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authorBrian Paul <brianp@vmware.com>2009-02-06 10:00:34 -0700
committerBrian Paul <brianp@vmware.com>2009-02-06 10:00:34 -0700
commitaafcc26642d5243944a1abb816c2657f644c0649 (patch)
treed01e92f80033b7db995581afcc1fdd45d572971d /src/mesa/main
parentb2e779988eeb595187933fe2122d86f8ccfe059c (diff)
Revert "mesa: meaningless whitespace change to see if git's working (ignore)"
This reverts commit b2e779988eeb595187933fe2122d86f8ccfe059c. I didn't mean to push this stuff yet. I'm having a bad git day...
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/debug.c4
-rw-r--r--src/mesa/main/mtypes.h10
2 files changed, 5 insertions, 9 deletions
diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
index 65970a53a9..77fef32558 100644
--- a/src/mesa/main/debug.c
+++ b/src/mesa/main/debug.c
@@ -164,7 +164,9 @@ static void add_debug_flags( const char *debug )
{ "api", VERBOSE_API },
{ "list", VERBOSE_DISPLAY_LIST },
{ "lighting", VERBOSE_LIGHTING },
- { "disassem", VERBOSE_DISASSEM }
+ { "disassem", VERBOSE_DISASSEM },
+ { "glsl", VERBOSE_GLSL }, /* report GLSL compile/link errors */
+ { "glsl_dump", VERBOSE_GLSL_DUMP } /* print shader GPU instructions */
};
GLuint i;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 509da06d09..17dd3e6afd 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2162,13 +2162,6 @@ struct gl_shader_program
};
-#define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
-#define GLSL_LOG 0x2 /**< Write shaders to files */
-#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
-#define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
-#define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
-
-
/**
* Context state for GLSL vertex/fragment shaders.
*/
@@ -2180,7 +2173,6 @@ struct gl_shader_state
GLboolean EmitCondCodes; /**< Use condition codes? */
GLboolean EmitComments; /**< Annotated instructions */
void *MemPool;
- GLbitfield Flags; /**< Mask of GLSL_x flags */
};
@@ -3171,6 +3163,8 @@ enum _verbose
VERBOSE_PRIMS = 0x0400,
VERBOSE_VERTS = 0x0800,
VERBOSE_DISASSEM = 0x1000,
+ VERBOSE_GLSL = 0x2000,
+ VERBOSE_GLSL_DUMP = 0x4000
};