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authorBrian Paul <brian.paul@tungstengraphics.com>2001-06-15 14:18:46 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-06-15 14:18:46 +0000
commite4276667dafc8de0c6e64af8300fc7598437de6e (patch)
tree64045f32665046d09c91138bdc9369083bc1ed31 /src/mesa/main/texstore.h
parent65c6ca91795a71cf38dbe5f49f2d73fd9d4049cd (diff)
Enable GL_ARB_texture_compression for XMesa/GLX driver. Texture
compression isn't really implmented. Just updated glTexImageXD() to accept compressed internal format tokens.
Diffstat (limited to 'src/mesa/main/texstore.h')
-rw-r--r--src/mesa/main/texstore.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h
index 4d62a015f0..bde7909018 100644
--- a/src/mesa/main/texstore.h
+++ b/src/mesa/main/texstore.h
@@ -1,4 +1,4 @@
-/* $Id: texstore.h,v 1.8 2001/05/21 16:41:04 brianp Exp $ */
+/* $Id: texstore.h,v 1.9 2001/06/15 14:18:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -135,6 +135,13 @@ _mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage);
+extern void
+_mesa_get_compressed_teximage(GLcontext *ctx, GLenum target,
+ GLint level, void *image,
+ const struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+
+
extern GLboolean
_mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat, GLenum format, GLenum type,