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authorDave Airlie <airliedfreedesktop.org>2004-12-19 03:06:59 +0000
committerDave Airlie <airliedfreedesktop.org>2004-12-19 03:06:59 +0000
commit7f752fed993e5e9423abac200dd59141edbada56 (patch)
tree06eba28f01c81dfbd8c4a9104206765f8731528c /src/mesa/main
parenta803b0c891404dcd7c376e91f6a033cd4e42abc3 (diff)
Implement software ATI_fragment_shader
no error detection, slow, may not be 100% correct but a good start
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/config.h1
-rw-r--r--src/mesa/main/context.c29
-rw-r--r--src/mesa/main/dlist.c68
-rw-r--r--src/mesa/main/enable.c15
-rw-r--r--src/mesa/main/enums.c38
-rw-r--r--src/mesa/main/extensions.c4
-rw-r--r--src/mesa/main/get.c138
-rw-r--r--src/mesa/main/mtypes.h41
-rw-r--r--src/mesa/main/state.c23
9 files changed, 354 insertions, 3 deletions
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 01072c397f..cef8dd74a4 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -289,6 +289,7 @@
#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL
#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
+#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL
/*@}*/
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 3116cb95a1..98e684d393 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -859,6 +859,11 @@ alloc_shared_state( GLcontext *ctx )
if (!ss->DefaultFragmentProgram)
goto cleanup;
#endif
+#if FEATURE_ATI_fragment_shader
+ ss->DefaultFragmentShader = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_SHADER_ATI, 0);
+ if (!ss->DefaultFragmentShader)
+ goto cleanup;
+#endif
ss->BufferObjects = _mesa_NewHashTable();
@@ -909,6 +914,10 @@ alloc_shared_state( GLcontext *ctx )
if (ss->DefaultFragmentProgram)
ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentProgram);
#endif
+#if FEATURE_ATI_fragment_shader
+ if (ss->DefaultFragmentShader)
+ ctx->Driver.DeleteProgram(ctx, ss->DefaultFragmentShader);
+#endif
#if FEATURE_ARB_vertex_buffer_object
if (ss->BufferObjects)
_mesa_DeleteHashTable(ss->BufferObjects);
@@ -1003,6 +1012,9 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
#if FEATURE_ARB_fragment_program
_mesa_delete_program(ctx, ss->DefaultFragmentProgram);
#endif
+#if FEATURE_ATI_fragment_shader
+ _mesa_delete_program(ctx, ss->DefaultFragmentShader);
+#endif
#if FEATURE_ARB_vertex_buffer_object
_mesa_DeleteHashTable(ss->BufferObjects);
@@ -1100,6 +1112,7 @@ _mesa_init_constants( GLcontext *ctx )
ctx->Const.MaxFragmentProgramTexInstructions = MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS;
ctx->Const.MaxFragmentProgramTexIndirections = MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS;
#endif
+
ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
@@ -1385,6 +1398,22 @@ add_newer_entrypoints(void)
{ "glActiveStencilFaceEXT", _gloffset_ActiveStencilFaceEXT },
/* GL_ARB_draw_buffers */
{ "glDrawBuffersARB", _gloffset_DrawBuffersARB },
+#if FEATURE_ATI_fragment_shader
+ { "glGenFragmentShadersATI", _gloffset_GenFragmentShadersATI },
+ { "glBindFragmentShaderATI", _gloffset_BindFragmentShaderATI },
+ { "glDeleteFragmentShaderATI", _gloffset_DeleteFragmentShaderATI },
+ { "glBeginFragmentShaderATI", _gloffset_BeginFragmentShaderATI },
+ { "glEndFragmentShaderATI", _gloffset_EndFragmentShaderATI },
+ { "glPassTexCoordATI", _gloffset_PassTexCoordATI },
+ { "glSampleMapATI", _gloffset_SampleMapATI },
+ { "glColorFragmentOp1ATI", _gloffset_ColorFragmentOp1ATI },
+ { "glColorFragmentOp2ATI", _gloffset_ColorFragmentOp2ATI },
+ { "glColorFragmentOp3ATI", _gloffset_ColorFragmentOp3ATI },
+ { "glAlphaFragmentOp1ATI", _gloffset_AlphaFragmentOp1ATI },
+ { "glAlphaFragmentOp2ATI", _gloffset_AlphaFragmentOp2ATI },
+ { "glAlphaFragmentOp3ATI", _gloffset_AlphaFragmentOp3ATI },
+ { "glSetFragmentShaderConstantATI", _gloffset_SetFragmentShaderConstantATI },
+#endif
};
for (i = 0; i < Elements(newer_entrypoints); i++ ) {
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 348ba49588..8ef5269cd8 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -79,6 +79,9 @@
#include "nvprogram.h"
#include "program.h"
#endif
+#if FEATURE_ATI_fragment_shader
+#include "atifragshader.h"
+#endif
#include "math/m_matrix.h"
#include "math/m_xform.h"
@@ -316,7 +319,10 @@ typedef enum {
OPCODE_END_QUERY_ARB,
/* GL_ARB_draw_buffers */
OPCODE_DRAW_BUFFERS_ARB,
-
+ /* GL_ATI_fragment_shader */
+ OPCODE_BIND_FRAGMENT_SHADER_ATI,
+ OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI,
+
/* Vertex attributes -- fallback for when optimized display
* list build isn't active.
