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authorKeith Whitwell <keith@tungstengraphics.com>2000-11-16 21:05:34 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2000-11-16 21:05:34 +0000
commit23caf20169ac38436ee9c13914f1d6aa7cf6bb5e (patch)
tree21307f7bbcaf9ee1e841d7e7bee130570a7b5b95 /src/mesa/main/varray.c
parent179516673211a2350e479d5321840291f339f5dd (diff)
Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
Diffstat (limited to 'src/mesa/main/varray.c')
-rw-r--r--src/mesa/main/varray.c745
1 files changed, 26 insertions, 719 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index d604beb9dd..3cd368779c 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1,4 +1,4 @@
-/* $Id: varray.c,v 1.30 2000/11/05 18:40:59 keithw Exp $ */
+/* $Id: varray.c,v 1.31 2000/11/16 21:05:35 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -29,25 +29,17 @@
#else
#include "glheader.h"
#include "context.h"
-#include "cva.h"
#include "enable.h"
#include "enums.h"
#include "dlist.h"
#include "light.h"
#include "macros.h"
#include "mmath.h"
-#include "pipeline.h"
#include "state.h"
#include "texstate.h"
-#include "translate.h"
#include "types.h"
#include "varray.h"
-#include "vb.h"
-#include "vbfill.h"
-#include "vbrender.h"
-#include "vbindirect.h"
-#include "vbxform.h"
-#include "xform.h"
+#include "math/m_translate.h"
#endif
@@ -96,9 +88,10 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
ctx->Array.Vertex.Stride = stride;
ctx->Array.Vertex.Ptr = (void *) ptr;
ctx->Array._VertexFunc = gl_trans_4f_tab[size][TYPE_IDX(type)];
- ctx->Array._VertexEltFunc = gl_trans_elt_4f_tab[size][TYPE_IDX(type)];
- ctx->Array._NewArrayState |= VERT_OBJ_ANY;
ctx->NewState |= _NEW_ARRAY;
+
+ if (ctx->Driver.VertexPointer)
+ ctx->Driver.VertexPointer( ctx, size, type, stride, ptr );
}
@@ -146,9 +139,10 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
ctx->Array.Normal.Stride = stride;
ctx->Array.Normal.Ptr = (void *) ptr;
ctx->Array._NormalFunc = gl_trans_3f_tab[TYPE_IDX(type)];
- ctx->Array._NormalEltFunc = gl_trans_elt_3f_tab[TYPE_IDX(type)];
- ctx->Array._NewArrayState |= VERT_NORM;
ctx->NewState |= _NEW_ARRAY;
+
+ if (ctx->Driver.NormalPointer)
+ ctx->Driver.NormalPointer( ctx, type, stride, ptr );
}
@@ -209,9 +203,10 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
ctx->Array.Color.Stride = stride;
ctx->Array.Color.Ptr = (void *) ptr;
ctx->Array._ColorFunc = gl_trans_4ub_tab[size][TYPE_IDX(type)];
- ctx->Array._ColorEltFunc = gl_trans_elt_4ub_tab[size][TYPE_IDX(type)];
- ctx->Array._NewArrayState |= VERT_RGBA;
ctx->NewState |= _NEW_ARRAY;
+
+ if (ctx->Driver.ColorPointer)
