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authorIan Romanick <idr@us.ibm.com>2008-01-29 10:37:18 -0800
committerBen Skeggs <skeggsb@gmail.com>2008-02-15 13:50:26 +1100
commit98eecdb4868c181476cbe2423adaa327eee4a02e (patch)
tree616c243a70446b2823c6911a570415fba5471881 /src/mesa/pipe/cell/spu/Makefile
parent3e4306c594e0aa42b2dbf31d7437564466fadfcc (diff)
Initial pass at vertex shader on SPU using TGSI VM
All of the code is wired in on the SPU side, but it is not called from the PPU yet. Instruction / declaration fetch still needs to be implemented in spu_exec.c.
Diffstat (limited to 'src/mesa/pipe/cell/spu/Makefile')
-rw-r--r--src/mesa/pipe/cell/spu/Makefile6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/pipe/cell/spu/Makefile b/src/mesa/pipe/cell/spu/Makefile
index d5b30e1f27..2d031bfbc6 100644
--- a/src/mesa/pipe/cell/spu/Makefile
+++ b/src/mesa/pipe/cell/spu/Makefile
@@ -20,7 +20,11 @@ SOURCES = \
spu_render.c \
spu_texture.c \
spu_tile.c \
- spu_tri.c
+ spu_tri.c \
+ spu_exec.c \
+ spu_util.c \
+ spu_vertex_fetch.c \
+ spu_vertex_shader.c
SPU_OBJECTS = $(SOURCES:.c=.o) \