*/
@@ -789,6 +795,10 @@ _mesa_init_lists( void )
InstSize[OPCODE_END_QUERY_ARB] = 2;
#endif
InstSize[OPCODE_DRAW_BUFFERS_ARB] = 2 + MAX_DRAW_BUFFERS;
+#if FEATURE_ATI_fragment_shader
+ InstSize[OPCODE_BIND_FRAGMENT_SHADER_ATI] = 2;
+ InstSize[OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI] = 6;
+#endif
InstSize[OPCODE_ATTR_1F_NV] = 3;
InstSize[OPCODE_ATTR_2F_NV] = 4;
InstSize[OPCODE_ATTR_3F_NV] = 5;
@@ -4715,6 +4725,41 @@ save_DrawBuffersARB(GLsizei count, const GLenum *buffers)
}
}
+#if FEATURE_ATI_fragment_shader
+static void GLAPIENTRY
+save_BindFragmentShaderATI(GLuint id)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1);
+ if (n) {
+ n[1].ui = id;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->BindFragmentShaderATI)(id);
+ }
+}
+
+static void GLAPIENTRY
+save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ n = ALLOC_INSTRUCTION( ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5);
+ if (n) {
+ n[1].ui = dst;
+ n[2].f = value[0];
+ n[3].f = value[1];
+ n[4].f = value[2];
+ n[5].f = value[3];
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->SetFragmentShaderConstantATI)(dst, value);
+ }
+}
+#endif
static void save_Attr1fNV( GLenum attr, GLfloat x )
{
@@ -6246,6 +6291,21 @@ execute_list( GLcontext *ctx, GLuint list )
ctx->Exec->DrawBuffersARB(n[1].i, buffers);
}
break;
+#if FEATURE_ATI_fragment_shader
+ case OPCODE_BIND_FRAGMENT_SHADER_ATI:
+ ctx->Exec->BindFragmentShaderATI(n[1].i);
+ break;
+ case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI:
+ {
+ GLfloat values[4];
+ GLuint i, dst = n[1].ui;
+
+ for (i = 0; i < 4; i++)
+ values[i] = n[1+i].f;
+ ctx->Exec->SetFragmentShaderConstantATI(dst, values);
+ }
+ break;
+#endif
case OPCODE_ATTR_1F_NV:
(*ctx->Exec->VertexAttrib1fNV)(n[1].e, n[2].f);
break;
@@ -7753,6 +7813,12 @@ _mesa_init_dlist_table( struct _glapi_table *table )
table->VertexAttribPointerNV = _mesa_VertexAttribPointerNV;
#endif
+ /* 245. GL_ATI_fragment_shader */
+#if FEATURE_ATI_fragment_shader
+ table->BindFragmentShaderATI = save_BindFragmentShaderATI;
+ table->SetFragmentShaderConstantATI = save_SetFragmentShaderConstantATI;
+#endif
+
/* 282. GL_NV_fragment_program */
#if FEATURE_NV_fragment_program
table->ProgramNamedParameter4fNV = save_ProgramNamedParameter4fNV;
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 8968c0aa83..f53ae05d17 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -993,6 +993,15 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
ctx->VertexProgram.CallbackEnabled = state;
break;
+#if FEATURE_ATI_fragment_shader
+ case GL_FRAGMENT_SHADER_ATI:
+ CHECK_EXTENSION(ATI_fragment_shader, cap);
+ if (ctx->ATIFragmentShader.Enabled == state)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ ctx->ATIFragmentShader.Enabled = state;
+ break;
+#endif
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"%s(0x%x)", state ? "glEnable" : "glDisable", cap);
@@ -1430,7 +1439,11 @@ _mesa_IsEnabled( GLenum cap )
case GL_VERTEX_PROGRAM_CALLBACK_MESA:
CHECK_EXTENSION(MESA_program_debug);
return ctx->VertexProgram.CallbackEnabled;
-
+#if FEATURE_ATI_fragment_shader
+ case GL_FRAGMENT_SHADER_ATI:
+ CHECK_EXTENSION(ATI_fragment_shader);
+ return ctx->ATIFragmentShader.Enabled;
+#endif /* FEATURE_ATI_fragment_shader */
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
return GL_FALSE;
diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c
index 3f9d91dfe7..6fb57b2657 100644
--- a/src/mesa/main/enums.c
+++ b/src/mesa/main/enums.c
@@ -765,6 +765,8 @@ static enum_elt all_enums[] =
{ "GL_TEXTURE1_ARB", 0x84C1 },
{ "GL_TEXTURE2_ARB", 0x84C2 },
{ "GL_TEXTURE3_ARB", 0x84C3 },
+ { "GL_TEXTURE4_ARB", 0x84C4 },
+ { "GL_TEXTURE5_ARB", 0x84C5 },
{ "GL_ACTIVE_TEXTURE_ARB", 0x84E0 },
{ "GL_CLIENT_ACTIVE_TEXTURE_ARB", 0x84E1 },
{ "GL_MAX_TEXTURE_UNITS_ARB", 0x84E2 },
@@ -887,6 +889,42 @@ static enum_elt all_enums[] =
