summaryrefslogtreecommitdiff
path: root/src/mesa/pipe/draw/draw_context.c
diff options
context:
space:
mode:
authorBrian <brian.paul@tungstengraphics.com>2007-08-16 18:11:55 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-08-16 18:11:55 -0600
commit3fc926f3740da9ec27853d158243055f3cb43d43 (patch)
tree67b5f9e3b8945d45cac4776a1b5e1e4f122cf137 /src/mesa/pipe/draw/draw_context.c
parente3bdd66bf69fb12fa02d161989755944077b280d (diff)
Remove many dependencies on mesa headers.
To build with mesa, need -DMESA in makefile/config file.
Diffstat (limited to 'src/mesa/pipe/draw/draw_context.c')
-rw-r--r--src/mesa/pipe/draw/draw_context.c17
1 files changed, 13 insertions, 4 deletions
diff --git a/src/mesa/pipe/draw/draw_context.c b/src/mesa/pipe/draw/draw_context.c
index f2ee6c52e0..7e6a95127a 100644
--- a/src/mesa/pipe/draw/draw_context.c
+++ b/src/mesa/pipe/draw/draw_context.c
@@ -30,13 +30,15 @@
* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "imports.h"
-#include "macros.h"
+#ifdef MESA
+#include "main/macros.h"
+#else
+#include "pipe/p_util.h"
+#endif
#include "draw_context.h"
#include "draw_private.h"
-
struct draw_context *draw_create( void )
{
struct draw_context *draw = CALLOC_STRUCT( draw_context );
@@ -57,7 +59,9 @@ struct draw_context *draw_create( void )
ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
draw->nr_planes = 6;
+#ifdef MESA
draw->vf = vf_create( GL_TRUE );
+#endif
/* Statically allocate maximum sized vertices for the cache - could be cleverer...
*/
@@ -75,10 +79,13 @@ struct draw_context *draw_create( void )
void draw_destroy( struct draw_context *draw )
{
- if (draw->header.storage)
+#ifdef MESA
+ if (draw->header.storage) {
ALIGN_FREE( draw->header.storage );
+ }
vf_destroy( draw->vf );
+#endif
free( draw->vcache.vertex[0] ); /* Frees all the vertices. */
free( draw );
@@ -186,7 +193,9 @@ void draw_set_viewport_state( struct draw_context *draw,
{
draw->viewport = *viewport; /* struct copy */
+#ifdef MESA
vf_set_vp_scale_translate( draw->vf, viewport->scale, viewport->translate );
+#endif
/* Using tnl/ and vf/ modules is temporary while getting started.
* Full pipe will have vertex shader, vertex fetch of its own.