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authorRobert Ellison <papillo@vmware.com>2009-03-11 16:27:38 -0600
committerRobert Ellison <papillo@vmware.com>2009-03-11 21:19:45 -0600
commit6dceeb2eb804d708639d68a13a924d65f366458a (patch)
tree25baf111f173ea5288c3b092f204e8f4d6750b9b /src/mesa/main/version.h
parent548be3846db59ad43934a159c051b359db6e56db (diff)
i965: fix polygon face orientation when rendering to FBO
In the i965, the FBO coordinate system is inverted from the standard OpenGL/Mesa coordinate system; that means that the viewport and the polygon face orientation have to be inverted if rendering to a FBO. The viewport was already being handled correctly; but polygon face was not. This caused a conform failure when rendering to texture with two-sided lighting enabled. This fixes the problem in the i965 driver, and adds to the comment about the gl_framebuffer "Name" field so that this isn't a surprise to other driver writers.
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