diff options
author | Christoph Bumiller <e0425955@student.tuwien.ac.at> | 2010-09-02 18:31:49 +0200 |
---|---|---|
committer | Christoph Bumiller <e0425955@student.tuwien.ac.at> | 2010-09-02 18:31:49 +0200 |
commit | 222d2f2ac2c7d93cbc0643082c78278ad2c8cfce (patch) | |
tree | b79152c238022b2a901201c22e5809ac520732bf /src/mesa/main | |
parent | 443abc80db9e1a288ce770e76cccd43664348098 (diff) | |
parent | e73c5501b2fe20290d1b691c85a5d82ac3a0431c (diff) |
Merge remote branch 'origin/master' into nv50-compiler
Conflicts:
src/gallium/drivers/nv50/nv50_program.c
Diffstat (limited to 'src/mesa/main')
33 files changed, 441 insertions, 179 deletions
diff --git a/src/mesa/main/accum.h b/src/mesa/main/accum.h index 63740f07ed..c2b74b23cb 100644 --- a/src/mesa/main/accum.h +++ b/src/mesa/main/accum.h @@ -55,6 +55,8 @@ _mesa_init_accum_dispatch(struct _glapi_table *disp); #else /* FEATURE_accum */ +#include "main/compiler.h" + #define _MESA_INIT_ACCUM_FUNCTIONS(driver, impl) do { } while (0) static INLINE void diff --git a/src/mesa/main/attrib.h b/src/mesa/main/attrib.h index 6b48a17663..83b28a65b7 100644 --- a/src/mesa/main/attrib.h +++ b/src/mesa/main/attrib.h @@ -48,6 +48,8 @@ _mesa_init_attrib_dispatch(struct _glapi_table *disp); #else /* FEATURE_attrib_stack */ +#include "main/compiler.h" + static INLINE void _mesa_PushClientAttrib( GLbitfield mask ) { diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 4e232b5731..4797f29b4d 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -590,7 +590,7 @@ bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer) bindTarget = get_buffer_target(ctx, target); if (!bindTarget) { - _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)"); + _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)", target); return; } @@ -1553,27 +1553,27 @@ _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, if (readOffset < 0) { _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyBuffserSubData(readOffset = %d)", readOffset); + "glCopyBuffserSubData(readOffset = %d)", (int) readOffset); return; } if (writeOffset < 0) { _mesa_error(ctx, GL_INVALID_VALUE, - "glCopyBuffserSubData(writeOffset = %d)", writeOffset); + "glCopyBuffserSubData(writeOffset = %d)", (int) writeOffset); return; } if (readOffset + size > src->Size) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyBuffserSubData(readOffset + size = %d)", - readOffset, size); + (int) (readOffset + size)); return; } if (writeOffset + size > dst->Size) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyBuffserSubData(writeOffset + size = %d)", - writeOffset, size); + (int) (writeOffset + size)); return; } @@ -1617,13 +1617,13 @@ _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, if (offset < 0) { _mesa_error(ctx, GL_INVALID_VALUE, - "glMapBufferRange(offset = %ld)", offset); + "glMapBufferRange(offset = %ld)", (long)offset); return NULL; } if (length < 0) { _mesa_error(ctx, GL_INVALID_VALUE, - "glMapBufferRange(length = %ld)", length); + "glMapBufferRange(length = %ld)", (long)length); return NULL; } @@ -1708,13 +1708,13 @@ _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) if (offset < 0) { _mesa_error(ctx, GL_INVALID_VALUE, - "glMapBufferRange(offset = %ld)", offset); + "glMapBufferRange(offset = %ld)", (long)offset); return; } if (length < 0) { _mesa_error(ctx, GL_INVALID_VALUE, - "glMapBufferRange(length = %ld)", length); + "glMapBufferRange(length = %ld)", (long)length); return; } @@ -1746,8 +1746,8 @@ _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) if (offset + length > bufObj->Length) { _mesa_error(ctx, GL_INVALID_VALUE, - "glMapBufferRange(offset %ld + length %ld > mapped length %ld)", - offset, length, bufObj->Length); + "glMapBufferRange(offset %ld + length %ld > mapped length %ld)", + (long)offset, (long)length, (long)bufObj->Length); return; } diff --git a/src/mesa/main/colortab.h b/src/mesa/main/colortab.h index 652fb58246..744f092d93 100644 --- a/src/mesa/main/colortab.h +++ b/src/mesa/main/colortab.h @@ -53,6 +53,8 @@ _mesa_init_colortable_dispatch(struct _glapi_table *disp); #else /* FEATURE_colortable */ +#include "main/compiler.h" + #define _MESA_INIT_COLORTABLE_FUNCTIONS(driver, impl) do { } while (0) static INLINE void GLAPIENTRY diff --git a/src/mesa/main/compiler.h b/src/mesa/main/compiler.h index e0507ccf86..ded69c3106 100644 --- a/src/mesa/main/compiler.h +++ b/src/mesa/main/compiler.h @@ -316,6 +316,11 @@ static INLINE GLuint CPU_TO_LE32(GLuint x) #endif #endif +#if (__GNUC__ >= 3) +#define PRINTFLIKE(f, a) __attribute__ ((format(__printf__, f, a))) +#else +#define PRINTFLIKE(f, a) +#endif #ifndef NULL #define NULL 0 diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index b01fed1781..8e34ec4124 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -140,6 +140,10 @@ #include "sparc/sparc.h" #endif +#include "glsl_parser_extras.h" + + + #ifndef MESA_VERBOSE int MESA_VERBOSE = 0; #endif @@ -339,16 +343,16 @@ _mesa_destroy_visual( GLvisual *vis ) static void dummy_enum_func(void) { - gl_buffer_index bi; - gl_colortable_index ci; - gl_face_index fi; - gl_frag_attrib fa; - gl_frag_result fr; - gl_texture_index ti; - gl_vert_attrib va; - gl_vert_result vr; - gl_geom_attrib ga; - gl_geom_result gr; + gl_buffer_index bi = BUFFER_FRONT_LEFT; + gl_colortable_index ci = COLORTABLE_PRECONVOLUTION; + gl_face_index fi = FACE_POS_X; + gl_frag_attrib fa = FRAG_ATTRIB_WPOS; + gl_frag_result fr = FRAG_RESULT_DEPTH; + gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX; + gl_vert_attrib va = VERT_ATTRIB_POS; + gl_vert_result vr = VERT_RESULT_HPOS; + gl_geom_attrib ga = GEOM_ATTRIB_POSITION; + gl_geom_result gr = GEOM_RESULT_POS; (void) bi; (void) ci; @@ -434,6 +438,11 @@ one_time_init( GLcontext *ctx ) } _glthread_UNLOCK_MUTEX(OneTimeLock); + /* Hopefully atexit() is widely available. If not, we may need some + * #ifdef tests here. + */ + atexit(_mesa_destroy_shader_compiler); + dummy_enum_func(); } @@ -1695,7 +1704,7 @@ _mesa_valid_to_render(GLcontext *ctx, const char *where) /* using shaders */ if (!ctx->Shader.CurrentProgram->LinkStatus) { _mesa_error(ctx, GL_INVALID_OPERATION, - "%s(shader not linked), where"); + "%s(shader not linked)", where); return GL_FALSE; } #if 0 /* not normally enabled */ diff --git a/src/mesa/main/convolve.h b/src/mesa/main/convolve.h index 59492bc7c5..d1401885df 100644 --- a/src/mesa/main/convolve.h +++ b/src/mesa/main/convolve.h @@ -70,6 +70,8 @@ _mesa_init_convolve_dispatch(struct _glapi_table *disp); #else /* FEATURE_convolve */ +#include "main/compiler.h" + #define _MESA_INIT_CONVOLVE_FUNCTIONS(driver, impl) do { } while (0) static INLINE void GLAPIENTRY diff --git a/src/mesa/main/core.h b/src/mesa/main/core.h new file mode 100644 index 0000000000..ea6e6bf118 --- /dev/null +++ b/src/mesa/main/core.h @@ -0,0 +1,66 @@ +/* + * Mesa 3-D graphics library + * Version: 7.9 + * + * Copyright (C) 2010 LunarG Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu <olv@lunarg.com> + */ + + +/** + * \file core.h + * The public header of core mesa. + * + * This file is the (only) public header of core mesa. It is supposed to be + * used by GLX, WGL, and GLSL. It is important that headers directly or + * indirectly included here do not perform feature tests (#if FEATURE_xxx). + */ + + +#ifndef CORE_H +#define CORE_H + + +#include "main/glheader.h" +#include "main/compiler.h" +#include "main/imports.h" +#include "main/macros.h" + +#include "main/version.h" /* for MESA_VERSION_STRING */ +#include "main/context.h" /* for _mesa_share_state */ +#include "main/mtypes.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/* for GLSL */ +#include "program/prog_parameter.h" +#include "program/prog_uniform.h" + +#ifdef __cplusplus +} +#endif + + +#endif /* CORE_H */ diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 825073ca88..8a20a66363 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -36,7 +36,7 @@ struct gl_pixelstore_attrib; struct gl_display_list; -#if FEATURE_ARB_vertex_buffer_object +/* GL_ARB_vertex_buffer_object */ /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return * NULL) if buffer is unavailable for immediate mapping. * @@ -49,7 +49,6 @@ struct gl_display_list; * respect the contents of already referenced data. */ #define MESA_MAP_NOWAIT_BIT 0x0040 -#endif /** @@ -595,6 +594,27 @@ struct dd_function_table { /*@}*/ + /** + * \name GLSL shader/program functions. + */ + /*@{*/ + /** + * Called when a shader is compiled. + * + * Note that not all shader objects get ShaderCompile called on + * them. Notably, the shaders containing builtin functions do not + * have CompileShader() called, so if lowering passes are done they + * need to also be performed in LinkShader(). + */ + GLboolean (*CompileShader)(GLcontext *ctx, struct gl_shader *shader); + /** + * Called when a shader program is linked. + * + * This gives drivers an opportunity to clone the IR and make their + * own transformations on it for the purposes of code generation. + */ + GLboolean (*LinkShader)(GLcontext *ctx, struct gl_shader_program *shader); + /*@}*/ /** * \name State-changing functions. @@ -709,7 +729,6 @@ struct dd_function_table { /** * \name Vertex/pixel buffer object functions */ -#if FEATURE_ARB_vertex_buffer_object /*@{*/ void (*BindBuffer)( GLcontext *ctx, GLenum target, struct gl_buffer_object *obj ); @@ -753,12 +772,10 @@ struct dd_function_table { GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target, struct gl_buffer_object *obj ); /*@}*/ -#endif /** * \name Functions for GL_APPLE_object_purgeable */ -#if FEATURE_APPLE_object_purgeable /*@{*/ /* variations on ObjectPurgeable */ GLenum (*BufferObjectPurgeable)( GLcontext *ctx, struct gl_buffer_object *obj, GLenum option ); @@ -770,12 +787,10 @@ struct dd_function_table { GLenum (*RenderObjectUnpurgeable)( GLcontext *ctx, struct gl_renderbuffer *obj, GLenum option ); GLenum (*TextureObjectUnpurgeable)( GLcontext *ctx, struct gl_texture_object *obj, GLenum option ); /*@}*/ -#endif /** - * \name Functions for GL_EXT_framebuffer_object + * \name Functions for GL_EXT_framebuffer_{object,blit}. */ -#if FEATURE_EXT_framebuffer_object /*@{*/ struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name); struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name); @@ -794,13 +809,10 @@ struct dd_function_table { void (*ValidateFramebuffer)(GLcontext *ctx, struct gl_framebuffer *fb); /*@}*/ -#endif -#if FEATURE_EXT_framebuffer_blit void (*BlitFramebuffer)(GLcontext *ctx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -#endif /** * \name Query objects @@ -955,7 +967,6 @@ struct dd_function_table { void (*EndCallList)( GLcontext *ctx ); -#if FEATURE_ARB_sync /** * \name GL_ARB_sync interfaces */ @@ -969,14 +980,12 @@ struct dd_function_table { void (*ServerWaitSync)(GLcontext *, struct gl_sync_object *, GLbitfield, GLuint64); /*@}*/ -#endif /** GL_NV_conditional_render */ void (*BeginConditionalRender)(GLcontext *ctx, struct gl_query_object *q, GLenum mode); void (*EndConditionalRender)(GLcontext *ctx, struct gl_query_object *q); -#if FEATURE_OES_draw_texture /** * \name GL_OES_draw_texture interface */ @@ -984,9 +993,10 @@ struct dd_function_table { void (*DrawTex)(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); /*@}*/ -#endif -#if FEATURE_OES_EGL_image + /** + * \name GL_OES_EGL_image interface + */ void (*EGLImageTargetTexture2D)(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj, struct gl_texture_image *texImage, @@ -994,9 +1004,10 @@ struct dd_function_table { void (*EGLImageTargetRenderbufferStorage)(GLcontext *ctx, struct gl_renderbuffer *rb, void *image_handle); -#endif -#if FEATURE_EXT_transform_feedback + /** + * \name GL_EXT_transform_feedback interface + */ struct gl_transform_feedback_object * (*NewTransformFeedback)(GLcontext *ctx, GLuint