+ ctx->Driver.ColorPointer( ctx, size, type, stride, ptr );
}
@@ -244,9 +239,10 @@ _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
ctx->Array.FogCoord.Stride = stride;
ctx->Array.FogCoord.Ptr = (void *) ptr;
ctx->Array._FogCoordFunc = gl_trans_1f_tab[TYPE_IDX(type)];
- ctx->Array._FogCoordEltFunc = gl_trans_elt_1f_tab[TYPE_IDX(type)];
- ctx->Array._NewArrayState |= VERT_FOG_COORD;
ctx->NewState |= _NEW_ARRAY;
+
+ if (ctx->Driver.FogCoordPointer)
+ ctx->Driver.FogCoordPointer( ctx, type, stride, ptr );
}
@@ -287,9 +283,10 @@ _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
ctx->Array.Index.Stride = stride;
ctx->Array.Index.Ptr = (void *) ptr;
ctx->Array._IndexFunc = gl_trans_1ui_tab[TYPE_IDX(type)];
- ctx->Array._IndexEltFunc = gl_trans_elt_1ui_tab[TYPE_IDX(type)];
- ctx->Array._NewArrayState |= VERT_INDEX;
ctx->NewState |= _NEW_ARRAY;
+
+ if (ctx->Driver.IndexPointer)
+ ctx->Driver.IndexPointer( ctx, type, stride, ptr );
}
@@ -350,9 +347,10 @@ _mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
ctx->Array.SecondaryColor.Stride = stride;
ctx->Array.SecondaryColor.Ptr = (void *) ptr;
ctx->Array._SecondaryColorFunc = gl_trans_4ub_tab[size][TYPE_IDX(type)];
- ctx->Array._SecondaryColorEltFunc = gl_trans_elt_4ub_tab[size][TYPE_IDX(type)];
- ctx->Array._NewArrayState |= VERT_SPEC_RGB;
ctx->NewState |= _NEW_ARRAY;
+
+ if (ctx->Driver.SecondaryColorPointer)
+ ctx->Driver.SecondaryColorPointer( ctx, size, type, stride, ptr );
}
@@ -405,11 +403,11 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr
ctx->Array.TexCoord[texUnit].Type = type;
ctx->Array.TexCoord[texUnit].Stride = stride;
ctx->Array.TexCoord[texUnit].Ptr = (void *) ptr;
-
ctx->Array._TexCoordFunc[texUnit] = gl_trans_4f_tab[size][TYPE_IDX(type)];
- ctx->Array._TexCoordEltFunc[texUnit] = gl_trans_elt_4f_tab[size][TYPE_IDX(type)];
- ctx->Array._NewArrayState |= VERT_TEX_ANY(texUnit);
ctx->NewState |= _NEW_ARRAY;
+
+ if (ctx->Driver.TexCoordPointer)
+ ctx->Driver.TexCoordPointer( ctx, size, type, stride, ptr );
}
@@ -433,9 +431,10 @@ _mesa_EdgeFlagPointer(GLsizei stride, const void *vptr)
} else {
ctx->Array._EdgeFlagFunc = 0;
}
- ctx->Array._EdgeFlagEltFunc = gl_trans_elt_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)];
- ctx->Array._NewArrayState |= VERT_EDGE;
ctx->NewState |= _NEW_ARRAY;
+
+ if (ctx->Driver.EdgeFlagPointer)
+ ctx->Driver.EdgeFlagPointer( ctx, stride, ptr );
}
@@ -498,620 +497,6 @@ _mesa_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
-/* KW: Batch function to exec all the array elements in the input
- * buffer prior to transform. Done only the first time a vertex
- * buffer is executed or compiled.