/* GL_3DFX_texture_compression_FXT1 */
{ "GL_COMPRESSED_RGB_FXT1_3DFX", 0x86B0 },
{ "GL_COMPRESSED_RGBA_FXT1_3DFX", 0x86B1 },
+
+ /* GL_ATI_fragment_shader */
+ { "GL_REG_0_ATI", 0x8921 },
+ { "GL_REG_1_ATI", 0x8922 },
+ { "GL_REG_2_ATI", 0x8923 },
+ { "GL_REG_3_ATI", 0x8924 },
+ { "GL_REG_4_ATI", 0x8925 },
+ { "GL_REG_5_ATI", 0x8926 },
+
+ { "GL_CON_0_ATI", 0x8941 },
+ { "GL_CON_1_ATI", 0x8942 },
+ { "GL_CON_2_ATI", 0x8943 },
+ { "GL_CON_3_ATI", 0x8944 },
+ { "GL_CON_4_ATI", 0x8945 },
+ { "GL_CON_5_ATI", 0x8946 },
+ { "GL_CON_6_ATI", 0x8947 },
+ { "GL_CON_7_ATI", 0x8948 },
+
+ { "GL_MOV_ATI", 0x8961 },
+ { "GL_ADD_ATI", 0x8963 },
+ { "GL_MUL_ATI", 0x8964 },
+ { "GL_SUB_ATI", 0x8965 },
+ { "GL_DOT3_ATI", 0x8966 },
+ { "GL_DOT4_ATI", 0x8967 },
+
+ { "GL_MAD_ATI", 0x8968 },
+ { "GL_LERP_ATI", 0x8969 },
+ { "GL_CND_ATI", 0x896A },
+ { "GL_CND0_ATI", 0x896B },
+ { "GL_DOT2_ADD_ATI", 0x896C },
+ { "GL_SECONDARY_INTERPOLATER_ATI", 0x896D },
+
+ { "SWIZZLE_STR_ATI", 0x8976 },
+ { "SWIZZLE_STQ_ATI", 0x8977 },
+ { "SWIZZLE_STR_DR_ATI", 0x8978 },
+ { "SWIZZLE_STQ_DQ_ATI", 0x8979 },
};
#define Elements(x) sizeof(x)/sizeof(*x)
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 76eef8afd4..43924622ff 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -126,6 +126,7 @@ static const struct {
{ OFF, "GL_ATI_blend_equation_separate", F(EXT_blend_equation_separate) },
{ OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)},
{ OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
+ { OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
{ OFF, "GL_HP_occlusion_test", F(HP_occlusion_test) },
{ OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
{ ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
@@ -207,6 +208,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.ARB_vertex_shader = GL_FALSE; /*GL_TRUE;*/
#endif
#endif
+#if FEATURE_ATI_fragment_shader
+ ctx->Extensions.ATI_fragment_shader = GL_TRUE;
+#endif
ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
ctx->Extensions.EXT_blend_color = GL_TRUE;
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 646e6ac20f..bbedf4cbd9 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1730,6 +1730,40 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = INT_TO_BOOL(ctx->Const.ColorReadFormat);
return;
+#if FEATURE_ATI_fragment_shader
+ case GL_NUM_FRAGMENT_REGISTERS_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ *params = INT_TO_BOOL(6);
+ break;
+ case GL_NUM_FRAGMENT_CONSTANTS_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ *params = INT_TO_BOOL(8);
+ break;
+ case GL_NUM_PASSES_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ *params = INT_TO_BOOL(2);
+ break;
+ case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ *params = INT_TO_BOOL(8);
+ break;
+ case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ *params = INT_TO_BOOL(16);
+ break;
+ case GL_COLOR_ALPHA_PAIRING_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ *params = GL_TRUE;
+ break;
+ case GL_NUM_LOOPBACK_COMPONENTS_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ *params = INT_TO_BOOL(3);
+ break;
+ case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
+ CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+ *params = INT_TO_BOOL(3);
+ break;
+#endif
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
}
@@ -3331,6 +3365,42 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) ctx->Const.ColorReadFormat;
return;
+
+#if FEATURE_ATI_fragment_shader
+ case GL_NUM_FRAGMENT_REGISTERS_ATI:
+ CHECK_EXTENSION_D(ATI_fragment_shader, pname);
+ *params = 6;
+ break;
+ case GL_NUM_FRAGMENT_CONSTANTS_ATI:
+ CHECK_EXTENSION_D(ATI_fragment_shader, pname);
+ *params = 8;
+ break;
+ case GL_NUM_PASSES_ATI:
+ CHECK_EXTENSION_D(ATI_fragment_shader, pname);
+ *params = 2;
+ break;
+ case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
+ CHECK_EXTENSION_D(ATI_fragment_shader, pname);
