summaryrefslogtreecommitdiff
path: root/src/mesa/main/varray.h
diff options
context:
space:
mode:
authorBrian Paul <brian.paul@tungstengraphics.com>1999-11-11 01:22:25 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>1999-11-11 01:22:25 +0000
commitfbd8f212c3866ec98c1d8c9d3db3ddb7e7c479a5 (patch)
treefb9ea4452e1f65c6e3c11ee4c4f17c023f8262e5 /src/mesa/main/varray.h
parent06ac59281bdad6679fb1941e31e3c4df1c12cede (diff)
first big check-in of new Mesa 3.3 code
Diffstat (limited to 'src/mesa/main/varray.h')
-rw-r--r--src/mesa/main/varray.h80
1 files changed, 39 insertions, 41 deletions
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index 88cedb4a1c..f4d0981b10 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -1,4 +1,4 @@
-/* $Id: varray.h,v 1.4 1999/10/19 18:37:05 keithw Exp $ */
+/* $Id: varray.h,v 1.5 1999/11/11 01:22:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -32,70 +32,67 @@
#include "types.h"
-extern void gl_VertexPointer( GLcontext *ctx,
- GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr );
+extern void
+_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr);
-extern void gl_NormalPointer( GLcontext *ctx,
- GLenum type, GLsizei stride, const GLvoid *ptr );
+extern void
+_mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
-extern void gl_ColorPointer( GLcontext *ctx,
- GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr );
+extern void
+_mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
-extern void gl_IndexPointer( GLcontext *ctx,
- GLenum type, GLsizei stride,
- const GLvoid *ptr );
+extern void
+_mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr);
-extern void gl_TexCoordPointer( GLcontext *ctx,
- GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr );
+extern void
+_mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *ptr);
-extern void gl_EdgeFlagPointer( GLcontext *ctx,
- GLsizei stride, const GLboolean *ptr );
+extern void
+_mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr);
-extern void gl_GetPointerv( GLcontext *ctx, GLenum pname, GLvoid **params );
+extern void
+_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count);
+extern void
+_mesa_save_DrawArrays(GLenum mode, GLint first, GLsizei count);
-extern void gl_DrawArrays( GLcontext *ctx,
- GLenum mode, GLint first, GLsizei count );
-extern void gl_save_DrawArrays( GLcontext *ctx,
- GLenum mode, GLint first, GLsizei count );
+extern void
+_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices);
-extern void gl_DrawElements( GLcontext *ctx,
- GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices );
-
-extern void gl_save_DrawElements( GLcontext *ctx,
- GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices );
+extern void
+_mesa_save_DrawElements(GLenum mode, GLsizei count,
+ GLenum type, const GLvoid *indices);
-extern void gl_InterleavedArrays( GLcontext *ctx,
- GLenum format, GLsizei stride,
- const GLvoid *pointer );
+extern void
+_mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
-extern void gl_save_InterleavedArrays( GLcontext *ctx,
- GLenum format, GLsizei stride,
- const GLvoid *pointer );
+extern void
+_mesa_save_InterleavedArrays(GLenum format, GLsizei stride,
+ const GLvoid *pointer);
-extern void gl_DrawRangeElements( GLcontext *ctx, GLenum mode, GLuint start,
- GLuint end, GLsizei count, GLenum type,
- const GLvoid *indices );
+extern void
+_mesa_DrawRangeElements(GLenum mode, GLuint start,
+ GLuint end, GLsizei count, GLenum type,
+ const GLvoid *indices);
-extern void gl_save_DrawRangeElements( GLcontext *ctx, GLenum mode,
- GLuint start, GLuint end, GLsizei count,
- GLenum type, const GLvoid *indices );
+extern void
+_mesa_save_DrawRangeElements(GLenum mode,
+ GLuint start, GLuint end, GLsizei count,
+ GLenum type, const GLvoid *indices );
extern void gl_exec_array_elements( GLcontext *ctx,
@@ -105,4 +102,5 @@ extern void gl_exec_array_elements( GLcontext *ctx,
extern void gl_update_client_state( GLcontext *ctx );
+
#endif