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authorBrian <brian.paul@tungstengraphics.com>2008-01-28 17:23:44 -0700
committerBen Skeggs <skeggsb@gmail.com>2008-02-15 13:50:24 +1100
commit948dc8ad24d554ab23bea97aa3e405c4f6ad47c6 (patch)
tree84f6d68cef17bb5aae7dacc2634a6e7f7dfbda29 /src/mesa/pipe/cell/spu/Makefile
parent2f868411a209d909f3ea8f29a317b7327fe6f88a (diff)
Cell: basic texture mapping
Texture images are tiled in PPU code. SPUs use a texture cache for getting texels from textures. This is very rough code, but demos/texcyl.c works.
Diffstat (limited to 'src/mesa/pipe/cell/spu/Makefile')
-rw-r--r--src/mesa/pipe/cell/spu/Makefile1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/pipe/cell/spu/Makefile b/src/mesa/pipe/cell/spu/Makefile
index 417ae1b072..011fdcefe3 100644
--- a/src/mesa/pipe/cell/spu/Makefile
+++ b/src/mesa/pipe/cell/spu/Makefile
@@ -17,6 +17,7 @@ PROG_SPU_EMBED_O = $(PROG)_spu-embed.o
SOURCES = \
spu_main.c \
+ spu_texture.c \
spu_tile.c \
spu_tri.c