diff options
author | Brian <brian.paul@tungstengraphics.com> | 2007-12-10 14:25:30 -0700 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-12-10 14:25:30 -0700 |
commit | e53303ba3b69c2c82cefd58e90d06132c2af2bb7 (patch) | |
tree | 21e6cb8381c6d27ca910850f60387d2b1b72fb33 /src/mesa/pipe/cell/ppu/Makefile | |
parent | e248f940506a678acc0cad1c925c0b11cca09672 (diff) |
Cell driver state-setter functions, basic tile get/put, glClear.
The state setting code was mostly just copied from the softpipe driver.
The SPUs can now get/put framebuffer tiles from/to main memory and clear
them to a given color. Lots of debug code in effect.
Tiled framebuffer is displayed in X window via the xmwinsys layer.
To enable Cell driver, export GALLIUM_CELL=1
Diffstat (limited to 'src/mesa/pipe/cell/ppu/Makefile')
-rw-r--r-- | src/mesa/pipe/cell/ppu/Makefile | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/src/mesa/pipe/cell/ppu/Makefile b/src/mesa/pipe/cell/ppu/Makefile index c987d54e02..f597784d65 100644 --- a/src/mesa/pipe/cell/ppu/Makefile +++ b/src/mesa/pipe/cell/ppu/Makefile @@ -17,7 +17,18 @@ SPU_CODE_MODULE = ../spu/g3d_spu.a SOURCES = \ cell_context.c \ - cell_surface.c + cell_flush.c \ + cell_state_blend.c \ + cell_state_clip.c \ + cell_state_fs.c \ + cell_state_rasterizer.c \ + cell_state_sampler.c \ + cell_state_surface.c \ + cell_state_vertex.c \ + cell_spu.c \ + cell_surface.c \ + cell_winsys.c + OBJECTS = $(SOURCES:.c=.o) \ @@ -42,7 +53,7 @@ $(CELL_LIB): $(OBJECTS) $(SPU_CODE_MODULE) clean: - rm -f *.o $(CELL_LIB) + rm -f *.o *~ $(CELL_LIB) |