diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-03-08 18:30:45 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-03-08 18:30:45 +0000 |
commit | f76314a69ad6ece95cc319b18be90e0a045a3cce (patch) | |
tree | a11a62e8b84ce9e8175756563bf411c04ca75587 /src/mesa/math | |
parent | 0c19008f099861923d936cad00b51b520f38737d (diff) |
remove redundant macros (also in m_matrix.h)
Diffstat (limited to 'src/mesa/math')
-rw-r--r-- | src/mesa/math/m_xform.h | 42 |
1 files changed, 5 insertions, 37 deletions
diff --git a/src/mesa/math/m_xform.h b/src/mesa/math/m_xform.h index badc29eaf5..5c96cea3d5 100644 --- a/src/mesa/math/m_xform.h +++ b/src/mesa/math/m_xform.h @@ -1,9 +1,8 @@ - /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 6.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -24,9 +23,6 @@ */ - - - #ifndef _M_XFORM_H #define _M_XFORM_H @@ -44,41 +40,13 @@ #define _XFORMAPIP * #endif -/* - * Transform a point (column vector) by a matrix: Q = M * P - */ -#define TRANSFORM_POINT( Q, M, P ) \ - Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12] * P[3]; \ - Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13] * P[3]; \ - Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14] * P[3]; \ - Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15] * P[3]; - -#define TRANSFORM_POINT3( Q, M, P ) \ - Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12]; \ - Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13]; \ - Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14]; \ - Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15]; - - -/* - * Transform a normal (row vector) by a matrix: [NX NY NZ] = N * MAT - */ -#define TRANSFORM_NORMAL( TO, N, MAT ) \ -do { \ - TO[0] = N[0] * MAT[0] + N[1] * MAT[1] + N[2] * MAT[2]; \ - TO[1] = N[0] * MAT[4] + N[1] * MAT[5] + N[2] * MAT[6]; \ - TO[2] = N[0] * MAT[8] + N[1] * MAT[9] + N[2] * MAT[10]; \ -} while (0) - - -extern void _mesa_transform_vector( GLfloat u[4], - CONST GLfloat v[4], - CONST GLfloat m[16] ); +extern void +_mesa_transform_vector(GLfloat u[4], CONST GLfloat v[4], CONST GLfloat m[16]); extern void -_math_init_transformation( void ); +_math_init_transformation(void); /* KW: Clip functions now do projective divide as well. The projected |