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authorGareth Hughes <gareth@valinux.com>2001-03-30 14:44:43 +0000
committerGareth Hughes <gareth@valinux.com>2001-03-30 14:44:43 +0000
commit5e23af22f708a66695c0e44e599c26f02d8d4dcd (patch)
treec01158b3ff58369e296a395c91c2dd6be0a12071 /src/mesa/math/m_norm_tmp.h
parentafc5699b08b7eb4d29f2872c308800f2ae43d6b0 (diff)
Remove all traces of CULL_MASK_ACTIVE.
Diffstat (limited to 'src/mesa/math/m_norm_tmp.h')
-rw-r--r--src/mesa/math/m_norm_tmp.h237
1 files changed, 99 insertions, 138 deletions
diff --git a/src/mesa/math/m_norm_tmp.h b/src/mesa/math/m_norm_tmp.h
index fbaa7e75c9..bab84d24f5 100644
--- a/src/mesa/math/m_norm_tmp.h
+++ b/src/mesa/math/m_norm_tmp.h
@@ -1,4 +1,4 @@
-/* $Id: m_norm_tmp.h,v 1.6 2001/03/12 02:02:36 gareth Exp $ */
+/* $Id: m_norm_tmp.h,v 1.7 2001/03/30 14:44:43 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -36,7 +36,6 @@ TAG(transform_normalize_normals)( const GLmatrix *mat,
GLfloat scale,
const GLvector3f *in,
const GLfloat *lengths,
- const GLubyte mask[],
GLvector3f *dest )
{
GLuint i;
@@ -49,29 +48,26 @@ TAG(transform_normalize_normals)( const GLmatrix *mat,
GLfloat m1 = m[1], m5 = m[5], m9 = m[9];
GLfloat m2 = m[2], m6 = m[6], m10 = m[10];
- (void) mask;
if (!lengths) {
STRIDE_LOOP {
- CULL_CHECK {
- GLfloat tx, ty, tz;
- {
- const GLfloat ux = from[0], uy = from[1], uz = from[2];
- tx = ux * m0 + uy * m1 + uz * m2;
- ty = ux * m4 + uy * m5 + uz * m6;
- tz = ux * m8 + uy * m9 + uz * m10;
+ GLfloat tx, ty, tz;
+ {
+ const GLfloat ux = from[0], uy = from[1], uz = from[2];
+ tx = ux * m0 + uy * m1 + uz * m2;
+ ty = ux * m4 + uy * m5 + uz * m6;
+ tz = ux * m8 + uy * m9 + uz * m10;
+ }
+ {
+ GLdouble len = tx*tx + ty*ty + tz*tz;
+ if (len > 1e-20) {
+ GLdouble scale = 1.0 / GL_SQRT(len);
+ out[i][0] = (GLfloat) (tx * scale);
+ out[i][1] = (GLfloat) (ty * scale);
+ out[i][2] = (GLfloat) (tz * scale);
}
+ else
{
- GLdouble len = tx*tx + ty*ty + tz*tz;
- if (len > 1e-20) {
- GLdouble scale = 1.0 / GL_SQRT(len);
- out[i][0] = (GLfloat) (tx * scale);
- out[i][1] = (GLfloat) (ty * scale);
- out[i][2] = (GLfloat) (tz * scale);
- }
- else
- {
- out[i][0] = out[i][1] = out[i][2] = 0;
- }
+ out[i][0] = out[i][1] = out[i][2] = 0;
}
}
}
@@ -84,20 +80,18 @@ TAG(transform_normalize_normals)( const GLmatrix *mat,
}
STRIDE_LOOP {
- CULL_CHECK {
- GLfloat tx, ty, tz;
- {
- const GLfloat ux = from[0], uy = from[1], uz = from[2];
- tx = ux * m0 + uy * m1 + uz * m2;
- ty = ux * m4 + uy * m5 + uz * m6;
- tz = ux * m8 + uy * m9 + uz * m10;
- }
- {
- GLfloat len = lengths[i];
- out[i][0] = tx * len;
- out[i][1] = ty * len;
- out[i][2] = tz * len;
- }
+ GLfloat tx, ty, tz;
+ {