+ *params = 8;
+ break;
+ case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
+ CHECK_EXTENSION_D(ATI_fragment_shader, pname);
+ *params = 16;
+ break;
+ case GL_COLOR_ALPHA_PAIRING_ATI:
+ CHECK_EXTENSION_D(ATI_fragment_shader, pname);
+ *params = GL_TRUE;
+ break;
+ case GL_NUM_LOOPBACK_COMPONENTS_ATI:
+ CHECK_EXTENSION_D(ATI_fragment_shader, pname);
+ *params = 3;
+ break;
+ case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
+ CHECK_EXTENSION_D(ATI_fragment_shader, pname);
+ *params = 3;
+ break;
+#endif
+
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev(pname=0x%x)", pname);
}
@@ -4908,6 +4978,40 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = (GLfloat) ctx->Const.ColorReadFormat;
return;
+#if FEATURE_ATI_fragment_shader
+ case GL_NUM_FRAGMENT_REGISTERS_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ *params = 6;
+ break;
+ case GL_NUM_FRAGMENT_CONSTANTS_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ *params = 8;
+ break;
+ case GL_NUM_PASSES_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ *params = 2;
+ break;
+ case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ *params = 8;
+ break;
+ case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ *params = 16;
+ break;
+ case GL_COLOR_ALPHA_PAIRING_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ *params = GL_TRUE;
+ break;
+ case GL_NUM_LOOPBACK_COMPONENTS_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ *params = 3;
+ break;
+ case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
+ CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+ *params = 3;
+ break;
+#endif
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(0x%x)", pname);
}
@@ -6523,6 +6627,40 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = ctx->Const.ColorReadFormat;
return;
+#if FEATURE_ATI_fragment_shader
+ case GL_NUM_FRAGMENT_REGISTERS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ *params = 6;
+ break;
+ case GL_NUM_FRAGMENT_CONSTANTS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ *params = 8;
+ break;
+ case GL_NUM_PASSES_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ *params = 2;
+ break;
+ case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ *params = 8;
+ break;
+ case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ *params = 16;
+ break;
+ case GL_COLOR_ALPHA_PAIRING_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ *params = GL_TRUE;
+ break;
+ case GL_NUM_LOOPBACK_COMPONENTS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ *params = 3;
+ break;
+ case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
+ CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+ *params = 3;
+ break;
+#endif
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index a53fb12753..bf24596c06 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -625,6 +625,7 @@ struct gl_enable_attrib
GLboolean VertexProgramTwoSide;
/* GL_ARB_point_sprite / GL_NV_point_sprite */
GLboolean PointSprite;
+ GLboolean FragmentShaderATI;
};
@@ -1659,6 +1660,21 @@ struct fp_machine
GLuint CondCodes[4];
};
+/**
+ * ATI_fragment_shader runtime state
+ */
+#define ATI_FS_INPUT_PRIMARY 0
+#define ATI_FS_INPUT_SECONDARY 1
+
+/* 6 register sets - 2 inputs (primary, secondary) */
+struct atifs_machine
+{
+ GLfloat Registers[6][4];
+ GLfloat PrevPassRegisters[6][4];
+ GLfloat Inputs[2][4];
+ GLuint pass;
+};
+
/**
* Names of the various vertex/fragment register files
@@ -1680,7 +1696,7 @@ enum register_file
/** Vertex and fragment instructions */
struct vp_instruction;
struct fp_instruction;
-
+struct atifs_instruction;
struct program_parameter_list;
@@ -1738,6 +1754,13 @@ struct fragment_program
#endif
};
+struct ati_fragment_shader
+{
+ struct program Base;
+ struct atifs_instruction *Instructions;
+ GLfloat Constants[8][4];
+ GLint cur_pass;
+};
/**
* State common to vertex and fragment programs.
