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authorBrian Paul <brianp@vmware.com>2009-10-01 21:13:25 -0600
committerBrian Paul <brianp@vmware.com>2009-10-01 21:13:34 -0600
commit32aa40eee46fd0b15f3873069f2440ea2dd75408 (patch)
tree68290ae1fc589a11650093cb0840405e8a520053 /src/mesa/main
parent8c92a531fb7e0d2de2a06610b2dff98eeb19c985 (diff)
mesa: removed gl_texture_image::CompressedSize field
Just call ctx->Driver.CompressedTextureSize() when we need to get the compressed image size.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/dd.h2
-rw-r--r--src/mesa/main/mipmap.c23
-rw-r--r--src/mesa/main/mtypes.h2
-rw-r--r--src/mesa/main/teximage.c3
-rw-r--r--src/mesa/main/texstore.c42
5 files changed, 17 insertions, 55 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 9131f20f52..64bf9cba19 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -481,7 +481,7 @@ struct dd_function_table {
*/
GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width,
GLsizei height, GLsizei depth,
- GLenum format );
+ GLuint mesaFormat );
/*@}*/
/**
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index f6d6ce33c8..e24e7285c3 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -1614,24 +1614,19 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
dstImage->TexFormat = srcImage->TexFormat;
dstImage->FetchTexelc = srcImage->FetchTexelc;
dstImage->FetchTexelf = srcImage->FetchTexelf;
+
+ /* Alloc new teximage data buffer.
+ * Setup src and dest data pointers.
+ */
if (_mesa_is_format_compressed(dstImage->TexFormat)) {
- dstImage->CompressedSize
+ GLuint dstCompressedSize
= ctx->Driver.CompressedTextureSize(ctx, dstImage->Width,
dstImage->Height,
dstImage->Depth,
dstImage->TexFormat);
- ASSERT(dstImage->CompressedSize > 0);
- }
-
- ASSERT(dstImage->TexFormat);
- ASSERT(dstImage->FetchTexelc);
- ASSERT(dstImage->FetchTexelf);
+ ASSERT(dstCompressedSize > 0);
- /* Alloc new teximage data buffer.
- * Setup src and dest data pointers.
- */
- if (_mesa_is_format_compressed(dstImage->TexFormat)) {
- dstImage->Data = _mesa_alloc_texmemory(dstImage->CompressedSize);
+ dstImage->Data = _mesa_alloc_texmemory(dstCompressedSize);
if (!dstImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
return;
@@ -1653,6 +1648,10 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
dstData = (GLubyte *) dstImage->Data;
}
+ ASSERT(dstImage->TexFormat);
+ ASSERT(dstImage->FetchTexelc);
+ ASSERT(dstImage->FetchTexelf);
+
_mesa_generate_mipmap_level(target, datatype, comps, border,
srcWidth, srcHeight, srcDepth,
srcData, srcImage->RowStride,
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f084edb840..8e6e0d09be 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1173,8 +1173,6 @@ struct gl_texture_image
FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
- GLuint CompressedSize; /**< GL_ARB_texture_compression */
-
GLuint RowStride; /**< Padded width in units of texels */
GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
each 2D slice in 'Data', in texels */
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 86f46b9551..438a316b9c 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -903,7 +903,6 @@ clear_teximage_fields(struct gl_texture_image *img)
img->TexFormat = MESA_FORMAT_NONE;
img->FetchTexelc = NULL;
img->FetchTexelf = NULL;
- img->CompressedSize = 0;
}
@@ -966,8 +965,6 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
- img->CompressedSize = 0;
-
if ((width == 1 || _mesa_is_pow_two(img->Width2)) &&
(height == 1 || _mesa_is_pow_two(img->Height2)) &&
(depth == 1 || _mesa_is_pow_two(img->Depth2)))
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 0fa8c44817..133b0370c8 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -3159,34 +3159,12 @@ _mesa_unmap_teximage_pbo(GLcontext *ctx,
}
-static void
-compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage)
-{
- if (_mesa_is_format_compressed(texImage->TexFormat)) {
- texImage->CompressedSize =
- ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
- texImage->Height, texImage->Depth,
- texImage->TexFormat);
- }
- else {
- /* non-compressed format */
- texImage->CompressedSize = 0;
- }
-}
-
-
/** Return texture size in bytes */
static GLuint
texture_size(const struct gl_texture_image *texImage)
{
- GLuint sz;
-
- if (_mesa_is_format_compressed(texImage->TexFormat))
- sz = texImage->CompressedSize;
- else
- sz = texImage->Width * texImage->Height * texImage->Depth *
- _mesa_get_format_bytes(texImage->TexFormat);
-
+ GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width,
+ texImage->Height, texImage->Depth);
return sz;
}
@@ -3228,7 +3206,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- GLint sizeInBytes;
+ GLuint sizeInBytes;
(void) border;
texImage->TexFormat
@@ -3236,11 +3214,9 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
ASSERT(texImage->TexFormat);
_mesa_set_fetch_functions(texImage, 1);
- compute_texture_size(ctx, texImage);
/* allocate memory */
sizeInBytes = texture_size(texImage);
-
texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
@@ -3293,7 +3269,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- GLint texelBytes, sizeInBytes;
+ GLuint sizeInBytes;
(void) border;
texImage->TexFormat
@@ -3301,9 +3277,6 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
ASSERT(texImage->TexFormat);
_mesa_set_fetch_functions(texImage, 2);
- compute_texture_size(ctx, texImage);
-
- texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
/* allocate memory */
sizeInBytes = texture_size(texImage);
@@ -3355,7 +3328,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
- GLint texelBytes, sizeInBytes;
+ GLuint sizeInBytes;
(void) border;
texImage->TexFormat
@@ -3363,9 +3336,6 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
ASSERT(texImage->TexFormat);
_mesa_set_fetch_functions(texImage, 3);
- compute_texture_size(ctx, texImage);
-
- texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
/* allocate memory */
sizeInBytes = texture_size(texImage);
@@ -3570,7 +3540,6 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
ASSERT(texImage->TexFormat);
_mesa_set_fetch_functions(texImage, 2);
- compute_texture_size(ctx, texImage);
/* allocate storage */
texImage->Data = _mesa_alloc_texmemory(imageSize);
@@ -3586,7 +3555,6 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
return;
/* copy the data */
- ASSERT(texImage->CompressedSize == (GLuint) imageSize);
MEMCPY(texImage->Data, data, imageSize);
_mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);