diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2001-02-28 00:27:48 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2001-02-28 00:27:48 +0000 |
commit | be3602da412ae56b5ee019fc47cc282eb3d66fad (patch) | |
tree | e47fd9006ceb276eb023cd511f7e2b778629136a /src/mesa/main | |
parent | 6a9851d72d6cf9f5a6b0e3bd5bbb05706e071387 (diff) |
GLvisual inside GLframebuffer is no longer a pointer, copy the struct instead.
Added context/drawbuffer visual config sanity checking in _mesa_make_current2().
Added some 'const' keywords.
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/context.c | 31 | ||||
-rw-r--r-- | src/mesa/main/context.h | 12 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 4 |
3 files changed, 30 insertions, 17 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index b8c263ad0e..3bbcb40404 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1,4 +1,4 @@ -/* $Id: context.c,v 1.123 2001/02/27 16:14:35 keithw Exp $ */ +/* $Id: context.c,v 1.124 2001/02/28 00:27:48 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -303,16 +303,15 @@ _mesa_destroy_visual( GLvisual *vis ) * Create a new framebuffer. A GLframebuffer is a struct which * encapsulates the depth, stencil and accum buffers and related * parameters. - * Input: visual - a GLvisual pointer + * Input: visual - a GLvisual pointer (we copy the struct contents) * softwareDepth - create/use a software depth buffer? * softwareStencil - create/use a software stencil buffer? * softwareAccum - create/use a software accum buffer? * softwareAlpha - create/use a software alpha buffer? - * Return: pointer to new GLframebuffer struct or NULL if error. */ GLframebuffer * -_mesa_create_framebuffer( GLvisual *visual, +_mesa_create_framebuffer( const GLvisual *visual, GLboolean softwareDepth, GLboolean softwareStencil, GLboolean softwareAccum, @@ -335,7 +334,7 @@ _mesa_create_framebuffer( GLvisual *visual, */ void _mesa_initialize_framebuffer( GLframebuffer *buffer, - GLvisual *visual, + const GLvisual *visual, GLboolean softwareDepth, GLboolean softwareStencil, GLboolean softwareAccum, @@ -362,7 +361,7 @@ _mesa_initialize_framebuffer( GLframebuffer *buffer, assert(visual->alphaBits > 0); } - buffer->Visual = visual; /* XXX copy instead? */ + buffer->Visual = *visual; /* XXX copy instead? */ buffer->UseSoftwareDepthBuffer = softwareDepth; buffer->UseSoftwareStencilBuffer = softwareStencil; buffer->UseSoftwareAccumBuffer = softwareAccum; @@ -1342,7 +1341,7 @@ alloc_proxy_textures( GLcontext *ctx ) */ GLboolean _mesa_initialize_context( GLcontext *ctx, - GLvisual *visual, + const GLvisual *visual, GLcontext *share_list, void *driver_ctx, GLboolean direct ) @@ -1495,13 +1494,13 @@ _mesa_initialize_context( GLcontext *ctx, /* * Allocate and initialize a GLcontext structure. - * Input: visual - a GLvisual pointer + * Input: visual - a GLvisual pointer (we copy the struct contents) * sharelist - another context to share display lists with or NULL * driver_ctx - pointer to device driver's context state struct * Return: pointer to a new __GLcontextRec or NULL if error. */ GLcontext * -_mesa_create_context( GLvisual *visual, +_mesa_create_context( const GLvisual *visual, GLcontext *share_list, void *driver_ctx, GLboolean direct ) @@ -1775,6 +1774,20 @@ _mesa_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer, if (MESA_VERBOSE) fprintf(stderr, "_mesa_make_current2()\n"); + /* Check that the context's and framebuffer's visuals are compatible. + * We could do a lot more checking here but this'll catch obvious + * problems. + */ + if (newCtx && drawBuffer && readBuffer) { + if (newCtx->Visual.rgbMode != drawBuffer->Visual.rgbMode || + newCtx->Visual.redBits != drawBuffer->Visual.redBits || + newCtx->Visual.depthBits != drawBuffer->Visual.depthBits || + newCtx->Visual.stencilBits != drawBuffer->Visual.stencilBits || + newCtx->Visual.accumRedBits != drawBuffer->Visual.accumRedBits) { + return; /* incompatible */ + } + } + /* We call this function periodically (just here for now) in * order to detect when multithreading has begun. */ diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h index 9050fabc75..d10953f751 100644 --- a/src/mesa/main/context.h +++ b/src/mesa/main/context.h @@ -1,4 +1,4 @@ -/* $Id: context.h,v 1.22 2000/11/22 07:32:16 joukj Exp $ */ +/* $Id: context.h,v 1.23 2001/02/28 00:27:48 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -103,7 +103,7 @@ _mesa_destroy_visual( GLvisual *vis ); * single entity. */ extern GLframebuffer * -_mesa_create_framebuffer( GLvisual *visual, +_mesa_create_framebuffer( const GLvisual *visual, GLboolean softwareDepth, GLboolean softwareStencil, GLboolean softwareAccum, @@ -111,7 +111,7 @@ _mesa_create_framebuffer( GLvisual *visual, extern void _mesa_initialize_framebuffer( GLframebuffer *fb, - GLvisual *visual, + const GLvisual *visual, GLboolean softwareDepth, GLboolean softwareStencil, GLboolean softwareAccum, @@ -127,14 +127,14 @@ _mesa_destroy_framebuffer( GLframebuffer *buffer ); * contains the rendering state. */ extern GLcontext * -_mesa_create_context( GLvisual *visual, +_mesa_create_context( const GLvisual *visual, GLcontext *share_list, void *driver_ctx, GLboolean direct); extern GLboolean _mesa_initialize_context( GLcontext *ctx, - GLvisual *visual, + const GLvisual *visual, GLcontext *share_list, void *driver_ctx, GLboolean direct ); @@ -160,7 +160,7 @@ _mesa_make_current( GLcontext *ctx, GLframebuffer *buffer ); extern void _mesa_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer, - GLframebuffer *readBuffer ); + GLframebuffer *readBuffer ); extern GLcontext * diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 93e76e5729..ca1a758502 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1,4 +1,4 @@ -/* $Id: mtypes.h,v 1.21 2001/02/20 16:42:25 brianp Exp $ */ +/* $Id: mtypes.h,v 1.22 2001/02/28 00:27:48 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1118,7 +1118,7 @@ struct gl_shared_state { * will make derived classes. */ struct gl_frame_buffer { - GLvisual *Visual; /* The corresponding visual */ + GLvisual Visual; /* The corresponding visual */ GLint Width, Height; /* size of frame buffer in pixels */ |