+ const GLfloat ux = from[0], uy = from[1], uz = from[2];
+ tx = ux * m0 + uy * m1 + uz * m2;
+ ty = ux * m4 + uy * m5 + uz * m6;
+ tz = ux * m8 + uy * m9 + uz * m10;
+ }
+ {
+ GLfloat len = lengths[i];
+ out[i][0] = tx * len;
+ out[i][1] = ty * len;
+ out[i][2] = tz * len;
}
}
}
@@ -110,7 +104,6 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
GLfloat scale,
const GLvector3f *in,
const GLfloat *lengths,
- const GLubyte mask[],
GLvector3f *dest )
{
GLuint i;
@@ -122,29 +115,26 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
GLfloat m0 = m[0];
GLfloat m5 = m[5];
GLfloat m10 = m[10];
- (void) mask;
if (!lengths) {
STRIDE_LOOP {
- CULL_CHECK {
- GLfloat tx, ty, tz;
- {
- const GLfloat ux = from[0], uy = from[1], uz = from[2];
- tx = ux * m0 ;
- ty = uy * m5 ;
- tz = uz * m10;
+ GLfloat tx, ty, tz;
+ {
+ const GLfloat ux = from[0], uy = from[1], uz = from[2];
+ tx = ux * m0 ;
+ ty = uy * m5 ;
+ tz = uz * m10;
+ }
+ {
+ GLdouble len = tx*tx + ty*ty + tz*tz;
+ if (len > 1e-20) {
+ GLdouble scale = 1.0 / GL_SQRT(len);
+ out[i][0] = (GLfloat) (tx * scale);
+ out[i][1] = (GLfloat) (ty * scale);
+ out[i][2] = (GLfloat) (tz * scale);
}
+ else
{
- GLdouble len = tx*tx + ty*ty + tz*tz;
- if (len > 1e-20) {
- GLdouble scale = 1.0 / GL_SQRT(len);
- out[i][0] = (GLfloat) (tx * scale);
- out[i][1] = (GLfloat) (ty * scale);
- out[i][2] = (GLfloat) (tz * scale);
- }
- else
- {
- out[i][0] = out[i][1] = out[i][2] = 0;
- }
+ out[i][0] = out[i][1] = out[i][2] = 0;
}
}
}
@@ -159,20 +149,18 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
}
STRIDE_LOOP {
- CULL_CHECK {
- GLfloat tx, ty, tz;
- {
- const GLfloat ux = from[0], uy = from[1], uz = from[2];
- tx = ux * m0 ;
- ty = uy * m5 ;
- tz = uz * m10;
- }
- {
- GLfloat len = lengths[i];
- out[i][0] = tx * len;
- out[i][1] = ty * len;
- out[i][2] = tz * len;
- }
+ GLfloat tx, ty, tz;
+ {
+ const GLfloat ux = from[0], uy = from[1], uz = from[2];
+ tx = ux * m0 ;
+ ty = uy * m5 ;
+ tz = uz * m10;
+ }
+ {
+ GLfloat len = lengths[i];
+ out[i][0] = tx * len;
+ out[i][1] = ty * len;
+ out[i][2] = tz * len;
}
}
}
@@ -185,7 +173,6 @@ TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat,
GLfloat scale,
const GLvector3f *in,
const GLfloat *lengths,
- const GLubyte mask[],
GLvector3f *dest )
{
GLuint i;
@@ -198,14 +185,11 @@ TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat,
GLfloat m5 = scale*m[5];
GLfloat m10 = scale*m[10];
(void) lengths;
- (void) mask;
STRIDE_LOOP {
- CULL_CHECK {
- GLfloat ux = from[0], uy = from[1], uz = from[2];
- out[i][0] = ux * m0;
- out[i][1] = uy * m5;
- out[i][2] = uz * m10;
- }
+ GLfloat ux = from[0], uy = from[1], uz = from[2];
+ out[i][0] = ux * m0;
+ out[i][1] = uy * m5;
+ out[i][2] = uz * m10;
