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authorBrian Paul <brian.paul@tungstengraphics.com>2006-04-06 04:23:58 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-04-06 04:23:58 +0000
commita9bcf751030895494fc098f8d0ff56b2496bd993 (patch)
treed737cac7b38fa8cdc805d44aea838eae67bd7307 /src/mesa/main/texstore.h
parent762c3618f52ef5033844092074c63eee545500fa (diff)
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.
This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions.
Diffstat (limited to 'src/mesa/main/texstore.h')
-rw-r--r--src/mesa/main/texstore.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h
index b71bae24eb..7fef20d7b8 100644
--- a/src/mesa/main/texstore.h
+++ b/src/mesa/main/texstore.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.1
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -53,8 +53,6 @@
extern GLboolean _mesa_texstore_rgba(STORE_PARAMS);
extern GLboolean _mesa_texstore_color_index(STORE_PARAMS);
-extern GLboolean _mesa_texstore_depth_component16(STORE_PARAMS);
-extern GLboolean _mesa_texstore_depth_component_float32(STORE_PARAMS);
extern GLboolean _mesa_texstore_rgba8888(STORE_PARAMS);
extern GLboolean _mesa_texstore_argb8888(STORE_PARAMS);
extern GLboolean _mesa_texstore_rgb888(STORE_PARAMS);
@@ -72,6 +70,8 @@ extern GLboolean _mesa_texstore_a8(STORE_PARAMS);
extern GLboolean _mesa_texstore_ci8(STORE_PARAMS);
extern GLboolean _mesa_texstore_ycbcr(STORE_PARAMS);
extern GLboolean _mesa_texstore_z24_s8(STORE_PARAMS);
+extern GLboolean _mesa_texstore_z16(STORE_PARAMS);
+extern GLboolean _mesa_texstore_z32(STORE_PARAMS);
extern GLboolean _mesa_texstore_rgba_float32(STORE_PARAMS);
extern GLboolean _mesa_texstore_rgba_float16(STORE_PARAMS);
extern GLboolean _mesa_texstore_rgb_fxt1(STORE_PARAMS);