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authorKendall Bennett <KendallB@scitechsoft.com>2003-10-21 22:22:17 +0000
committerKendall Bennett <KendallB@scitechsoft.com>2003-10-21 22:22:17 +0000
commitc40d1dd62dd9bcbb97128e37a75d991a8d3b2d8c (patch)
tree88f9ef7be42df7a7afee101baf18aff063ede9f8 /src/mesa/main/vtxfmt_tmp.h
parentb1ca87a565033a767042120288b2c45723cf79cc (diff)
Added GLAPIENTRY decorations for all first level OpenGL API function entry
points so that the calling conventions will work correctly with the assembler stubs with the Open Watcom compiler.
Diffstat (limited to 'src/mesa/main/vtxfmt_tmp.h')
-rw-r--r--src/mesa/main/vtxfmt_tmp.h122
1 files changed, 61 insertions, 61 deletions
diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h
index 3f4a9cefed..204b2991de 100644
--- a/src/mesa/main/vtxfmt_tmp.h
+++ b/src/mesa/main/vtxfmt_tmp.h
@@ -30,346 +30,346 @@
#define PRE_LOOPBACK( FUNC )
#endif
-static void TAG(ArrayElement)( GLint i )
+static void GLAPIENTRY TAG(ArrayElement)( GLint i )
{
PRE_LOOPBACK( ArrayElement );
_glapi_Dispatch->ArrayElement( i );
}
-static void TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b )
+static void GLAPIENTRY TAG(Color3f)( GLfloat r, GLfloat g, GLfloat b )
{
PRE_LOOPBACK( Color3f );
_glapi_Dispatch->Color3f( r, g, b );
}
-static void TAG(Color3fv)( const GLfloat *v )
+static void GLAPIENTRY TAG(Color3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Color3fv );
_glapi_Dispatch->Color3fv( v );
}
-static void TAG(Color3ub)( GLubyte r, GLubyte g, GLubyte b )
+static void GLAPIENTRY TAG(Color3ub)( GLubyte r, GLubyte g, GLubyte b )
{
PRE_LOOPBACK( Color3ub );
_glapi_Dispatch->Color3ub( r, g, b );
}
-static void TAG(Color3ubv)( const GLubyte *v )
+static void GLAPIENTRY TAG(Color3ubv)( const GLubyte *v )
{
PRE_LOOPBACK( Color3ubv );
_glapi_Dispatch->Color3ubv( v );
}
-static void TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
+static void GLAPIENTRY TAG(Color4f)( GLfloat r, GLfloat g, GLfloat b, GLfloat a )
{
PRE_LOOPBACK( Color4f );
_glapi_Dispatch->Color4f( r, g, b, a );
}
-static void TAG(Color4fv)( const GLfloat *v )
+static void GLAPIENTRY TAG(Color4fv)( const GLfloat *v )
{
PRE_LOOPBACK( Color4fv );
_glapi_Dispatch->Color4fv( v );
}
-static void TAG(Color4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
+static void GLAPIENTRY TAG(Color4ub)( GLubyte r, GLubyte g, GLubyte b, GLubyte a )
{
PRE_LOOPBACK( Color4ub );
_glapi_Dispatch->Color4ub( r, g, b, a );
}
-static void TAG(Color4ubv)( const GLubyte *v )
+static void GLAPIENTRY TAG(Color4ubv)( const GLubyte *v )
{
PRE_LOOPBACK( Color4ubv );
_glapi_Dispatch->Color4ubv( v );
}
-static void TAG(EdgeFlag)( GLboolean e )
+static void GLAPIENTRY TAG(EdgeFlag)( GLboolean e )
{
PRE_LOOPBACK( EdgeFlag );
_glapi_Dispatch->EdgeFlag( e );
}
-static void TAG(EdgeFlagv)( const GLboolean *v )
+static void GLAPIENTRY TAG(EdgeFlagv)( const GLboolean *v )
{
PRE_LOOPBACK( EdgeFlagv );
_glapi_Dispatch->EdgeFlagv( v );
}
-static void TAG(EvalCoord1f)( GLfloat s )
+static void GLAPIENTRY TAG(EvalCoord1f)( GLfloat s )
{
PRE_LOOPBACK( EvalCoord1f );
_glapi_Dispatch->EvalCoord1f( s );
}
-static void TAG(EvalCoord1fv)( const GLfloat *v )
+static void GLAPIENTRY TAG(EvalCoord1fv)( const GLfloat *v )
{
PRE_LOOPBACK( EvalCoord1fv );
_glapi_Dispatch->EvalCoord1fv( v );
}
