diff options
author | Brian <brian.paul@tungstengraphics.com> | 2008-01-28 10:00:27 -0700 |
---|---|---|
committer | Brian <brian.paul@tungstengraphics.com> | 2008-01-28 11:31:57 -0700 |
commit | 7024019d4e6e2a1618e910a127bea8c3b7661a54 (patch) | |
tree | 705e9a462176cbe0ec957d838743733da1113c49 /src/mesa/pipe/cell/ppu | |
parent | 200dcb4760960f0d9c74a7053de63337e93dd85b (diff) |
Cell: checkpoint commit: always inline prim indexes into batch buffer
Also, explicit release-vertex-buffer command.
Lots of debug/stale code still in place...
Diffstat (limited to 'src/mesa/pipe/cell/ppu')
-rw-r--r-- | src/mesa/pipe/cell/ppu/cell_vbuf.c | 113 |
1 files changed, 80 insertions, 33 deletions
diff --git a/src/mesa/pipe/cell/ppu/cell_vbuf.c b/src/mesa/pipe/cell/ppu/cell_vbuf.c index ee572b3a51..6e12e16fe0 100644 --- a/src/mesa/pipe/cell/ppu/cell_vbuf.c +++ b/src/mesa/pipe/cell/ppu/cell_vbuf.c @@ -40,8 +40,8 @@ /** Allow prim indexes, verts to be inlined after RENDER command */ -#define ALLOW_INLINE_INDEXES 1 -#define ALLOW_INLINE_VERTS 1 +#define ALLOW_INLINE_INDEXES 01 +#define ALLOW_INLINE_VERTS 0 /** @@ -55,6 +55,9 @@ struct cell_vbuf_render uint prim; uint vertex_size; void *vertex_buffer; +#if 1 + uint vertex_buf; +#endif }; @@ -81,14 +84,53 @@ cell_vbuf_allocate_vertices(struct vbuf_render *vbr, { struct cell_vbuf_render *cvbr = cell_vbuf_render(vbr); /*printf("Alloc verts %u * %u\n", vertex_size, nr_vertices);*/ +#if 0 assert(!cvbr->vertex_buffer); cvbr->vertex_buffer = align_malloc(vertex_size * nr_vertices, 16); +#else + assert(cvbr->vertex_buf == ~0); + cvbr->vertex_buf = cell_get_empty_buffer(cvbr->cell); + cvbr->vertex_buffer = cvbr->cell->buffer[cvbr->vertex_buf]; + printf("%s vertex_buf = %u\n", __FUNCTION__, cvbr->vertex_buf); +#endif cvbr->vertex_size = vertex_size; return cvbr->vertex_buffer; } static void +cell_vbuf_release_vertices(struct vbuf_render *vbr, void *vertices, + unsigned vertex_size, unsigned vertices_used) +{ + struct cell_vbuf_render *cvbr = cell_vbuf_render(vbr); + struct cell_context *cell = cvbr->cell; + + /*printf("Free verts %u * %u\n", vertex_size, vertices_used);*/ +#if 0 + align_free(vertices); +#else + printf("%s vertex_buf = %u count = %u\n", + __FUNCTION__, cvbr->vertex_buf, vertices_used); + + { + struct cell_command_release_verts *release + = (struct cell_command_release_verts *) + cell_batch_alloc(cell, sizeof(struct cell_command_release_verts)); + release->opcode = CELL_CMD_RELEASE_VERTS; + release->vertex_buf = cvbr->vertex_buf; + } + + cvbr->vertex_buf = ~0; + cell_flush_int(&cell->pipe, 0x0);/*NEW*/ +#endif + + assert(vertices == cvbr->vertex_buffer); + cvbr->vertex_buffer = NULL; +} + + + +static void cell_vbuf_set_primitive(struct vbuf_render *vbr, unsigned prim) { struct cell_vbuf_render *cvbr = cell_vbuf_render(vbr); @@ -124,7 +166,7 @@ cell_vbuf_draw(struct vbuf_render *vbr, printf("%u %u %u, ", indices[i+0], indices[i+1], indices[i+2]); } printf("\n"); -#elif 0 +#elif 01 printf("cell_vbuf_draw() nr_indices = %u nr_verts = %u indexes = [%u %u %u ...]