- *
- * KW: Have to do this after each glEnd if cva isn't active. (also
- * have to do it after each full buffer)
- */
-void gl_exec_array_elements( GLcontext *ctx, struct immediate *IM,
- GLuint start,
- GLuint count)
-{
- GLuint *flags = IM->Flag;
- GLuint *elts = IM->Elt;
- GLuint translate = ctx->Array._Flags;
- GLuint i;
-
- if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
- fprintf(stderr, "exec_array_elements %d .. %d\n", start, count);
-
- if (translate & VERT_OBJ_ANY)
- (ctx->Array._VertexEltFunc)( IM->Obj,
- &ctx->Array.Vertex,
- flags, elts, (VERT_ELT|VERT_OBJ_ANY),
- start, count);
-
- if (translate & VERT_NORM)
- (ctx->Array._NormalEltFunc)( IM->Normal,
- &ctx->Array.Normal,
- flags, elts, (VERT_ELT|VERT_NORM),
- start, count);
-
- if (translate & VERT_EDGE)
- (ctx->Array._EdgeFlagEltFunc)( IM->EdgeFlag,
- &ctx->Array.EdgeFlag,
- flags, elts, (VERT_ELT|VERT_EDGE),
- start, count);
-
- if (translate & VERT_RGBA)
- (ctx->Array._ColorEltFunc)( IM->Color,
- &ctx->Array.Color,
- flags, elts, (VERT_ELT|VERT_RGBA),
- start, count);
-
-
- if (translate & VERT_SPEC_RGB)
- (ctx->Array._SecondaryColorEltFunc)( IM->SecondaryColor,
- &ctx->Array.SecondaryColor,
- flags, elts, (VERT_ELT|VERT_SPEC_RGB),
- start, count);
-
- if (translate & VERT_FOG_COORD)
- (ctx->Array._FogCoordEltFunc)( IM->FogCoord,
- &ctx->Array.FogCoord,
- flags, elts, (VERT_ELT|VERT_FOG_COORD),
- start, count);
-
- if (translate & VERT_INDEX)
- (ctx->Array._IndexEltFunc)( IM->Index,
- &ctx->Array.Index,
- flags, elts, (VERT_ELT|VERT_INDEX),
- start, count);
-
- if (translate & VERT_TEX0_ANY)
- (ctx->Array._TexCoordEltFunc[0])( IM->TexCoord[0],
- &ctx->Array.TexCoord[0],
- flags, elts, (VERT_ELT|VERT_TEX0_ANY),
- start, count);
-
- if (translate & VERT_TEX1_ANY)
- (ctx->Array._TexCoordEltFunc[1])( IM->TexCoord[1],
- &ctx->Array.TexCoord[1],
- flags, elts, (VERT_ELT|VERT_TEX1_ANY),
- start, count);
-
-#if MAX_TEXTURE_UNITS > 2
- if (translate & VERT_TEX2_ANY)
- (ctx->Array._TexCoordEltFunc[2])( IM->TexCoord[2],
- &ctx->Array.TexCoord[2],
- flags, elts, (VERT_ELT|VERT_TEX2_ANY),
- start, count);
-#endif
-#if MAX_TEXTURE_UNITS > 3
- if (translate & VERT_TEX3_ANY)
- (ctx->Array._TexCoordEltFunc[3])( IM->TexCoord[3],
- &ctx->Array.TexCoord[3],
- flags, elts, (VERT_ELT|VERT_TEX3_ANY),
- start, count);
-#endif
-
- for (i = start ; i < count ; i++)
- if (flags[i] & VERT_ELT)
- flags[i] |= translate;
-
-}
-
-
-
-/* Enough funny business going on in here it might be quicker to use a
- * function pointer.
- */
-#define ARRAY_ELT( IM, i ) \
-{ \
- GLuint count = IM->Count; \
- IM->Elt[count] = i; \
- IM->Flag[count] = ((IM->Flag[count] & IM->ArrayAndFlags) | \
- VERT_ELT); \
- IM->FlushElt |= IM->ArrayEltFlush; \
- IM->Count = count += IM->ArrayIncr; \
- if (count == VB_MAX) \
- _mesa_maybe_transform_vb( IM ); \
-}
-
-
-void
-_mesa_ArrayElement( GLint i )
-{
- GET_IMMEDIATE;
- ARRAY_ELT( IM, i );
-}
-
-
-static void
-gl_ArrayElement( GLcontext *CC, GLint i )
-{
- struct immediate *im = CC->input;
- ARRAY_ELT( im, i );
-}
-
-
-
-void
-_mesa_DrawArrays(GLenum mode, GLint start, GLsizei count)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct vertex_buffer *VB = ctx->VB;
- GLint i;
-
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawArrays");
-
- if (count<0) {
- gl_error( ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
- return;
- }
-
- if (!ctx->CompileFlag && ctx->Array.Vertex.Enabled) {
- GLint remaining = count;
- GLint i;
- struct gl_client_array *Normal;
- struct gl_client_array *Color;
- struct gl_client_array *SecondaryColor;
- struct gl_client_array *FogCoord;
- struct gl_client_array *Index;
- struct gl_client_array *TexCoord[MAX_TEXTURE_UNITS];
- struct gl_client_array *EdgeFlag;
- struct immediate *IM = VB->IM;
- struct gl_pipeline *elt = &ctx->CVA.elt;
- GLboolean relock;
- GLuint fallback, required;
-
- if (ctx->NewState)
- gl_update_state( ctx );
-
- /* Just turn off cva on this path. Could be useful for multipass
- * rendering to keep it turned on.