name); void (*DeleteTransformFeedback)(GLcontext *ctx, @@ -1011,7 +1022,6 @@ struct dd_function_table { struct gl_transform_feedback_object *obj); void (*DrawTransformFeedback)(GLcontext *ctx, GLenum mode, struct gl_transform_feedback_object *obj); -#endif }; @@ -1094,7 +1104,7 @@ typedef struct { void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); -#if FEATURE_ARB_vertex_program + /* GL_ARB_vertex_program */ void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); @@ -1103,7 +1113,6 @@ typedef struct { void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); -#endif /*@}*/ void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat ); diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c index 885e718a76..dbaa841645 100644 --- a/src/mesa/main/depthstencil.c +++ b/src/mesa/main/depthstencil.c @@ -359,7 +359,7 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx, dsrb->Format == MESA_FORMAT_X8_Z24); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); - z24rb = _mesa_new_renderbuffer(ctx, 0); + z24rb = ctx->Driver.NewRenderbuffer(ctx, 0); if (!z24rb) return NULL; @@ -645,7 +645,7 @@ _mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb) dsrb->Format == MESA_FORMAT_S8_Z24); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); - s8rb = _mesa_new_renderbuffer(ctx, 0); + s8rb = ctx->Driver.NewRenderbuffer(ctx, 0); if (!s8rb) return NULL; diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 727414d529..5042e14a54 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -6070,8 +6070,15 @@ exec_GetAttribLocationARB(GLuint program, const GLchar *name) FLUSH_VERTICES(ctx, 0); return CALL_GetAttribLocationARB(ctx->Exec, (program, name)); } -/* XXX more shader functions needed here */ +static GLint GLAPIENTRY +exec_GetUniformLocationARB(GLuint program, const GLchar *name) +{ + GET_CURRENT_CONTEXT(ctx); + FLUSH_VERTICES(ctx, 0); + return CALL_GetUniformLocationARB(ctx->Exec, (program, name)); +} +/* XXX more shader functions needed here */ #if FEATURE_EXT_framebuffer_blit @@ -9491,6 +9498,7 @@ _mesa_create_save_table(void) /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */ SET_BindAttribLocationARB(table, exec_BindAttribLocationARB); SET_GetAttribLocationARB(table, exec_GetAttribLocationARB); + SET_GetUniformLocationARB(table, exec_GetUniformLocationARB); /* XXX additional functions need to be implemented here! */ /* 299. GL_EXT_blend_equation_separate */ diff --git a/src/mesa/main/dlist.h b/src/mesa/main/dlist.h index f8255facc5..d3f5c5cb4e 100644 --- a/src/mesa/main/dlist.h +++ b/src/mesa/main/dlist.h @@ -81,6 +81,8 @@ extern void _mesa_init_dlist_dispatch(struct _glapi_table *disp); #else /* FEATURE_dlist */ +#include "main/compiler.h" + #define _MESA_INIT_DLIST_FUNCTIONS(driver, impl) do { } while (0) #define _MESA_INIT_DLIST_VTXFMT(vfmt, impl) do { } while (0) diff --git a/src/mesa/main/es_generator.py b/src/mesa/main/es_generator.py index 9a8f5a6f5e..ecb34bb5cd 100644 --- a/src/mesa/main/es_generator.py +++ b/src/mesa/main/es_generator.py @@ -215,6 +215,10 @@ extern void _mesa_error(void *ctx, GLenum error, const char *fmtString, ... ); #ifdef IN_DRI_DRIVER #define _GLAPI_USE_REMAP_TABLE #endif +/* glapi uses GLAPIENTRY while GLES headers define GL_APIENTRY */ +#ifndef GLAPIENTRY +#define GLAPIENTRY GL_APIENTRY +#endif #include "%sapi/glapi/glapitable.h" #include "%sapi/glapi/glapioffsets.h" #include "%sapi/glapi/glapidispatch.h" @@ -603,13 +607,15 @@ for funcName in keys: # are complete; remove the extra ", " at the front of each. passthroughDeclarationString = passthroughDeclarationString[2:] passthroughCallString = passthroughCallString[2:] + if not passthroughDeclarationString: + passthroughDeclarationString = "void" # The Mesa functions are scattered across all the Mesa # header files. The easiest way to manage declarations # is to create them ourselves. if funcName in allSpecials: print "/* this function is special and is defined elsewhere */" - print "extern %s GLAPIENTRY %s(%s);" % (returnType, passthroughFuncName, passthroughDeclarationString) + print "extern %s GL_APIENTRY %s(%s);" % (returnType, passthroughFuncName, passthroughDeclarationString) # A function may be a core function (i.e. it exists in # the core specification), a core addition (extension @@ -662,7 +668,7 @@ for funcName in keys: print continue - print "static %s %s(%s)" % (returnType, fullFuncName, declarationString) + print "static %s GL_APIENTRY %s(%s)" % (returnType, fullFuncName, declarationString) print "{" # Start printing our code pieces. Start with any local diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 19a1eebe6e..c9862ca29e 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -969,7 +969,7 @@ _mesa_get_extension_count(GLcontext *ctx) if (0) _mesa_debug(ctx, "%u of %d extensions enabled\n", ctx->Extensions.Count, - Elements(default_extensions)); + (int) Elements(default_extensions)); return ctx->Extensions.Count; } diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 9a84e5a79c..f80dd85993 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -93,6 +93,8 @@ delete_dummy_framebuffer(struct gl_framebuffer *fb) void _mesa_init_fbobjects(GLcontext *ctx) { + _glthread_INIT_MUTEX(DummyFramebuffer.Mutex); + _glthread_INIT_MUTEX(DummyRenderbuffer.Mutex); DummyFramebuffer.Delete = delete_dummy_framebuffer; DummyRenderbuffer.Delete = delete_dummy_renderbuffer; } diff --git a/src/mesa/main/feedback.h b/src/mesa/main/feedback.h index 3e8283ed23..0762930044 100644 --- a/src/mesa/main/feedback.h +++ b/src/mesa/main/feedback.h @@ -63,6 +63,8 @@ _mesa_init_feedback_dispatch(struct _glapi_table *disp); #else /* FEATURE_feedback */ +#include "main/compiler.h" + #define _MESA_INIT_FEEDBACK_FUNCTIONS(driver, impl) do { } while (0) static INLINE void diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index 90449cc04f..112d7a0088 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -940,6 +940,18 @@ _mesa_is_format_compressed(gl_format format) /** + * Determine if the given format represents a packed depth/stencil buffer. + */ +GLboolean +_mesa_is_format_packed_depth_stencil(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + + return info->BaseFormat == GL_DEPTH_STENCIL; +} + + +/** * Return color encoding for given format. * \return GL_LINEAR or GL_SRGB */ diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h index ad176caaa0..e9467f486b 100644 --- a/src/mesa/main/formats.h +++ b/src/mesa/main/formats.h @@ -190,6 +190,9 @@ _mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh); extern GLboolean _mesa_is_format_compressed(gl_format format); +extern GLboolean +_mesa_is_format_packed_depth_stencil(gl_format format); + extern GLenum _mesa_get_format_color_encoding(gl_format format); diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index e0aac26f62..a98c09cfbf 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -611,7 +611,7 @@ _mesa_update_depth_buffer(GLcontext *ctx, depthRb = fb->Attachment[attIndex].Renderbuffer; - if (depthRb && depthRb->_BaseFormat == GL_DEPTH_STENCIL) { + if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) { /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */ if (!fb->_DepthBuffer || fb->_DepthBuffer->Wrapped != depthRb @@ -652,7 +652,7 @@ _mesa_update_stencil_buffer(GLcontext *ctx, stencilRb = fb->Attachment[attIndex].Renderbuffer; - if (stencilRb && stencilRb->_BaseFormat == GL_DEPTH_STENCIL) { + if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) { /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */ if (!fb->_StencilBuffer || fb->_StencilBuffer->Wrapped != stencilRb diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 632dadd1a5..a3cb5ec168 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1661,16 +1661,22 @@ check_extra(GLcontext *ctx, const char *func, const struct value_desc *d) for (e = d->extra; *e != EXTRA_END; e++) switch (*e) { case EXTRA_VERSION_30: - if (version < 30) - return GL_FALSE; + if (version >= 30) { + total++; + enabled++; + } break; case EXTRA_VERSION_31: - if (version < 31) - return GL_FALSE; + if (version >= 31) { + total++; + enabled++; + } break; case EXTRA_VERSION_32: - if (version < 32) - return GL_FALSE; + if (version >= 32) { + total++; + enabled++; + } break; case EXTRA_NEW_BUFFERS: if (ctx->NewState & _NEW_BUFFERS) diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c index 7961ad7e7d..5e4fcd599c 100644 --- a/src/mesa/main/getstring.c +++ b/src/mesa/main/getstring.c @@ -31,7 +31,7 @@ #include "extensions.h" static const GLubyte * -shading_laguage_version(GLcontext *ctx) +shading_language_version(GLcontext *ctx) { switch (ctx->API) { #if FEATURE_ARB_shading_language_100 @@ -98,7 +98,7 @@ _mesa_GetString( GLenum name ) return (const GLubyte *) ctx->Extensions.String; #if FEATURE_ARB_shading_language_100 || FEATURE_ES2 case GL_SHADING_LANGUAGE_VERSION: - return shading_laguage_version(ctx); + return shading_language_version(ctx); #endif #if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \ FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index 9c2ffd66d6..751f206501 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -116,6 +116,42 @@ typedef union { GLfloat f; GLint i; } fi_type; #endif +/** + * \name Work-arounds for platforms that lack C99 math functions + */ +/*@{*/ +#if (!defined(_XOPEN_SOURCE) || (_XOPEN_SOURCE < 600)) && !defined(_ISOC99_SOURCE) \ + && (!defined(__STDC_VERSION__) || (__STDC_VERSION__ < 199901L)) \ + && (!defined(_MSC_VER) || (_MSC_VER < 1400)) +#define acosf(f) ((float) acos(f)) +#define asinf(f) ((float) asin(f)) +#define atan2f(x,y) ((float) atan2(x,y)) +#define atanf(f) ((float) atan(f)) +#define cielf(f) ((float) ciel(f)) +#define cosf(f) ((float) cos(f)) +#define coshf(f) ((float) cosh(f)) +#define expf(f) ((float) exp(f)) +#define exp2f(f) ((float) exp2(f)) +#define floorf(f) ((float) floor(f)) +#define logf(f) ((float) log(f)) +#define log2f(f) ((float) log2(f)) +#define powf(x,y) ((float) pow(x,y)) +#define sinf(f) ((float) sin(f)) +#define sinhf(f) ((float) sinh(f)) +#define sqrtf(f) ((float) sqrt(f)) +#define tanf(f) ((float) tan(f)) +#define tanhf(f) ((float) tanh(f)) +#endif + +#if defined(_MSC_VER) +static INLINE float truncf(float x) { return x < 0.0f ? ceilf(x) : floorf(x); } +static INLINE float exp2f(float x) { return powf(2.0f, x); } +static INLINE float log2f(float x) { return logf(x) * 1.442695041f; } +static INLINE int isblank(int ch) { return ch == ' ' || ch == '\t'; } +#define strtoll(p, e, b) _strtoi64(p, e, b) +#endif +/*@}*/ + /*** *** LOG2: Log base 2 of float ***/ @@ -530,19 +566,25 @@ extern unsigned int _mesa_str_checksum(const char *str); extern int -_mesa_snprintf( char *str, size_t size, const char *fmt, ... ); +_mesa_snprintf( char *str, size_t size, const char *fmt, ... ) PRINTFLIKE(3, 4); extern void -_mesa_warning( __GLcontext *gc, const char *fmtString, ... ); +_mesa_warning( __GLcontext *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3); extern void -_mesa_problem( const __GLcontext *ctx, const char *fmtString, ... ); +_mesa_problem( const __GLcontext *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3); extern void -_mesa_error( __GLcontext *ctx, GLenum error, const char *fmtString, ... ); +_mesa_error( __GLcontext *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4); extern void -_mesa_debug( const __GLcontext *ctx, const char *fmtString, ... ); +_mesa_debug( const __GLcontext *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3); + + +#if defined(_MSC_VER) && !defined(snprintf) +#define snprintf _snprintf +#endif + #ifdef __cplusplus } diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index c0c29f7889..678d17a2a3 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -1005,21 +1005,28 @@ make_2d_mipmap(GLenum datatype, GLuint comps, GLint border, const GLint