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author | Brian <brian.paul@tungstengraphics.com> | 2008-01-28 17:23:44 -0700 |
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committer | Ben Skeggs <skeggsb@gmail.com> | 2008-02-15 13:50:24 +1100 |
commit | 948dc8ad24d554ab23bea97aa3e405c4f6ad47c6 (patch) | |
tree | 84f6d68cef17bb5aae7dacc2634a6e7f7dfbda29 /src/mesa/pipe/cell/spu/Makefile | |
parent | 2f868411a209d909f3ea8f29a317b7327fe6f88a (diff) |
Cell: basic texture mapping
Texture images are tiled in PPU code. SPUs use a texture cache for getting
texels from textures.
This is very rough code, but demos/texcyl.c works.
Diffstat (limited to 'src/mesa/pipe/cell/spu/Makefile')
-rw-r--r-- | src/mesa/pipe/cell/spu/Makefile | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/pipe/cell/spu/Makefile b/src/mesa/pipe/cell/spu/Makefile index 417ae1b072..011fdcefe3 100644 --- a/src/mesa/pipe/cell/spu/Makefile +++ b/src/mesa/pipe/cell/spu/Makefile @@ -17,6 +17,7 @@ PROG_SPU_EMBED_O = $(PROG)_spu-embed.o SOURCES = \ spu_main.c \ + spu_texture.c \ spu_tile.c \ spu_tri.c |