-static void TAG(EvalCoord2f)( GLfloat s, GLfloat t )
+static void GLAPIENTRY TAG(EvalCoord2f)( GLfloat s, GLfloat t )
{
PRE_LOOPBACK( EvalCoord2f );
_glapi_Dispatch->EvalCoord2f( s, t );
}
-static void TAG(EvalCoord2fv)( const GLfloat *v )
+static void GLAPIENTRY TAG(EvalCoord2fv)( const GLfloat *v )
{
PRE_LOOPBACK( EvalCoord2fv );
_glapi_Dispatch->EvalCoord2fv( v );
}
-static void TAG(EvalPoint1)( GLint i )
+static void GLAPIENTRY TAG(EvalPoint1)( GLint i )
{
PRE_LOOPBACK( EvalPoint1 );
_glapi_Dispatch->EvalPoint1( i );
}
-static void TAG(EvalPoint2)( GLint i, GLint j )
+static void GLAPIENTRY TAG(EvalPoint2)( GLint i, GLint j )
{
PRE_LOOPBACK( EvalPoint2 );
_glapi_Dispatch->EvalPoint2( i, j );
}
-static void TAG(FogCoordfEXT)( GLfloat f )
+static void GLAPIENTRY TAG(FogCoordfEXT)( GLfloat f )
{
PRE_LOOPBACK( FogCoordfEXT );
_glapi_Dispatch->FogCoordfEXT( f );
}
-static void TAG(FogCoordfvEXT)( const GLfloat *v )
+static void GLAPIENTRY TAG(FogCoordfvEXT)( const GLfloat *v )
{
PRE_LOOPBACK( FogCoordfvEXT );
_glapi_Dispatch->FogCoordfvEXT( v );
}
-static void TAG(Indexi)( GLint i )
+static void GLAPIENTRY TAG(Indexi)( GLint i )
{
PRE_LOOPBACK( Indexi );
_glapi_Dispatch->Indexi( i );
}
-static void TAG(Indexiv)( const GLint *v )
+static void GLAPIENTRY TAG(Indexiv)( const GLint *v )
{
PRE_LOOPBACK( Indexiv );
_glapi_Dispatch->Indexiv( v );
}
-static void TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v )
+static void GLAPIENTRY TAG(Materialfv)( GLenum face, GLenum pname, const GLfloat *v )
{
PRE_LOOPBACK( Materialfv );
_glapi_Dispatch->Materialfv( face, pname, v );
}
-static void TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a )
+static void GLAPIENTRY TAG(MultiTexCoord1fARB)( GLenum target, GLfloat a )
{
PRE_LOOPBACK( MultiTexCoord1fARB );
_glapi_Dispatch->MultiTexCoord1fARB( target, a );
}
-static void TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc )
+static void GLAPIENTRY TAG(MultiTexCoord1fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord1fvARB );
_glapi_Dispatch->MultiTexCoord1fvARB( target, tc );
}
-static void TAG(MultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t )
+static void GLAPIENTRY TAG(MultiTexCoord2fARB)( GLenum target, GLfloat s, GLfloat t )
{
PRE_LOOPBACK( MultiTexCoord2fARB );
_glapi_Dispatch->MultiTexCoord2fARB( target, s, t );
}
-static void TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc )
+static void GLAPIENTRY TAG(MultiTexCoord2fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord2fvARB );
_glapi_Dispatch->MultiTexCoord2fvARB( target, tc );
}
-static void TAG(MultiTexCoord3fARB)( GLenum target, GLfloat s,
+static void GLAPIENTRY TAG(MultiTexCoord3fARB)( GLenum target, GLfloat s,
GLfloat t, GLfloat r )
{
PRE_LOOPBACK( MultiTexCoord3fARB );
_glapi_Dispatch->MultiTexCoord3fARB( target, s, t, r );
}
-static void TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc )
+static void GLAPIENTRY TAG(MultiTexCoord3fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord3fvARB );
_glapi_Dispatch->MultiTexCoord3fvARB( target, tc );
}
-static void TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s,
+static void GLAPIENTRY TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s,
GLfloat t, GLfloat r, GLfloat q )
{
PRE_LOOPBACK( MultiTexCoord4fARB );
_glapi_Dispatch->MultiTexCoord4fARB( target, s, t, r, q );
}
-static void TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc )
+static void GLAPIENTRY TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *tc )
{
PRE_LOOPBACK( MultiTexCoord4fvARB );
_glapi_Dispatch->MultiTexCoord4fvARB( target, tc );
}
-static void TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z )
+static void GLAPIENTRY TAG(Normal3f)( GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( Normal3f );
_glapi_Dispatch->Normal3f( x, y, z );
}
-static void TAG(Normal3fv)( const GLfloat *v )
+static void GLAPIENTRY TAG(Normal3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Normal3fv );
_glapi_Dispatch->Normal3fv( v );
}
-static void TAG(SecondaryColor3fEXT)( GLfloat r, GLfloat g, GLfloat b )
+static void GLAPIENTRY TAG(SecondaryColor3fEXT)( GLfloat r, GLfloat g, GLfloat b )
{
PRE_LOOPBACK( SecondaryColor3fEXT );
_glapi_Dispatch->SecondaryColor3fEXT( r, g, b );
}
-static void TAG(SecondaryColor3fvEXT)( const GLfloat *v )
+static void GLAPIENTRY TAG(SecondaryColor3fvEXT)( const GLfloat *v )
{
PRE_LOOPBACK( SecondaryColor3fvEXT );
_glapi_Dispatch->SecondaryColor3fvEXT( v );
}
-static void TAG(SecondaryColor3ubEXT)( GLubyte r, GLubyte g, GLubyte b )
+static void GLAPIENTRY TAG(SecondaryColor3ubEXT)( GLubyte r, GLubyte g, GLubyte b )
{
PRE_LOOPBACK( SecondaryColor3ubEXT );
_glapi_Dispatch->SecondaryColor3ubEXT( r, g, b );
}
-static void TAG(SecondaryColor3ubvEXT)( const GLubyte *v )
+static void GLAPIENTRY TAG(SecondaryColor3ubvEXT)( const GLubyte *v )
{
PRE_LOOPBACK( SecondaryColor3ubvEXT );
_glapi_Dispatch->SecondaryColor3ubvEXT( v );
}
-static void TAG(TexCoord1f)( GLfloat s )
+static void GLAPIENTRY TAG(TexCoord1f)( GLfloat s )
{
PRE_LOOPBACK( TexCoord1f );
_glapi_Dispatch->TexCoord1f( s );
}
-static void TAG(TexCoord1fv)( const GLfloat *tc )
+static void GLAPIENTRY TAG(TexCoord1fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord1fv );
_glapi_Dispatch->TexCoord1fv( tc );
}
-static void TAG(TexCoord2f)( GLfloat s, GLfloat t )
+static void GLAPIENTRY TAG(TexCoord2f)( GLfloat s, GLfloat t )
{
PRE_LOOPBACK( TexCoord2f );
_glapi_Dispatch->TexCoord2f( s, t );
}
-static void TAG(TexCoord2fv)( const GLfloat *tc )
+static void GLAPIENTRY TAG(TexCoord2fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord2fv );
_glapi_Dispatch->TexCoord2fv( tc );
}
-static void TAG(TexCoord3f)( GLfloat s, GLfloat t, GLfloat r )
+static void GLAPIENTRY TAG(TexCoord3f)( GLfloat s, GLfloat t, GLfloat r )
{
PRE_LOOPBACK( TexCoord3f );
_glapi_Dispatch->TexCoord3f( s, t, r );
}
-static void TAG(TexCoord3fv)( const GLfloat *tc )
+static void GLAPIENTRY TAG(TexCoord3fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord3fv );
_glapi_Dispatch->TexCoord3fv( tc );
}
-static void TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
+static void GLAPIENTRY TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
{
PRE_LOOPBACK( TexCoord4f );
_glapi_Dispatch->TexCoord4f( s, t, r, q );
}
-static void TAG(TexCoord4fv)( const GLfloat *tc )
+static void GLAPIENTRY TAG(TexCoord4fv)( const GLfloat *tc )
{
PRE_LOOPBACK( TexCoord4fv );
_glapi_Dispatch->TexCoord4fv( tc );
}
-static void TAG(Vertex2f)( GLfloat x, GLfloat y )
+static void GLAPIENTRY TAG(Vertex2f)( GLfloat x, GLfloat y )
{
PRE_LOOPBACK( Vertex2f );
_glapi_Dispatch->Vertex2f( x, y );
}
-static void TAG(Vertex2fv)( const GLfloat *v )
+static void GLAPIENTRY TAG(Vertex2fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex2fv );