- */
- relock = ctx->CompileCVAFlag;
-
- if (relock) {
- ctx->CompileCVAFlag = 0;
- elt->pipeline_valid = 0;
- }
-
- if (!elt->pipeline_valid)
- gl_build_immediate_pipeline( ctx );
-
- required = elt->inputs;
- fallback = (elt->inputs & ~ctx->Array._Summary);
-
- /* The translate function doesn't do anything about size. It
- * just ensures that type and stride come out right.
- */
- IM->v.Obj.size = ctx->Array.Vertex.Size;
-
- if (required & VERT_RGBA) {
- Color = &ctx->Array.Color;
- if (fallback & VERT_RGBA) {
- Color = &ctx->Fallback.Color;
- ctx->Array._ColorFunc =
- gl_trans_4ub_tab[4][TYPE_IDX(GL_UNSIGNED_BYTE)];
- }
- }
-
- if (required & VERT_SPEC_RGB)
- {
- SecondaryColor = &ctx->Array.SecondaryColor;
- if (fallback & VERT_SPEC_RGB) {
- SecondaryColor = &ctx->Fallback.SecondaryColor;
- ctx->Array._SecondaryColorFunc =
- gl_trans_4ub_tab[4][TYPE_IDX(GL_UNSIGNED_BYTE)];
- }
- }
-
- if (required & VERT_FOG_COORD)
- {
- FogCoord = &ctx->Array.FogCoord;
- if (fallback & VERT_FOG_COORD) {
- FogCoord = &ctx->Fallback.FogCoord;
- ctx->Array._FogCoordFunc =
- gl_trans_1f_tab[TYPE_IDX(GL_FLOAT)];
- }
- }
-
- if (required & VERT_INDEX) {
- Index = &ctx->Array.Index;
- if (fallback & VERT_INDEX) {
- Index = &ctx->Fallback.Index;
- ctx->Array._IndexFunc = gl_trans_1ui_tab[TYPE_IDX(GL_UNSIGNED_INT)];
- }
- }
-
- for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) {
- GLuint flag = VERT_TEX_ANY(i);
-
- if (required & flag) {
- TexCoord[i] = &ctx->Array.TexCoord[i];
-
- if (fallback & flag) {
- TexCoord[i] = &ctx->Fallback.TexCoord[i];
- TexCoord[i]->Size = gl_texcoord_size( ctx->Current.Flag, i );
-
- ctx->Array._TexCoordFunc[i] =
- gl_trans_4f_tab[TexCoord[i]->Size][TYPE_IDX(GL_FLOAT)];
- }
- }
- }
-
- if (ctx->Array._Flags != ctx->Array._Flag[0]) {
- for (i = 0 ; i < VB_MAX ; i++)
- ctx->Array._Flag[i] = ctx->Array._Flags;
- }
-
- if (required & VERT_NORM) {
- Normal = &ctx->Array.Normal;
- if (fallback & VERT_NORM) {
- Normal = &ctx->Fallback.Normal;
- ctx->Array._NormalFunc = gl_trans_3f_tab[TYPE_IDX(GL_FLOAT)];
- }
- }
-
- if ( required & VERT_EDGE ) {
- if (mode == GL_TRIANGLES ||
- mode == GL_QUADS ||
- mode == GL_POLYGON) {
- EdgeFlag = &ctx->Array.EdgeFlag;
- if (fallback & VERT_EDGE) {
- EdgeFlag = &ctx->Fallback.EdgeFlag;