\n", nr_indices, nr_vertices, indices[0], indices[1], indices[2]); @@ -157,28 +199,26 @@ cell_vbuf_draw(struct vbuf_render *vbr, const uint index_bytes = ROUNDUP4(nr_indices * 2); const uint vertex_bytes = nr_vertices * 4 * cell->vertex_info.size; + const uint batch_size = sizeof(struct cell_command_render) + + index_bytes; + struct cell_command_render *render = (struct cell_command_render *) - cell_batch_alloc(cell, sizeof(*render)); + cell_batch_alloc(cell, batch_size); + render->opcode = CELL_CMD_RENDER; render->prim_type = cvbr->prim; render->num_indexes = nr_indices; - if (ALLOW_INLINE_INDEXES && - index_bytes <= cell_batch_free_space(cell)) { - /* indices inlined, right after render cmd */ - void *dst = cell_batch_alloc(cell, index_bytes); - memcpy(dst, indices, nr_indices * 2); - render->inline_indexes = TRUE; - render->index_data = NULL; - } - else { - /* indices in separate buffer */ - render->inline_indexes = FALSE; - render->index_data = indices; - ASSERT_ALIGN16(render->index_data); - } + /* append indices after render command */ + memcpy(render + 1, indices, nr_indices * 2); + render->inline_indexes = TRUE; + render->index_data = NULL; + + /* if there's room, append vertices after the indices, else leave + * vertices in the original/separate buffer. + */ render->vertex_size = 4 * cell->vertex_info.size; render->num_verts = nr_vertices; if (ALLOW_INLINE_VERTS && @@ -188,12 +228,21 @@ cell_vbuf_draw(struct vbuf_render *vbr, void *dst = cell_batch_alloc(cell, vertex_bytes); memcpy(dst, vertices, vertex_bytes); render->inline_verts = TRUE; +#if 0 render->vertex_data = NULL; +#else + render->vertex_buf = ~0; +#endif } else { render->inline_verts = FALSE; +#if 0 render->vertex_data = vertices; ASSERT_ALIGN16(render->vertex_data); +#else + ASSERT(cvbr->vertex_buf >= 0); + render->vertex_buf = cvbr->vertex_buf; +#endif } @@ -203,7 +252,7 @@ cell_vbuf_draw(struct vbuf_render *vbr, render->ymax = ymax; } -#if 01 +#if 0 /* XXX this is temporary */ cell_flush_int(&cell->pipe, PIPE_FLUSH_WAIT); #endif @@ -211,20 +260,6 @@ cell_vbuf_draw(struct vbuf_render *vbr, static void -cell_vbuf_release_vertices(struct vbuf_render *vbr, void *vertices, - unsigned vertex_size, unsigned vertices_used) -{ - struct cell_vbuf_render *cvbr = cell_vbuf_render(vbr); - - /*printf("Free verts %u * %u\n", vertex_size, vertices_used);*/ - align_free(vertices); - - assert(vertices == cvbr->vertex_buffer); - cvbr->vertex_buffer = NULL; -} - - -static void cell_vbuf_destroy(struct vbuf_render *vbr) { struct cell_vbuf_render *cvbr = cell_vbuf_render(vbr); @@ -244,8 +279,17 @@ cell_init_vbuf(struct cell_context *cell) cell->vbuf_render = CALLOC_STRUCT(cell_vbuf_render); +#if 0 cell->vbuf_render->base.max_indices = CELL_MAX_VBUF_INDEXES; cell->vbuf_render->base.max_vertex_buffer_bytes = CELL_MAX_VBUF_SIZE; +#else + cell->vbuf_render->base.max_indices + = (CELL_BUFFER_SIZE + - sizeof(struct cell_command_render) + - sizeof(struct cell_command_release_verts)) + / sizeof(ushort); + cell->vbuf_render->base.max_vertex_buffer_bytes = CELL_BUFFER_SIZE; +#endif cell->vbuf_render->base.get_vertex_info = cell_vbuf_get_vertex_info; cell->vbuf_render->base.allocate_vertices = cell_vbuf_allocate_vertices; @@ -255,6 +299,9 @@ cell_init_vbuf(struct cell_context *cell) cell->vbuf_render->base.destroy = cell_vbuf_destroy; cell->vbuf_render->cell = cell; +#if 1 + cell->vbuf_render->vertex_buf = ~0; +#endif cell->vbuf = draw_vbuf_stage(cell->draw, &cell->vbuf_render->base); } |