@@ -1799,6 +1822,17 @@ struct gl_fragment_program_state
#endif
};
+/*
+ * State for GL_fragment_shader
+ */
+struct gl_ati_fragment_shader_state
+{
+ GLboolean Enabled;
+ GLboolean _Enabled;
+ GLboolean Compiling;
+ struct atifs_machine Machine; /* machine state */
+ struct ati_fragment_shader *Current;
+};
/*
* State for GL_ARB_occlusion_query
@@ -1845,6 +1879,9 @@ struct gl_shared_state
#if FEATURE_ARB_fragment_program
struct program *DefaultFragmentProgram;
#endif
+#if FEATURE_ATI_fragment_shader
+ struct program *DefaultFragmentShader;
+#endif
/*@}*/
#if FEATURE_ARB_vertex_buffer_object
@@ -2064,6 +2101,7 @@ struct gl_extensions
GLboolean APPLE_packed_pixels;
GLboolean ATI_texture_mirror_once;
GLboolean ATI_texture_env_combine3;
+ GLboolean ATI_fragment_shader;
GLboolean HP_occlusion_test;
GLboolean IBM_rasterpos_clip;
GLboolean IBM_multimode_draw_arrays;
@@ -2476,6 +2514,7 @@ struct __GLcontextRec
struct gl_program_state Program; /**< for vertex or fragment progs */
struct gl_vertex_program_state VertexProgram; /**< GL_NV_vertex_program */
struct gl_fragment_program_state FragmentProgram; /**< GL_NV_fragment_program */
+ struct gl_ati_fragment_shader_state ATIFragmentShader; /**< GL_ATI_fragment_shader */
struct gl_occlusion_state Occlusion; /**< GL_ARB_occlusion_query */
/*@}*/
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 76724c0e85..64bb02cf01 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -37,6 +37,9 @@
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
#include "arbprogram.h"
#endif
+#if FEATURE_ATI_fragment_shader
+#include "atifragshader.h"
+#endif
#include "attrib.h"
#include "blend.h"
#if FEATURE_ARB_vertex_buffer_object
@@ -745,6 +748,24 @@ _mesa_init_exec_table(struct _glapi_table *exec)
exec->GetAttribLocationARB = _mesa_GetAttribLocationARB;
#endif
#endif /* FEATURE_ARB_shader_objects */
+
+ /* GL_ATI_fragment_shader */
+#if FEATURE_ATI_fragment_shader
+ exec->GenFragmentShadersATI = _mesa_GenFragmentShadersATI;
+ exec->BindFragmentShaderATI = _mesa_BindFragmentShaderATI;
+ exec->DeleteFragmentShaderATI = _mesa_DeleteFragmentShaderATI;
+ exec->BeginFragmentShaderATI = _mesa_BeginFragmentShaderATI;
+ exec->EndFragmentShaderATI = _mesa_EndFragmentShaderATI;
+ exec->PassTexCoordATI = _mesa_PassTexCoordATI;
+ exec->SampleMapATI = _mesa_SampleMapATI;
+ exec->ColorFragmentOp1ATI = _mesa_ColorFragmentOp1ATI;
+ exec->ColorFragmentOp2ATI = _mesa_ColorFragmentOp2ATI;
+ exec->ColorFragmentOp3ATI = _mesa_ColorFragmentOp3ATI;
+ exec->AlphaFragmentOp1ATI = _mesa_AlphaFragmentOp1ATI;
+ exec->AlphaFragmentOp2ATI = _mesa_AlphaFragmentOp2ATI;
+ exec->AlphaFragmentOp3ATI = _mesa_AlphaFragmentOp3ATI;
+ exec->SetFragmentShaderConstantATI = _mesa_SetFragmentShaderConstantATI;
+#endif
}
@@ -881,6 +902,8 @@ update_program(GLcontext *ctx)
&& ctx->VertexProgram.Current->Instructions;
ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
&& ctx->FragmentProgram.Current->Instructions;
+ ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
+ && ctx->ATIFragmentShader.Current->Instructions;
}