- ctx->Array._EdgeFlagFunc =
- gl_trans_1ub_tab[TYPE_IDX(GL_UNSIGNED_BYTE)];
- }
- }
- else
- required &= ~VERT_EDGE;
- }
-
- VB->Primitive = IM->Primitive;
- VB->NextPrimitive = IM->NextPrimitive;
- VB->MaterialMask = IM->MaterialMask;
- VB->Material = IM->Material;
- VB->BoundsPtr = 0;
-
- while (remaining > 0) {
- GLint vbspace = VB_MAX - VB_START;
- GLuint count, n;
-
- if (vbspace >= remaining) {
- n = remaining;
- VB->LastPrimitive = VB_START + n;
- }
- else {
- n = vbspace;
- VB->LastPrimitive = VB_START;
- }
-
- VB->CullMode = 0;
-
- ctx->Array._VertexFunc( IM->Obj + VB_START,
- &ctx->Array.Vertex, start, n );
-
- if (required & VERT_NORM) {
- ctx->Array._NormalFunc( IM->Normal + VB_START,
- Normal, start, n );
- }
-
- if (required & VERT_EDGE) {
- ctx->Array._EdgeFlagFunc( IM->EdgeFlag + VB_START,
- EdgeFlag, start, n );
- }
-
- if (required & VERT_RGBA) {
- ctx->Array._ColorFunc( IM->Color + VB_START,
- Color, start, n );
- }
-
- if (required & VERT_SPEC_RGB) {
- ctx->Array._SecondaryColorFunc( IM->SecondaryColor + VB_START,
- SecondaryColor, start, n );
- }
-
- if (required & VERT_FOG_COORD) {
- ctx->Array._FogCoordFunc( IM->FogCoord + VB_START,
- FogCoord, start, n );
- }
-
- if (required & VERT_INDEX) {
- ctx->Array._IndexFunc( IM->Index + VB_START,
- Index, start, n );
- }
-
- if (required & VERT_TEX0_ANY) {
- IM->v.TexCoord[0].size = TexCoord[0]->Size;
- ctx->Array._TexCoordFunc[0]( IM->TexCoord[0] + VB_START,
- TexCoord[0], start, n );
- }
-
- if (required & VERT_TEX1_ANY) {
- IM->v.TexCoord[1].size = TexCoord[1]->Size;
- ctx->Array._TexCoordFunc[1]( IM->TexCoord[1] + VB_START,
- TexCoord[1], start, n );
- }
-#if MAX_TEXTURE_UNITS > 2
- if (required & VERT_TEX2_ANY) {
- IM->v.TexCoord[2].size = TexCoord[2]->Size;
- ctx->Array._TexCoordFunc[2]( IM->TexCoord[2] + VB_START,
- TexCoord[2], start, n );
- }
-#endif
-#if MAX_TEXTURE_UNITS > 3
- if (required & VERT_TEX3_ANY) {
- IM->v.TexCoord[3].size = TexCoord[3]->Size;
- ctx->Array._TexCoordFunc[3]( IM->TexCoord[3] + VB_START,
- TexCoord[3], start, n );
- }
-#endif
-
- VB->ObjPtr = &IM->v.Obj;
- VB->NormalPtr = &IM->v.Normal;
- VB->ColorPtr = &IM->v.Color;
- VB->Color[0] = VB->Color[1] = VB->ColorPtr;
- VB->IndexPtr = &IM->v.Index;
- VB->EdgeFlagPtr = &IM->v.EdgeFlag;
