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authorBrian Paul <brianp@vmware.com>2009-09-29 10:22:32 -0600
committerBrian Paul <brianp@vmware.com>2009-09-29 10:38:02 -0600
commitcb0de06301cd086a02ca709917819119dc1a8fd9 (patch)
treea77293a5b5b52faf2b297643d2dc5b6590b69d88 /src/mesa/main
parentc7aee65bb96df3f8e8421b5125dca84c028e9073 (diff)
mesa: added nopfrag/nopvert options for MESA_GLSL
These options can be used to force vertex/fragment shaders to be no-op shaders (actually, simple pass-through shaders). For debug/test purposes.
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d7bf7689f3..d005064645 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2066,6 +2066,8 @@ struct gl_shader_program
#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
#define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
#define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */
+#define GLSL_NOP_VERT 0x20 /**< Force no-op vertex shaders */
+#define GLSL_NOP_FRAG 0x40 /**< Force no-op fragment shaders */
/**