}
dest->count = in->count;
}
@@ -215,7 +199,6 @@ TAG(transform_rescale_normals)( const GLmatrix *mat,
GLfloat scale,
const GLvector3f *in,
const GLfloat *lengths,
- const GLubyte mask[],
GLvector3f *dest )
{
GLuint i;
@@ -231,14 +214,11 @@ TAG(transform_rescale_normals)( const GLmatrix *mat,
GLfloat m1 = scale*m[1], m5 = scale*m[5], m9 = scale*m[9];
GLfloat m2 = scale*m[2], m6 = scale*m[6], m10 = scale*m[10];
(void) lengths;
- (void) mask;
STRIDE_LOOP {
- CULL_CHECK {
- GLfloat ux = from[0], uy = from[1], uz = from[2];
- out[i][0] = ux * m0 + uy * m1 + uz * m2;
- out[i][1] = ux * m4 + uy * m5 + uz * m6;
- out[i][2] = ux * m8 + uy * m9 + uz * m10;
- }
+ GLfloat ux = from[0], uy = from[1], uz = from[2];
+ out[i][0] = ux * m0 + uy * m1 + uz * m2;
+ out[i][1] = ux * m4 + uy * m5 + uz * m6;
+ out[i][2] = ux * m8 + uy * m9 + uz * m10;
}
dest->count = in->count;
}
@@ -249,7 +229,6 @@ TAG(transform_normals_no_rot)( const GLmatrix *mat,
GLfloat scale,
const GLvector3f *in,
const GLfloat *lengths,
- const GLubyte mask[],
GLvector3f *dest )
{
GLuint i;
@@ -263,14 +242,11 @@ TAG(transform_normals_no_rot)( const GLmatrix *mat,
GLfloat m10 = m[10];
(void) scale;
(void) lengths;
- (void) mask;
STRIDE_LOOP {
- CULL_CHECK {
- GLfloat ux = from[0], uy = from[1], uz = from[2];
- out[i][0] = ux * m0;
- out[i][1] = uy * m5;
- out[i][2] = uz * m10;
- }
+ GLfloat ux = from[0], uy = from[1], uz = from[2];
+ out[i][0] = ux * m0;
+ out[i][1] = uy * m5;
+ out[i][2] = uz * m10;
}
dest->count = in->count;
}
@@ -281,7 +257,6 @@ TAG(transform_normals)( const GLmatrix *mat,
GLfloat scale,
const GLvector3f *in,
const GLfloat *lengths,
- const GLubyte mask[],
GLvector3f *dest )
{
GLuint i;
@@ -295,14 +270,11 @@ TAG(transform_normals)( const GLmatrix *mat,
GLfloat m2 = m[2], m6 = m[6], m10 = m[10];
(void) scale;
(void) lengths;
- (void) mask;
STRIDE_LOOP {
- CULL_CHECK {
- GLfloat ux = from[0], uy = from[1], uz = from[2];
- out[i][0] = ux * m0 + uy * m1 + uz * m2;
- out[i][1] = ux * m4 + uy * m5 + uz * m6;
- out[i][2] = ux * m8 + uy * m9 + uz * m10;
- }
+ GLfloat ux = from[0], uy = from[1], uz = from[2];
+ out[i][0] = ux * m0 + uy * m1 + uz * m2;
+ out[i][1] = ux * m4 + uy * m5 + uz * m6;
+ out[i][2] = ux * m8 + uy * m9 + uz * m10;
}
dest->count = in->count;
}
@@ -313,7 +285,6 @@ TAG(normalize_normals)( const GLmatrix *mat,
GLfloat scale,
const GLvector3f *in,
const GLfloat *lengths,
- const GLubyte mask[],
GLvector3f *dest )
{
GLuint i;
@@ -322,35 +293,30 @@ TAG(normalize_normals)( const GLmatrix *mat,
GLuint count = in->count;
GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
(void) mat;
- (void) mask;
(void) scale;
if (lengths) {
STRIDE_LOOP {
- CULL_CHECK {