- VB->SecondaryColorPtr = &IM->v.SecondaryColor;
- VB->FogCoordPtr = &IM->v.FogCoord;
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- VB->TexCoordPtr[i] = &IM->v.TexCoord[i];
- }
-
- VB->Flag = ctx->Array._Flag;
- VB->OrFlag = ctx->Array._Flags;
-
- VB->Start = IM->Start = VB_START;
- count = VB->Count = IM->Count = VB_START + n;
-
-#define RESET_VEC(v, t, s, c) (v.start = t v.data[s], v.count = c)
-
- RESET_VEC(IM->v.Obj, (GLfloat *), VB_START, count);
- RESET_VEC(IM->v.Normal, (GLfloat *), VB_START, count);
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- RESET_VEC(IM->v.TexCoord[i], (GLfloat *), VB_START, count);
- }
- RESET_VEC(IM->v.Index, &, VB_START, count);
- RESET_VEC(IM->v.Elt, &, VB_START, count);
- RESET_VEC(IM->v.EdgeFlag, &, VB_START, count);
- RESET_VEC(IM->v.Color, (GLubyte *), VB_START, count);
- RESET_VEC(VB->Clip, (GLfloat *), VB_START, count);
- RESET_VEC(VB->Eye, (GLfloat *), VB_START, count);
- RESET_VEC(VB->Win, (GLfloat *), VB_START, count);
- RESET_VEC(VB->BColor, (GLubyte *), VB_START, count);
- RESET_VEC(VB->BIndex, &, VB_START, count);
-
- VB->NextPrimitive[VB->CopyStart] = VB->Count;
- VB->Primitive[VB->CopyStart] = mode;
- ctx->Array._Flag[count] |= VERT_END_VB;
-
- /* Transform and render.
- */
- gl_run_pipeline( VB );
- gl_reset_vb( VB );
-
- /* Restore values:
- */
- ctx->Array._Flag[count] = ctx->Array._Flags;
- ctx->Array._Flag[VB_START] = ctx->Array._Flags;
-
- start += n;
- remaining -= n;
- }
-
- gl_reset_input( ctx );
-
- if (relock) {
- ctx->CompileCVAFlag = relock;
- elt->pipeline_valid = 0;
- }
- }
- else if (ctx->Array.Vertex.Enabled)
- {
- /* The GL_COMPILE and GL_COMPILE_AND_EXECUTE cases. These
- * could be handled by the above code, but it gets a little
- * complex. The generated list is still of good quality
- * this way.
- */
- gl_Begin( ctx, mode );
- for (i=0;i<count;i++) {
- gl_ArrayElement( ctx, start+i );
- }
- gl_End( ctx );
- }
- else
- {
- /* The degenerate case where vertices are not enabled - only
- * need to process the very final array element, as all of the
- * preceding ones would be overwritten anyway.
- */
- gl_Begin( ctx, mode );
- gl_ArrayElement( ctx, start+count );
- gl_End( ctx );
- }
-}
-
-
-
-/* KW: Exactly fakes the effects of calling glArrayElement multiple times.
