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author | Brian <brian.paul@tungstengraphics.com> | 2007-08-23 13:27:18 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-08-23 13:27:18 -0600 |
commit | d3eb25c575464bed7dbfc8be4717d85cb2928ec1 (patch) | |
tree | 9d0a18cc6c7c7e5c3939066dc6868a867d651fa0 /src/mesa/pipe/draw/draw_flatshade.c | |
parent | 690a9de40b20092ae9027dc52d7b26a48995bbff (diff) |
Checkpoint commit: i915 texture works, use new vertex_info struct
Basic i915 2D texturing seems to work now.
The vertex format is determined from the current fragment shader.
Diffstat (limited to 'src/mesa/pipe/draw/draw_flatshade.c')
-rw-r--r-- | src/mesa/pipe/draw/draw_flatshade.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/pipe/draw/draw_flatshade.c b/src/mesa/pipe/draw/draw_flatshade.c index 128acc5b2b..34588c83b6 100644 --- a/src/mesa/pipe/draw/draw_flatshade.c +++ b/src/mesa/pipe/draw/draw_flatshade.c @@ -154,7 +154,7 @@ struct draw_stage *draw_flatshade_stage( struct draw_context *draw ) flatshade->stage.end = flatshade_end; flatshade->stage.reset_stipple_counter = flatshade_reset_stipple_counter; - flatshade->lookup = draw->vf_attr_to_slot; + flatshade->lookup = draw->vertex_info.attrib_to_slot; return &flatshade->stage; } |