3e479 /src/mesa/main/texstore.c
parentabe4a72cfcde712d4b18832e2751d26b94a7718e (diff)
texture compression: getting warmer
Diffstat (limited to 'src/mesa/main/texstore.c')
-rw-r--r--src/mesa/main/texstore.c34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 3dae1929c4..ea7d7cebb1 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -3280,3 +3280,37 @@ do { \
_mesa_problem(NULL,"unexpected bytes/pixel in _mesa_rescale_teximage2d");
}
}
+
+
+/**
+ * Upscale an image by replication, not (typical) stretching.
+ * We use this when the image width or height is less than a
+ * certain size (4, 8) and we need to upscale an image.
+ */
+void
+_mesa_upscale_teximage2d (GLsizei inWidth, GLsizei inHeight,
+ GLsizei outWidth, GLsizei outHeight,
+ GLint comps, const GLchan *src, GLint srcRowStride,
+ GLchan *dest )
+{
+ GLint i, j, k;
+
+ ASSERT(outWidth >= inWidth);
+ ASSERT(outHeight >= inHeight);
+ ASSERT(inWidth == 1 || inWidth == 2 || inHeight == 1 || inHeight == 2);
+#if 0
+ ASSERT((outWidth & 3) == 0);
+ ASSERT((outHeight & 3) == 0);
+#endif
+
+ for (i = 0; i < outHeight; i++) {
+ const GLint ii = i % inHeight;
+ for (j = 0; j < outWidth; j++) {
+ const GLint jj = j % inWidth;
+ for (k = 0; k < comps; k++) {
+ dest[(i * outWidth + j) * comps + k]
+ = src[ii * srcRowStride + jj * comps + k];
+ }
+ }
+ }
+}