- */
-#if 1
-#define DRAW_ELT(FUNC, TYPE) \
-static void FUNC( GLcontext *ctx, GLenum mode, \
- TYPE *indices, GLuint count ) \
-{ \
- GLuint i,j; \
- \
- gl_Begin( ctx, mode ); \
- \
- for (j = 0 ; j < count ; ) { \
- struct immediate *IM = ctx->input; \
- GLuint start = IM->Start; \
- GLuint nr = MIN2( VB_MAX, count - j + start ); \
- GLuint sf = IM->Flag[start]; \
- IM->FlushElt |= IM->ArrayEltFlush; \
- \
- for (i = start ; i < nr ; i++) { \
- IM->Elt[i] = (GLuint) *indices++; \
- IM->Flag[i] = VERT_ELT; \
- } \
- \
- if (j == 0) IM->Flag[start] |= sf; \
- \
- IM->Count = nr; \
- j += nr - start; \
- \
- if (j == count) \
- gl_End( ctx ); \
- _mesa_maybe_transform_vb( IM ); \
- } \
-}
-#else
-#define DRAW_ELT(FUNC, TYPE) \
-static void FUNC( GLcontext *ctx, GLenum mode, \
- TYPE *indices, GLuint count ) \
-{ \
- int i; \
- glBegin(mode); \
- for (i = 0 ; i < count ; i++) \
- glArrayElement( indices[i] ); \
- glEnd(); \
-}
-#endif
-
-
-DRAW_ELT( draw_elt_ubyte, GLubyte )
-DRAW_ELT( draw_elt_ushort, GLushort )
-DRAW_ELT( draw_elt_uint, GLuint )
-
-
-static GLuint natural_stride[0x10] =
-{
- sizeof(GLbyte), /* 0 */
- sizeof(GLubyte), /* 1 */
- sizeof(GLshort), /* 2 */
- sizeof(GLushort), /* 3 */
- sizeof(GLint), /* 4 */
- sizeof(GLuint), /* 5 */
- sizeof(GLfloat), /* 6 */
- 2 * sizeof(GLbyte), /* 7 */
- 3 * sizeof(GLbyte), /* 8 */
- 4 * sizeof(GLbyte), /* 9 */
- sizeof(GLdouble), /* a */
- 0, /* b */
- 0, /* c */
- 0, /* d */
- 0, /* e */
- 0 /* f */
-};
-
-
-void
-_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_cva *cva;
-
- cva = &ctx->CVA;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawElements");
-
- if (count <= 0) {
- if (count < 0)
- gl_error( ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
- return;
- }
-
- if (mode < 0 || mode > GL_POLYGON) {
- gl_error( ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
- return;
- }
-
- if (type != GL_UNSIGNED_INT && type != GL_UNSIGNED_BYTE && type != GL_UNSIGNED_SHORT)
- {
- gl_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
- return;
- }
-
- if (ctx->NewState)
- gl_update_state(ctx);
-
- if (ctx->CompileCVAFlag)
- {
- /* Treat VERT_ELT like a special client array.
- */
- ctx->Array._NewArrayState |= VERT_ELT;
- ctx->Array._Summary |= VERT_ELT;
- ctx->Array._Flags |= VERT_ELT;
-
- cva->elt_mode = mode;
- cva->elt_count = count;
- cva->Elt.Type = type;
- cva->Elt.Ptr = (void *) indices;
- cva->Elt.StrideB = natural_stride[TYPE_IDX(type)];
- cva->EltFunc = gl_trans_1ui_tab[TYPE_IDX(type)];
-
- if (!cva->pre.pipeline_valid)
- gl_build_precalc_pipeline( ctx );
- else if (MESA_VERBOSE & VERBOSE_PIPELINE)
- fprintf(stderr, ": dont rebuild\n");
-
- gl_cva_force_precalc( ctx );
-
- /* Did we 'precalculate' the render op?
- */
- if (ctx->CVA.pre.ops & PIPE_OP_RENDER) {
- ctx->Array._NewArrayState |= VERT_ELT;
- ctx->Array._Summary &= ~VERT_ELT;
- ctx->Array._Flags &= ~VERT_ELT;
- return;
- }
-
- if ( (MESA_VERBOSE&VERBOSE_VARRAY) )
- printf("using immediate\n");
- }
-
-
- /* Otherwise, have to use the immediate path to render.