_glapi_Dispatch->Vertex2fv( v );
}
-static void TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z )
+static void GLAPIENTRY TAG(Vertex3f)( GLfloat x, GLfloat y, GLfloat z )
{
PRE_LOOPBACK( Vertex3f );
_glapi_Dispatch->Vertex3f( x, y, z );
}
-static void TAG(Vertex3fv)( const GLfloat *v )
+static void GLAPIENTRY TAG(Vertex3fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex3fv );
_glapi_Dispatch->Vertex3fv( v );
}
-static void TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+static void GLAPIENTRY TAG(Vertex4f)( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
PRE_LOOPBACK( Vertex4f );
_glapi_Dispatch->Vertex4f( x, y, z, w );
}
-static void TAG(Vertex4fv)( const GLfloat *v )
+static void GLAPIENTRY TAG(Vertex4fv)( const GLfloat *v )
{
PRE_LOOPBACK( Vertex4fv );
_glapi_Dispatch->Vertex4fv( v );
}
-static void TAG(CallList)( GLuint i )
+static void GLAPIENTRY TAG(CallList)( GLuint i )
{
PRE_LOOPBACK( CallList );
_glapi_Dispatch->CallList( i );
}
-static void TAG(Begin)( GLenum mode )
+static void GLAPIENTRY TAG(Begin)( GLenum mode )
{
PRE_LOOPBACK( Begin );
_glapi_Dispatch->Begin( mode );
}
-static void TAG(End)( void )
+static void GLAPIENTRY TAG(End)( void )
{
PRE_LOOPBACK( End );
_glapi_Dispatch->End();
}
-static void TAG(Rectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
+static void GLAPIENTRY TAG(Rectf)( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
PRE_LOOPBACK( Rectf );
_glapi_Dispatch->Rectf( x1, y1, x2, y2 );
}
-static void TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count )
+static void GLAPIENTRY TAG(DrawArrays)( GLenum mode, GLint start, GLsizei count )
{
PRE_LOOPBACK( DrawArrays );
_glapi_Dispatch->DrawArrays( mode, start, count );
}
-static void TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type,
+static void GLAPIENTRY TAG(DrawElements)( GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices )
{
PRE_LOOPBACK( DrawElements );
_glapi_Dispatch->DrawElements( mode, count, type, indices );
}
-static void TAG(DrawRangeElements)( GLenum mode, GLuint start,
+static void GLAPIENTRY TAG(DrawRangeElements)( GLenum mode, GLuint start,
GLuint end, GLsizei count,
GLenum type, const GLvoid *indices )
{
@@ -377,26 +377,26 @@ static void TAG(DrawRangeElements)( GLenum mode, GLuint start,
_glapi_Dispatch->DrawRangeElements( mode, start, end, count, type, indices );
}
-static void TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 )
+static void GLAPIENTRY TAG(EvalMesh1)( GLenum mode, GLint i1, GLint i2 )
{
PRE_LOOPBACK( EvalMesh1 );
_glapi_Dispatch->EvalMesh1( mode, i1, i2 );
}
-static void TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2,
+static void GLAPIENTRY TAG(EvalMesh2)( GLenum mode, GLint i1, GLint i2,
GLint j1, GLint j2 )
{
PRE_LOOPBACK( EvalMesh2 );
_glapi_Dispatch->EvalMesh2( mode, i1, i2, j1, j2 );
}
-static void TAG(VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
+static void GLAPIENTRY TAG(VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
{
PRE_LOOPBACK( VertexAttrib4fNV );
_glapi_Dispatch->VertexAttrib4fNV( index, x, y, z, w );
}
-static void TAG(VertexAttrib4fvNV)( GLuint index, const GLfloat *v )
+static void GLAPIENTRY TAG(VertexAttrib4fvNV)( GLuint index, const GLfloat *v )
{
PRE_LOOPBACK( VertexAttrib4fvNV );
_glapi_Dispatch->VertexAttrib4fvNV( index, v );