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authorZack Rusin <zack@tungstengraphics.com>2007-09-20 07:50:33 -0400
committerZack Rusin <zack@tungstengraphics.com>2007-09-20 07:50:33 -0400
commitdaf5b0f41baa50951e7c2f9ea5cd90b119085a7f (patch)
treed273c4ae95a8cb617412c9f7a1b943dc4364420f /src/mesa/pipe/cso_cache
parent37cf13ed9a429c755f121daa1776b1b30a985ab3 (diff)
Switch fragment/vertex shaders to the new caching semantics.
Allow driver custom allocation within cached objects. The shaders are currently twiced (by cso layer and by the program itself).
Diffstat (limited to 'src/mesa/pipe/cso_cache')
-rw-r--r--src/mesa/pipe/cso_cache/cso_cache.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/pipe/cso_cache/cso_cache.h b/src/mesa/pipe/cso_cache/cso_cache.h
index cd4b64eec4..57d162b2ac 100644
--- a/src/mesa/pipe/cso_cache/cso_cache.h
+++ b/src/mesa/pipe/cso_cache/cso_cache.h
@@ -58,6 +58,16 @@ struct cso_rasterizer {
void *data;
};
+struct cso_fragment_shader {
+ struct pipe_shader_state state;
+ void *data;
+};
+
+struct cso_vertex_shader {
+ struct pipe_shader_state state;
+ void *data;
+};
+
enum cso_cache_type {
CSO_BLEND,
CSO_SAMPLER,