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authorBrian Paul <brian.paul@tungstengraphics.com>2002-02-15 16:37:36 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-02-15 16:37:36 +0000
commit2e47ff7b9c4b7092c9a1d6c29eb03f440cd701a0 (patch)
treea05ac0548f2cc3eaebf32f98ad5a25756b5f99f1 /src/mesa/main
parent9a3061715cfa8339fa792f67d5c32ea12fee3def (diff)
Finished up GL_ARB_depth_texture and GL_ARB_shadow
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 14b9f0188a..626602fa90 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1,4 +1,4 @@
-/* $Id: mtypes.h,v 1.64 2002/02/13 00:53:19 keithw Exp $ */
+/* $Id: mtypes.h,v 1.65 2002/02/15 16:37:36 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -362,7 +362,6 @@ struct gl_current_attrib {
GLuint RasterIndex; /* Current raster index */
GLfloat *RasterTexCoord; /* Current raster texcoord */
GLfloat RasterMultiTexCoord[MAX_TEXTURE_UNITS][4];
- GLfloat RasterFogCoord;
GLboolean RasterPosValid; /* Raster pos valid flag */
};
@@ -900,7 +899,7 @@ struct gl_texture_object {
GLchan ShadowAmbient; /* GL_SGIX/ARB_shadow_ambient */
GLenum CompareMode; /* GL_ARB_shadow */
GLenum CompareFunc; /* GL_ARB_shadow */
- GLenum CompareResult; /* GL_ARB_shadow */
+ GLenum DepthMode; /* GL_ARB_depth_texture */
GLint _MaxLevel; /* actual max mipmap level (q in the spec) */
GLfloat _MaxLambda; /* = _MaxLevel - BaseLevel (q - b in spec) */
GLboolean GenerateMipmap; /* GL_SGIS_generate_mipmap */
@@ -1377,6 +1376,7 @@ struct gl_extensions {
/* Flags to quickly test if certain extensions are available.
* Not every extension needs to have such a flag, but it's encouraged.
*/
+ GLboolean ARB_depth_texture;
GLboolean ARB_imaging;
GLboolean ARB_multisample;
GLboolean ARB_multitexture;
@@ -1429,7 +1429,7 @@ struct gl_extensions {
GLboolean SGIS_generate_mipmap;
GLboolean SGIS_pixel_texture;
GLboolean SGIS_texture_edge_clamp;
- GLboolean SGIX_depth_texture; /* or GL_ARB_depth_texture */
+ GLboolean SGIX_depth_texture;
GLboolean SGIX_pixel_texture;
GLboolean SGIX_shadow;
GLboolean SGIX_shadow_ambient; /* or GL_ARB_shadow_ambient */