- const GLfloat x = from[0], y = from[1], z = from[2];
- GLfloat invlen = lengths[i];
- out[i][0] = x * invlen;
- out[i][1] = y * invlen;
- out[i][2] = z * invlen;
- }
+ const GLfloat x = from[0], y = from[1], z = from[2];
+ GLfloat invlen = lengths[i];
+ out[i][0] = x * invlen;
+ out[i][1] = y * invlen;
+ out[i][2] = z * invlen;
}
}
else {
STRIDE_LOOP {
- CULL_CHECK {
- const GLfloat x = from[0], y = from[1], z = from[2];
- GLdouble len = x * x + y * y + z * z;
- if (len > 1e-50) {
- len = 1.0 / GL_SQRT(len);
- out[i][0] = (GLfloat) (x * len);
- out[i][1] = (GLfloat) (y * len);
- out[i][2] = (GLfloat) (z * len);
- }
- else {
- out[i][0] = x;
- out[i][1] = y;
- out[i][2] = z;
- }
+ const GLfloat x = from[0], y = from[1], z = from[2];
+ GLdouble len = x * x + y * y + z * z;
+ if (len > 1e-50) {
+ len = 1.0 / GL_SQRT(len);
+ out[i][0] = (GLfloat) (x * len);
+ out[i][1] = (GLfloat) (y * len);
+ out[i][2] = (GLfloat) (z * len);
+ }
+ else {
+ out[i][0] = x;
+ out[i][1] = y;
+ out[i][2] = z;
}
}
}
@@ -363,7 +329,6 @@ TAG(rescale_normals)( const GLmatrix *mat,
GLfloat scale,
const GLvector3f *in,
const GLfloat *lengths,
- const GLubyte mask[],
GLvector3f *dest )
{
GLuint i;
@@ -373,12 +338,8 @@ TAG(rescale_normals)( const GLmatrix *mat,
GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
(void) mat;
(void) lengths;
- (void) mask;
-
STRIDE_LOOP {
- CULL_CHECK {
- SCALE_SCALAR_3V( out[i], scale, from );
- }
+ SCALE_SCALAR_3V( out[i], scale, from );
}
dest->count = in->count;
}
@@ -387,27 +348,27 @@ TAG(rescale_normals)( const GLmatrix *mat,
static void _XFORMAPI
TAG(init_c_norm_transform)( void )
{
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT][IDX] =
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT] =
TAG(transform_normals_no_rot);
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE][IDX] =
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_RESCALE] =
TAG(transform_rescale_normals_no_rot);
- _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE][IDX] =
+ _mesa_normal_tab[NORM_TRANSFORM_NO_ROT | NORM_NORMALIZE] =
TAG(transform_normalize_normals_no_rot);
- _mesa_normal_tab[NORM_TRANSFORM][IDX] =
+ _mesa_normal_tab[NORM_TRANSFORM] =
TAG(transform_normals);
- _mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE][IDX] =
+ _mesa_normal_tab[NORM_TRANSFORM | NORM_RESCALE] =
TAG(transform_rescale_normals);
- _mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE][IDX] =
+ _mesa_normal_tab[NORM_TRANSFORM | NORM_NORMALIZE] =
TAG(transform_normalize_normals);
- _mesa_normal_tab[NORM_RESCALE][IDX] =
+ _mesa_normal_tab[NORM_RESCALE] =
TAG(rescale_normals);
- _mesa_normal_tab[NORM_NORMALIZE][IDX] =
+ _mesa_normal_tab[NORM_NORMALIZE] =
TAG(normalize_normals);
}