- */
- switch (type) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte *ub_indices = (GLubyte *) indices;
- if (ctx->Array._Summary & VERT_OBJ_ANY) {
- draw_elt_ubyte( ctx, mode, ub_indices, count );
- } else {
- gl_ArrayElement( ctx, (GLuint) ub_indices[count-1] );
- }
- }
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort *us_indices = (GLushort *) indices;
- if (ctx->Array._Summary & VERT_OBJ_ANY) {
- draw_elt_ushort( ctx, mode, us_indices, count );
- } else {
- gl_ArrayElement( ctx, (GLuint) us_indices[count-1] );
- }
- }
- break;
- case GL_UNSIGNED_INT:
- {
- GLuint *ui_indices = (GLuint *) indices;
- if (ctx->Array._Summary & VERT_OBJ_ANY) {
- draw_elt_uint( ctx, mode, ui_indices, count );
- } else {
- gl_ArrayElement( ctx, ui_indices[count-1] );
- }
- }
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
- break;
- }
-
- if (ctx->CompileCVAFlag) {
- ctx->Array._NewArrayState |= VERT_ELT;
- ctx->Array._Summary &= ~VERT_ELT;
- }
-}
-
-
void
_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
@@ -1307,81 +692,3 @@ _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
-void
-_mesa_DrawRangeElements(GLenum mode, GLuint start,
- GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices)
-{
- GET_CURRENT_CONTEXT(ctx);
-
- if (end < start) {
- gl_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements( end < start )");
- return;
- }
-
-#if 0
- /*
- * XXX something in locked arrays is broken! If start = 0,
- * end = 1 and count = 2 we'll take the LockArrays path and
- * get incorrect results. See Scott McMillan's bug of 3 Jan 2000.
- * For now, don't use locked arrays.
- */
- if (!ctx->Array.LockCount && 2*count > (GLint) 3*(end-start)) {
- glLockArraysEXT( start, end );
- glDrawElements( mode, count, type, indices );
- glUnlockArraysEXT();
- } else {
- glDrawElements( mode, count, type, indices );
- }
-#else
- glDrawElements( mode, count, type, indices );
-#endif
-}
-
-
-
-void gl_update_client_state( GLcontext *ctx )
-{
- static const GLuint sz_flags[5] = {
- 0,
- 0,
- VERT_OBJ_2,
- VERT_OBJ_23,
- VERT_OBJ_234
- };
- static const GLuint tc_flags[5] = {
- 0,
- VERT_TEX0_12,
- VERT_TEX0_12,
- VERT_TEX0_123,
- VERT_TEX0_1234
- };
- GLint i;
-
- ctx->Array._Flags = 0;
- ctx->Array._Summary = 0;
- ctx->input->ArrayIncr = 0;
-
- if (ctx->Array.Normal.Enabled) ctx->Array._Flags |= VERT_NORM;
- if (ctx->Array.Color.Enabled) ctx->Array._Flags |= VERT_RGBA;
- if (ctx->Array.SecondaryColor.Enabled) ctx->Array._Flags |= VERT_SPEC_RGB;
- if (ctx->Array.FogCoord.Enabled) ctx->Array._Flags |= VERT_FOG_COORD;
- if (ctx->Array.Index.Enabled) ctx->Array._Flags |= VERT_INDEX;
- if (ctx->Array.EdgeFlag.Enabled) ctx->Array._Flags |= VERT_EDGE;
- if (ctx->Array.Vertex.Enabled) {
- ctx->Array._Flags |= sz_flags[ctx->Array.Vertex.Size];
- ctx->input->ArrayIncr = 1;
- }
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- if (ctx->Array.TexCoord[i].Enabled) {
- ctx->Array._Flags |= (tc_flags[ctx->Array.TexCoord[i].Size] << (i * NR_TEXSIZE_BITS));
- }
- }
-
- /* Not really important any more:
- */
- ctx->Array._Summary = ctx->Array._Flags & VERT_DATA;
- ctx->input->ArrayAndFlags = ~ctx->Array._Flags;
- ctx->input->ArrayEltFlush = !(ctx->CompileCVAFlag);
-}
-