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authorRoland Scheidegger <sroland@vmware.com>2009-12-08 19:26:20 +0100
committerRoland Scheidegger <sroland@vmware.com>2009-12-08 19:26:20 +0100
commit4ebc54795dc93f7eee200312abfa2da1b49506e3 (patch)
tree3303b9bd235763ddfe55603f3e16d54fc41d83c5 /src/mesa/main
parentbc7567d9665924650c43c661d07ae9a922554bee (diff)
parentee1720b99dfb5964962f2346406a4e3e88374a68 (diff)
Merge branch 'gallium-strict-aliasing'
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/imports.c17
-rw-r--r--src/mesa/main/macros.h11
2 files changed, 12 insertions, 16 deletions
diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c
index c9e00cf752..f2ef84f35c 100644
--- a/src/mesa/main/imports.c
+++ b/src/mesa/main/imports.c
@@ -460,7 +460,7 @@ _mesa_inv_sqrtf(float n)
#if 0 /* not used, see below -BP */
float r3, x3, y3;
#endif
- union { float f; unsigned int i; } u;
+ fi_type u;
unsigned int magic;
/*
@@ -649,10 +649,10 @@ _mesa_bitcount(unsigned int n)
GLhalfARB
_mesa_float_to_half(float val)
{
- const int flt = *((int *) (void *) &val);
- const int flt_m = flt & 0x7fffff;
- const int flt_e = (flt >> 23) & 0xff;
- const int flt_s = (flt >> 31) & 0x1;
+ const fi_type fi = {val};
+ const int flt_m = fi.i & 0x7fffff;
+ const int flt_e = (fi.i >> 23) & 0xff;
+ const int flt_s = (fi.i >> 31) & 0x1;
int s, e, m = 0;
GLhalfARB result;
@@ -739,7 +739,8 @@ _mesa_half_to_float(GLhalfARB val)
const int m = val & 0x3ff;
const int e = (val >> 10) & 0x1f;
const int s = (val >> 15) & 0x1;
- int flt_m, flt_e, flt_s, flt;
+ int flt_m, flt_e, flt_s;
+ fi_type fi;
float result;
/* sign bit */
@@ -774,8 +775,8 @@ _mesa_half_to_float(GLhalfARB val)
flt_m = m << 13;
}
- flt = (flt_s << 31) | (flt_e << 23) | flt_m;
- result = *((float *) (void *) &flt);
+ fi.i = (flt_s << 31) | (flt_e << 23) | flt_m;
+ result = fi.f;
return result;
}
diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h
index 3d9a1aba98..f0ea463fb9 100644
--- a/src/mesa/main/macros.h
+++ b/src/mesa/main/macros.h
@@ -202,17 +202,12 @@ do { \
#endif
/**
- * Copy a 4-element float vector (avoid using FPU registers)
- * XXX Could use two 64-bit moves on 64-bit systems
+ * Copy a 4-element float vector
+ * memcpy seems to be most efficient
*/
#define COPY_4FV( DST, SRC ) \
do { \
- const GLuint *_s = (const GLuint *) (SRC); \
- GLuint *_d = (GLuint *) (DST); \
- _d[0] = _s[0]; \
- _d[1] = _s[1]; \
- _d[2] = _s[2]; \
- _d[3] = _s[3]; \
+ _mesa_memcpy(DST, SRC, sizeof(GLfloat) * 4); \
} while (0)
/** Copy \p SZ elements into a 4-element vector */