dstRowBytes = bpt * dstRowStride; const GLubyte *srcA, *srcB; GLubyte *dst; - GLint row; + GLint row, srcRowStep; /* Compute src and dst pointers, skipping any border */ srcA = srcPtr + border * ((srcWidth + 1) * bpt); - if (srcHeight > 1) + if (srcHeight > 1 && srcHeight > dstHeight) { + /* sample from two source rows */ srcB = srcA + srcRowBytes; - else + srcRowStep = 2; + } + else { + /* sample from one source row */ srcB = srcA; + srcRowStep = 1; + } + dst = dstPtr + border * ((dstWidth + 1) * bpt); for (row = 0; row < dstHeightNB; row++) { do_row(datatype, comps, srcWidthNB, srcA, srcB, dstWidthNB, dst); - srcA += 2 * srcRowBytes; - srcB += 2 * srcRowBytes; + srcA += srcRowStep * srcRowBytes; + srcB += srcRowStep * srcRowBytes; dst += dstRowBytes; } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 8d92892ad7..d44eff69cc 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1632,10 +1632,9 @@ struct gl_array_attrib GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */ -#if FEATURE_ARB_vertex_buffer_object + /* GL_ARB_vertex_buffer_object */ struct gl_buffer_object *ArrayBufferObj; struct gl_buffer_object *ElementArrayBufferObj; -#endif }; @@ -2084,6 +2083,15 @@ struct gl_shader struct gl_program *Program; /**< Post-compile assembly code */ GLchar *InfoLog; struct gl_sl_pragmas Pragmas; + + unsigned Version; /**< GLSL version used for linking */ + + struct exec_list *ir; + struct glsl_symbol_table *symbols; + + /** Shaders containing built-in functions that are used for linking. */ + struct gl_shader *builtins_to_link[16]; + unsigned num_builtins_to_link; }; @@ -2129,6 +2137,16 @@ struct gl_shader_program GLboolean Validated; GLboolean _Used; /**< Ever used for drawing? */ GLchar *InfoLog; + + unsigned Version; /**< GLSL version used for linking */ + + /** + * Per-stage shaders resulting from the first stage of linking. + */ + /*@{*/ + GLuint _NumLinkedShaders; + struct gl_shader *_LinkedShaders[2]; + /*@}*/ }; @@ -2154,6 +2172,11 @@ struct gl_shader_state GLboolean EmitCondCodes; /**< Use condition codes? */ GLboolean EmitComments; /**< Annotated instructions */ GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */ + /** + * Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't + * support control flow. + */ + GLboolean EmitNoIfs; void *MemPool; GLbitfield Flags; /**< Mask of GLSL_x flags */ struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */ @@ -2240,39 +2263,26 @@ struct gl_shared_state */ /*@{*/ struct _mesa_HashTable *Programs; /**< All vertex/fragment programs */ -#if FEATURE_ARB_vertex_program struct gl_vertex_program *DefaultVertexProgram; -#endif -#if FEATURE_ARB_fragment_program struct gl_fragment_program *DefaultFragmentProgram; -#endif -#if FEATURE_ARB_geometry_shader4 struct gl_geometry_program *DefaultGeometryProgram; -#endif /*@}*/ -#if FEATURE_ATI_fragment_shader + /* GL_ATI_fragment_shader */ struct _mesa_HashTable *ATIShaders; struct ati_fragment_shader *DefaultFragmentShader; -#endif -#if FEATURE_ARB_vertex_buffer_object || FEATURE_ARB_pixel_buffer_object struct _mesa_HashTable *BufferObjects; -#endif -#if FEATURE_ARB_shader_objects /** Table of both gl_shader and gl_shader_program objects */ struct _mesa_HashTable *ShaderObjects; -#endif -#if FEATURE_EXT_framebuffer_object + /* GL_EXT_framebuffer_object */ struct _mesa_HashTable *RenderBuffers; struct _mesa_HashTable *FrameBuffers; -#endif -#if FEATURE_ARB_sync + /* GL_ARB_sync */ struct simple_node SyncObjects; -#endif void *DriverData; /**< Device driver shared state */ }; @@ -2507,14 +2517,13 @@ struct gl_program_constants GLuint MaxNativeParameters; /* For shaders */ GLuint MaxUniformComponents; -#if FEATURE_ARB_geometry_shader4 + /* GL_ARB_geometry_shader4 */ GLuint MaxGeometryTextureImageUnits; GLuint MaxGeometryVaryingComponents; GLuint MaxVertexVaryingComponents; GLuint MaxGeometryUniformComponents; GLuint MaxGeometryOutputVertices; GLuint MaxGeometryTotalOutputComponents; -#endif }; @@ -2762,12 +2771,8 @@ struct gl_extensions GLboolean SGIS_texture_lod; GLboolean TDFX_texture_compression_FXT1; GLboolean S3_s3tc; -#if FEATURE_OES_EGL_image GLboolean OES_EGL_image; -#endif -#if FEATURE_OES_draw_texture GLboolean OES_draw_texture; -#endif /* FEATURE_OES_draw_texture */ /** The extension string */ const GLubyte *String; /** Number of supported extensions */ @@ -3208,9 +3213,8 @@ struct __GLcontextRec struct gl_meta_state *Meta; /**< for "meta" operations */ -#if FEATURE_EXT_framebuffer_object + /* GL_EXT_framebuffer_object */ struct gl_renderbuffer *CurrentRenderbuffer; -#endif GLenum ErrorValue; /**< Last error code */ diff --git a/src/mesa/main/querymatrix.c b/src/mesa/main/querymatrix.c index 32aaa79f7f..36236eb9a7 100644 --- a/src/mesa/main/querymatrix.c +++ b/src/mesa/main/querymatrix.c @@ -72,7 +72,8 @@ fpclassify(double x) #elif defined(__APPLE__) || defined(__CYGWIN__) || defined(__FreeBSD__) || \ defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__) || \ - (defined(__sun) && defined(__C99FEATURES__)) || defined(__MINGW32__) + (defined(__sun) && defined(__C99FEATURES__)) || defined(__MINGW32__) || \ + (defined(__sun) && defined(__GNUC__)) /* fpclassify is available. */ diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 9cb2391035..cc350c93b9 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -46,8 +46,7 @@ #include "program/program.h" #include "program/prog_parameter.h" #include "program/prog_uniform.h" -#include "slang/slang_compile.h" -#include "slang/slang_link.h" +#include "talloc.h" /** Define this to enable shader substitution (see below) */ @@ -99,6 +98,7 @@ _mesa_init_shader_state(GLcontext *ctx) ctx->Shader.EmitContReturn = GL_TRUE; ctx->Shader.EmitCondCodes = GL_FALSE; ctx->Shader.EmitComments = GL_FALSE; + ctx->Shader.EmitNoIfs = GL_FALSE; ctx->Shader.Flags = get_shader_flags(); /* Default pragma settings */ @@ -800,7 +800,7 @@ compile_shader(GLcontext *ctx, GLuint shaderObj) /* this call will set the sh->CompileStatus field to indicate if * compilation was successful. */ - (void) _slang_compile(ctx, sh); + _mesa_glsl_compile_shader(ctx, sh); } @@ -826,7 +826,7 @@ link_program(GLcontext *ctx, GLuint program) FLUSH_VERTICES(ctx, _NEW_PROGRAM); - _slang_link(ctx, program, shProg); + _mesa_glsl_link_shader(ctx, shProg); /* debug code */ if (0) { @@ -1051,9 +1051,9 @@ validate_program(GLcontext *ctx, GLuint program) if (!shProg->Validated) { /* update info log */ if (shProg->InfoLog) { - free(shProg->InfoLog); + talloc_free(shProg->InfoLog); } - shProg->InfoLog = _mesa_strdup(errMsg); + shProg->InfoLog = talloc_strdup(shProg, errMsg); } } diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c index 14bbb2e4bc..59198d788b 100644 --- a/src/mesa/main/shaderobj.c +++ b/src/mesa/main/shaderobj.c @@ -36,7 +36,7 @@ #include "program/program.h" #include "program/prog_parameter.h" #include "program/prog_uniform.h" - +#include "talloc.h" /**********************************************************************/ /*** Shader object functions ***/ @@ -87,22 +87,27 @@ _mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr, } } +void +_mesa_init_shader(GLcontext *ctx, struct gl_shader *shader) +{ + shader->RefCount = 1; +} /** * Allocate a new gl_shader object, initialize it. * Called via ctx->Driver.NewShader() */ -static struct gl_shader * +struct gl_shader * _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type) { struct gl_shader *shader; assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER || type == GL_GEOMETRY_SHADER_ARB); - shader = CALLOC_STRUCT(gl_shader); + shader = talloc_zero(NULL, struct gl_shader); if (shader) { shader->Type = type; shader->Name = name; - shader->RefCount = 1; + _mesa_init_shader(ctx, shader); } return shader; } @@ -113,14 +118,12 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type) * Called via ctx->Driver.DeleteShader(). */ static void -__mesa_delete_shader(GLcontext *ctx, struct gl_shader *sh) +_mesa_delete_shader(GLcontext *ctx, struct gl_shader *sh) { if (sh->Source) free((void *) sh->Source); - if (sh->InfoLog) - free(sh->InfoLog); _mesa_reference_program(ctx, &sh->Program, NULL); - free(sh); + talloc_free(sh); } @@ -226,6 +229,18 @@ _mesa_reference_shader_program(GLcontext *ctx, } } +void +_mesa_init_shader_program(GLcontext *ctx, struct gl_shader_program *prog) +{ + prog->Type = GL_SHADER_PROGRAM_MESA; + prog->RefCount = 1; + prog->Attributes = _mesa_new_parameter_list(); +#if FEATURE_ARB_geometry_shader4 + prog->Geom.VerticesOut = 0; + prog->Geom.InputType = GL_TRIANGLES; + prog->Geom.OutputType = GL_TRIANGLE_STRIP; +#endif +} /** * Allocate a new gl_shader_program object, initialize it. @@ -235,17 +250,10 @@ static struct gl_shader_program * _mesa_new_shader_program(GLcontext *ctx, GLuint name) { struct gl_shader_program *shProg; - shProg = CALLOC_STRUCT(gl_shader_program); + shProg = talloc_zero(NULL, struct gl_shader_program); if (shProg) { - shProg->Type = GL_SHADER_PROGRAM_MESA; shProg->Name = name; - shProg->RefCount = 1; - shProg->Attributes = _mesa_new_parameter_list(); -#if FEATURE_ARB_geometry_shader4 - shProg->Geom.VerticesOut = 0; - shProg->Geom.InputType = GL_TRIANGLES; - shProg->Geom.OutputType = GL_TRIANGLE_STRIP; -#endif + _mesa_init_shader_program(ctx, shProg); } return shProg; } @@ -305,7 +313,7 @@ _mesa_free_shader_program_data(GLcontext *ctx, } if (shProg->InfoLog) { - free(shProg->InfoLog); + talloc_free(shProg->InfoLog); shProg->InfoLog = NULL; } @@ -316,6 +324,12 @@ _mesa_free_shader_program_data(GLcontext *ctx, free(shProg->TransformFeedback.VaryingNames); shProg->TransformFeedback.VaryingNames = NULL; shProg->TransformFeedback.NumVarying = 0; + + + for (i = 0; i < shProg->_NumLinkedShaders; i++) { + ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[i]); + } + shProg->_NumLinkedShaders = 0; } @@ -324,11 +338,11 @@ _mesa_free_shader_program_data(GLcontext *ctx, * Called via ctx->Driver.DeleteShaderProgram(). */ static void -__mesa_delete_shader_program(GLcontext *ctx, struct gl_shader_program *shProg) +_mesa_delete_shader_program(GLcontext *ctx, struct gl_shader_program *shProg) { _mesa_free_shader_program_data(ctx, shProg); - free(shProg); + talloc_free(shProg); } @@ -386,7 +400,9 @@ void _mesa_init_shader_object_functions(struct dd_function_table *driver) { driver->NewShader = _mesa_new_shader; - driver->DeleteShader = __mesa_delete_shader; + driver->DeleteShader = _mesa_delete_shader; driver->NewShaderProgram = _mesa_new_shader_program; - driver->DeleteShaderProgram = __mesa_delete_shader_program; + driver->DeleteShaderProgram = _mesa_delete_shader_program; + driver->CompileShader = _mesa_ir_compile_shader; + driver->LinkShader = _mesa_ir_link_shader; } diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h index d6b37b4596..4800046375 100644 --- a/src/mesa/main/shaderobj.h +++ b/src/mesa/main/shaderobj.h @@ -27,8 +27,22 @@ #define SHADEROBJ_H -#include "glheader.h" -#include "mtypes.h" +#include "main/glheader.h" +#include "main/mtypes.h" +#include "program/ir_to_mesa.h" + +#ifdef __cplusplus +extern "C" { +#endif +/** + * Internal functions + */ + +extern void +_mesa_init_shader_state(GLcontext * ctx); + +extern void +_mesa_free_shader_state(GLcontext *ctx); extern void @@ -47,6 +61,14 @@ extern void _mesa_reference_shader_program(GLcontext *ctx, struct gl_shader_program **ptr, struct gl_shader_program *shProg); +extern void +_mesa_init_shader(GLcontext *ctx, struct gl_shader *shader); + +extern struct gl_shader * +_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type); + +extern void +_mesa_init_shader_program(GLcontext *ctx, struct gl_shader_program *prog); extern struct gl_shader_program * _mesa_lookup_shader_program(GLcontext *ctx, GLuint name); @@ -74,5 +96,8 @@ _mesa_init_shader_state(GLcontext *ctx); extern void _mesa_free_shader_state(GLcontext *ctx); +#ifdef __cplusplus +} +#endif #endif /* SHADEROBJ_H */ diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c index cbe004518a..ea7e503cf3 100644 --- a/src/mesa/main/shared.c +++ b/src/mesa/main/shared.c @@ -288,6 +288,10 @@ free_shared_state(GLcontext *ctx, struct gl_shared_state *shared) { GLuint i; + /* Free the dummy/fallback texture object */ + if (shared->FallbackTex) + ctx->Driver.DeleteTexture(ctx, shared->FallbackTex); + /* * Free display lists */ diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c index c70792cab6..8e05980262 100644 --- a/src/mesa/main/texcompress_s3tc.c +++ b/src/mesa/main/texcompress_s3tc.c @@ -149,7 +149,6 @@ _mesa_init_texture_s3tc( GLcontext *ctx ) } if (dxtlibhandle) { ctx->Mesa_DXTn = GL_TRUE; - _mesa_warning(ctx, "software DXTn compression/decompression available"); } #else (void) ctx; diff --git a/src/mesa/main/transformfeedback.c b/src/mesa/main/transformfeedback.c index f86f1911d1..5c8c1fd225 100644 --- a/src/mesa/main/transformfeedback.c +++ b/src/mesa/main/transformfeedback.c @@ -455,14 +455,14 @@ _mesa_BindBufferRange(GLenum target, GLuint index, if ((size <= 0) || (size & 0x3)) { /* must be positive and multiple of four */ - _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size%d)", size); + _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size%d)", (int) size); return; } if (offset & 0x3) { /* must be multiple of four */ _mesa_error(ctx, GL_INVALID_VALUE, - "glBindBufferRange(offset=%d)", offset); + "glBindBufferRange(offset=%d)", (int) offset); return; } @@ -475,7 +475,8 @@ _mesa_BindBufferRange(GLenum target, GLuint index, if (offset + size >= bufObj->Size) { _mesa_error(ctx, GL_INVALID_VALUE, - "glBindBufferRange(offset + size > buffer size)", size); + "glBindBufferRange(offset + size %d > buffer size %d)", + (int) (offset + size), (int) (bufObj->Size)); return; } diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index d68a7768df..a5d7da51f0 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -454,17 +454,12 @@ _mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location, * The return value will encode two values, the uniform location and an * offset (used for arrays, structs). */ -static GLint -_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) +GLint +_mesa_get_uniform_location(GLcontext *ctx, struct gl_shader_program *shProg, + const GLchar *name) { GLint offset = 0, location = -1; - struct gl_shader_program *shProg = - _mesa_lookup_shader_program_err(ctx, program, "glGetUniformLocation"); - - if (!shProg) - return -1; - if (shProg->LinkStatus == GL_FALSE) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)"); return -1; @@ -751,11 +746,11 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program, /** * Called via glUniform*() functions. */ -static void -_mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, +void +_mesa_uniform(GLcontext *ctx, struct gl_shader_program *shProg, + GLint location, GLsizei count, const GLvoid *values, GLenum type) { - struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; struct gl_uniform *uniform; GLint elems, offset; @@ -923,12 +918,12 @@ set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program, * Called by glUniformMatrix*() functions. * Note: cols=2, rows=4 ==> array[2] of vec4 */ -static void -_mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows, +void +_mesa_uniform_matrix(GLcontext *ctx, struct gl_shader_program *shProg, + GLint cols, GLint rows, GLint location, GLsizei count, GLboolean transpose, const GLfloat *values) { - struct gl_shader_program *shProg = ctx->Shader.CurrentProgram; struct gl_uniform *uniform; GLint offset; @@ -999,7 +994,7 @@ void GLAPIENTRY _mesa_Uniform1fARB(GLint location, GLfloat v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, 1, &v0, GL_FLOAT); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, &v0, GL_FLOAT); } void GLAPIENTRY @@ -1009,7 +1004,7 @@ _mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1) GLfloat v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, location, 1, v, GL_FLOAT_VEC2); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, v, GL_FLOAT_VEC2); } void GLAPIENTRY @@ -1020,7 +1015,7 @@ _mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, location, 1, v, GL_FLOAT_VEC3); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, v, GL_FLOAT_VEC3); } void GLAPIENTRY @@ -1033,14 +1028,14 @@ _mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, location, 1, v, GL_FLOAT_VEC4); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, v, GL_FLOAT_VEC4); } void GLAPIENTRY _mesa_Uniform1iARB(GLint location, GLint v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, 1, &v0, GL_INT); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, &v0, GL_INT); } void GLAPIENTRY @@ -1050,7 +1045,7 @@ _mesa_Uniform2iARB(GLint location, GLint v0, GLint v1) GLint v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, location, 1, v, GL_INT_VEC2); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, v, GL_INT_VEC2); } void GLAPIENTRY @@ -1061,7 +1056,7 @@ _mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, location, 1, v, GL_INT_VEC3); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, v, GL_INT_VEC3); } void GLAPIENTRY @@ -1073,63 +1068,63 @@ _mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, location, 1, v, GL_INT_VEC4); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, v, GL_INT_VEC4); } void GLAPIENTRY _mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_FLOAT); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_FLOAT); } void GLAPIENTRY _mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_FLOAT_VEC2); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_FLOAT_VEC2); } void GLAPIENTRY _mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_FLOAT_VEC3); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_FLOAT_VEC3); } void GLAPIENTRY _mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_FLOAT_VEC4); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_FLOAT_VEC4); } void GLAPIENTRY _mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_INT); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_INT); } void GLAPIENTRY _mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_INT_VEC2); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_INT_VEC2); } void GLAPIENTRY _mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_INT_VEC3); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_INT_VEC3); } void GLAPIENTRY _mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_INT_VEC4); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_INT_VEC4); } @@ -1138,7 +1133,7 @@ void GLAPIENTRY _mesa_Uniform1ui(GLint location, GLuint v0) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, 1, &v0, GL_UNSIGNED_INT); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, &v0, GL_UNSIGNED_INT); } void GLAPIENTRY @@ -1148,7 +1143,7 @@ _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) GLuint v[2]; v[0] = v0; v[1] = v1; - _mesa_uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC2); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, v, GL_UNSIGNED_INT_VEC2); } void GLAPIENTRY @@ -1159,7 +1154,7 @@ _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) v[0] = v0; v[1] = v1; v[2] = v2; - _mesa_uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC3); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, v, GL_UNSIGNED_INT_VEC3); } void GLAPIENTRY @@ -1171,35 +1166,35 @@ _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) v[1] = v1; v[2] = v2; v[3] = v3; - _mesa_uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC4); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, 1, v, GL_UNSIGNED_INT_VEC4); } void GLAPIENTRY _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_UNSIGNED_INT); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_UNSIGNED_INT); } void GLAPIENTRY _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC2); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_UNSIGNED_INT_VEC2); } void GLAPIENTRY _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC3); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_UNSIGNED_INT_VEC3); } void GLAPIENTRY _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC4); + _mesa_uniform(ctx, ctx->Shader.CurrentProgram, location, count, value, GL_UNSIGNED_INT_VEC4); } @@ -1209,7 +1204,8 @@ _mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, 2, 2, location, count, transpose, value); + _mesa_uniform_matrix(ctx, ctx->Shader.CurrentProgram, + 2, 2, location, count, transpose, value); } void GLAPIENTRY @@ -1217,7 +1213,8 @@ _mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, 3, 3, location, count, transpose, value); + _mesa_uniform_matrix(ctx, ctx->Shader.CurrentProgram, + 3, 3, location, count, transpose, value); } void GLAPIENTRY @@ -1225,7 +1222,8 @@ _mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, 4, 4, location, count, transpose, value); + _mesa_uniform_matrix(ctx, ctx->Shader.CurrentProgram, + 4, 4, location, count, transpose, value); } @@ -1237,7 +1235,8 @@ _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, 2, 3, location, count, transpose, value); + _mesa_uniform_matrix(ctx, ctx->Shader.CurrentProgram, + 2, 3, location, count, transpose, value); } void GLAPIENTRY @@ -1245,7 +1244,8 @@ _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, 3, 2, location, count, transpose, value); + _mesa_uniform_matrix(ctx, ctx->Shader.CurrentProgram, + 3, 2, location, count, transpose, value); } void GLAPIENTRY @@ -1253,7 +1253,8 @@ _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, 2, 4, location, count, transpose, value); + _mesa_uniform_matrix(ctx, ctx->Shader.CurrentProgram, + 2, 4, location, count, transpose, value); } void GLAPIENTRY @@ -1261,7 +1262,8 @@ _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, 4, 2, location, count, transpose, value); + _mesa_uniform_matrix(ctx, ctx->Shader.CurrentProgram, + 4, 2, location, count, transpose, value); } void GLAPIENTRY @@ -1269,7 +1271,8 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, 3, 4, location, count, transpose, value); + _mesa_uniform_matrix(ctx, ctx->Shader.CurrentProgram, + 3, 4, location, count, transpose, value); } void GLAPIENTRY @@ -1277,7 +1280,8 @@ _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { GET_CURRENT_CONTEXT(ctx); - _mesa_uniform_matrix(ctx, 4, 3, location, count, transpose, value); + _mesa_uniform_matrix(ctx, ctx->Shader.CurrentProgram, + 4, 3, location, count, transpose, value); } @@ -1300,8 +1304,16 @@ _mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint *params) GLint GLAPIENTRY _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name) { + struct gl_shader_program *shProg; + GET_CURRENT_CONTEXT(ctx); - return _mesa_get_uniform_location(ctx, programObj, name); + + shProg = _mesa_lookup_shader_program_err(ctx, programObj, + "glGetUniformLocation"); + if (!shProg) + return -1; + + return _mesa_get_uniform_location(ctx, shProg, name); } diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h index ef98fe16bb..f823c61444 100644 --- a/src/mesa/main/uniforms.h +++ b/src/mesa/main/uniforms.h @@ -150,7 +150,20 @@ _mesa_GetUniformivARB(GLhandleARB, GLint, GLint *); extern GLint GLAPIENTRY _mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *); - +GLint +_mesa_get_uniform_location(GLcontext *ctx, struct gl_shader_program *shProg, + const GLchar *name); + +void +_mesa_uniform(GLcontext *ctx, struct gl_shader_program *shader_program, + GLint location, GLsizei count, + const GLvoid *values, GLenum type); + +void +_mesa_uniform_matrix(GLcontext *ctx, struct gl_shader_program *shProg, + GLint cols, GLint rows, + GLint location, GLsizei count, + GLboolean transpose, const GLfloat *values); extern void _mesa_update_shader_textures_used(struct gl_program *prog); |