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author | Brian <brian.paul@tungstengraphics.com> | 2007-08-23 13:27:18 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-08-23 13:27:18 -0600 |
commit | d3eb25c575464bed7dbfc8be4717d85cb2928ec1 (patch) | |
tree | 9d0a18cc6c7c7e5c3939066dc6868a867d651fa0 /src/mesa/pipe/draw/draw_prim.c | |
parent | 690a9de40b20092ae9027dc52d7b26a48995bbff (diff) |
Checkpoint commit: i915 texture works, use new vertex_info struct
Basic i915 2D texturing seems to work now.
The vertex format is determined from the current fragment shader.
Diffstat (limited to 'src/mesa/pipe/draw/draw_prim.c')
-rw-r--r-- | src/mesa/pipe/draw/draw_prim.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/pipe/draw/draw_prim.c b/src/mesa/pipe/draw/draw_prim.c index 8f409424ca..23eb578221 100644 --- a/src/mesa/pipe/draw/draw_prim.c +++ b/src/mesa/pipe/draw/draw_prim.c @@ -282,7 +282,7 @@ run_vertex_program(struct draw_context *draw, slot = 1; for (attr = 1; attr < VERT_RESULT_MAX; attr++) { if (draw->vertex_shader.outputs_written & (1 << attr)) { - assert(slot < draw->nr_attrs); + assert(slot < draw->vertex_info.num_attribs); vOut[j]->data[slot][0] = machine.Outputs[attr].xyzw[0].f[j]; vOut[j]->data[slot][1] = machine.Outputs[attr].xyzw[1].f[j]; vOut[j]->data[slot][2] = machine.Outputs[attr].xyzw[2].f[j]; |