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authorBrian <brian.paul@tungstengraphics.com>2007-08-19 17:31:21 +0100
committerBrian <brian.paul@tungstengraphics.com>2007-08-19 17:31:21 +0100
commit14327705fd53e984b74f8e9adb053df03fba7aff (patch)
tree26ac5c3cce962b9f40bce70de3373bbb68f29d33 /src/mesa/pipe/draw/draw_context.c
parent0453760a0bf139f113792d22e65ce6904f06f28b (diff)
Fix some draw_arrays issues.
We weren't mapping all the needed vertex array buffers. Move array state that was temporarily in draw_context to softpipe_context. Remove a bunch of dead code.
Diffstat (limited to 'src/mesa/pipe/draw/draw_context.c')
-rw-r--r--src/mesa/pipe/draw/draw_context.c10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/mesa/pipe/draw/draw_context.c b/src/mesa/pipe/draw/draw_context.c
index 7e6a95127a..532c9c3682 100644
--- a/src/mesa/pipe/draw/draw_context.c
+++ b/src/mesa/pipe/draw/draw_context.c
@@ -201,13 +201,3 @@ void draw_set_viewport_state( struct draw_context *draw,
* Full pipe will have vertex shader, vertex fetch of its own.
*/
}
-
-
-void draw_set_vertex_array_info(struct draw_context *draw,
- const struct pipe_vertex_buffer *buffers,
- const struct pipe_vertex_element *elements)
-{
- draw->vertex_buffer = buffers;
- draw->vertex_element = elements;
-}
-