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authorBrian Paul <brian.paul@tungstengraphics.com>2002-01-05 20:51:12 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-01-05 20:51:12 +0000
commitbd1a9dacf6a45e6aa6954eeb490d55ebcc80ace8 (patch)
treec29ed617f5b523b4f631ce87dbe053167d1713fa /src/mesa/math/m_norm_tmp.h
parentca209ae1f95760bef87a10bca031bdbd6fb3ac3c (diff)
Vertex program checkpoint commit: converted all vertex attributes (color,
normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype. Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib now complete.
Diffstat (limited to 'src/mesa/math/m_norm_tmp.h')
-rw-r--r--src/mesa/math/m_norm_tmp.h50
1 files changed, 25 insertions, 25 deletions
diff --git a/src/mesa/math/m_norm_tmp.h b/src/mesa/math/m_norm_tmp.h
index c0d6fac96b..767d1feddf 100644
--- a/src/mesa/math/m_norm_tmp.h
+++ b/src/mesa/math/m_norm_tmp.h
@@ -1,4 +1,4 @@
-/* $Id: m_norm_tmp.h,v 1.9 2002/01/05 14:12:24 brianp Exp $ */
+/* $Id: m_norm_tmp.h,v 1.10 2002/01/05 20:51:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -47,11 +47,11 @@
static void _XFORMAPI
TAG(transform_normalize_normals)( const GLmatrix *mat,
GLfloat scale,
- const GLvector3f *in,
+ const GLvector4f *in,
const GLfloat *lengths,
- GLvector3f *dest )
+ GLvector4f *dest )
{
- GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
+ GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
const GLfloat *from = in->start;
const GLuint stride = in->stride;
const GLuint count = in->count;
@@ -114,11 +114,11 @@ TAG(transform_normalize_normals)( const GLmatrix *mat,
static void _XFORMAPI
TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
GLfloat scale,
- const GLvector3f *in,
+ const GLvector4f *in,
const GLfloat *lengths,
- GLvector3f *dest )
+ GLvector4f *dest )
{
- GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
+ GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
const GLfloat *from = in->start;
const GLuint stride = in->stride;
const GLuint count = in->count;
@@ -179,11 +179,11 @@ TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat,
static void _XFORMAPI
TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat,
GLfloat scale,
- const GLvector3f *in,
+ const GLvector4f *in,
const GLfloat *lengths,
- GLvector3f *dest )
+ GLvector4f *dest )
{
- GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
+ GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
const GLfloat *from = in->start;
const GLuint stride = in->stride;
const GLuint count = in->count;
@@ -208,11 +208,11 @@ TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat,
static void _XFORMAPI
TAG(transform_rescale_normals)( const GLmatrix *mat,
GLfloat scale,
- const GLvector3f *in,
+ const GLvector4f *in,
const GLfloat *lengths,
- GLvector3f *dest )
+ GLvector4f *dest )
{
- GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
+ GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
const GLfloat *from = in->start;
const GLuint stride = in->stride;
const GLuint count = in->count;
@@ -240,11 +240,11 @@ TAG(transform_rescale_normals)( const GLmatrix *mat,
static void _XFORMAPI
TAG(transform_normals_no_rot)( const GLmatrix *mat,
GLfloat scale,
- const GLvector3f *in,
+ const GLvector4f *in,
const GLfloat *lengths,
- GLvector3f *dest )
+ GLvector4f *dest )
{
- GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
+ GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
const GLfloat *from = in->start;
const GLuint stride = in->stride;
const GLuint count = in->count;
@@ -270,11 +270,11 @@ TAG(transform_normals_no_rot)( const GLmatrix *mat,
static void _XFORMAPI
TAG(transform_normals)( const GLmatrix *mat,
GLfloat scale,
- const GLvector3f *in,
+ const GLvector4f *in,
const GLfloat *lengths,
- GLvector3f *dest )
+ GLvector4f *dest )
{
- GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
+ GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
const GLfloat *from = in->start;
const GLuint stride = in->stride;
const GLuint count = in->count;
@@ -300,11 +300,11 @@ TAG(transform_normals)( const GLmatrix *mat,
static void _XFORMAPI
TAG(normalize_normals)( const GLmatrix *mat,
GLfloat scale,
- const GLvector3f *in,
+ const GLvector4f *in,
const GLfloat *lengths,
- GLvector3f *dest )
+ GLvector4f *dest )
{
- GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
+ GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
const GLfloat *from = in->start;
const GLuint stride = in->stride;
const GLuint count = in->count;
@@ -346,11 +346,11 @@ TAG(normalize_normals)( const GLmatrix *mat,
static void _XFORMAPI
TAG(rescale_normals)( const GLmatrix *mat,
GLfloat scale,
- const GLvector3f *in,
+ const GLvector4f *in,
const GLfloat *lengths,
- GLvector3f *dest )
+ GLvector4f *dest )
{
- GLfloat (*out)[3] = (GLfloat (*)[3])dest->start;
+ GLfloat (*out)[4] = (GLfloat (*)[4])dest->start;
const GLfloat *from = in->start;
const GLuint stride = in->stride;
const GLuint count = in->count;