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authorBrian <brian.paul@tungstengraphics.com>2007-08-23 19:03:42 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-08-23 19:03:42 -0600
commite967b246ecdc665d9f974d1e35380cb1cd11d61e (patch)
tree62fa8017c148482090984066532824b8b6b98426 /src/mesa/pipe/draw/draw_prim.c
parent30236573dadd83714220b72b0c04f1bbce69fbd6 (diff)
Vertex shader outputs are now tightly packed into the output slots.
Fix softpipe vertex attribute setup. Also, update vs constants when the projection matrix changes (fixes samples/prim.c)
Diffstat (limited to 'src/mesa/pipe/draw/draw_prim.c')
-rw-r--r--src/mesa/pipe/draw/draw_prim.c57
1 files changed, 37 insertions, 20 deletions
diff --git a/src/mesa/pipe/draw/draw_prim.c b/src/mesa/pipe/draw/draw_prim.c
index 2ba3cb3eb5..76c2a821b7 100644
--- a/src/mesa/pipe/draw/draw_prim.c
+++ b/src/mesa/pipe/draw/draw_prim.c
@@ -200,7 +200,7 @@ run_vertex_program(struct draw_context *draw,
machine.Inputs[attr].xyzw[2].f[j] = p[2]; /*Z*/
machine.Inputs[attr].xyzw[3].f[j] = p[3]; /*W*/
#if 0
- if (1/*attr == 0*/) {
+ if (1) {
fprintf(file, "Input vertex %d: attr %d: %f %f %f %f\n",
j, attr, p[0], p[1], p[2], p[3]);
fflush( file );
@@ -212,12 +212,15 @@ run_vertex_program(struct draw_context *draw,
#if 0
printf("Consts:\n");
- for (i = 0; i < 4; i++) {
- printf(" %d: %f %f %f %f\n", i,
- machine.Consts[i][0],
- machine.Consts[i][1],
- machine.Consts[i][2],
- machine.Consts[i][3]);
+ {
+ int i;
+ for (i = 0; i < 4; i++) {
+ printf(" %d: %f %f %f %f\n", i,
+ machine.Consts[i][0],
+ machine.Consts[i][1],
+ machine.Consts[i][2],
+ machine.Consts[i][3]);
+ }
}
#endif
@@ -238,7 +241,7 @@ run_vertex_program(struct draw_context *draw,
/* store machine results */
assert(draw->vertex_shader.outputs_written & (1 << TGSI_ATTRIB_POS));
for (j = 0; j < count; j++) {
- unsigned attr, slot;
+ unsigned /**attr,**/ slot;
float x, y, z, w;
/* Handle attr[0] (position) specially: */
@@ -247,7 +250,7 @@ run_vertex_program(struct draw_context *draw,
z = vOut[j]->clip[2] = machine.Outputs[0].xyzw[2].f[j];
w = vOut[j]->clip[3] = machine.Outputs[0].xyzw[3].f[j];
- vOut[j]->clipmask = compute_clipmask(x, y, z, w);
+ vOut[j]->clipmask = 0;/*compute_clipmask(x, y, z, w);*/
vOut[j]->edgeflag = 1;
/* divide by w */
@@ -273,33 +276,47 @@ run_vertex_program(struct draw_context *draw,
/* remaining attributes: */
/* pack into sequential post-transform attrib slots */
+#if 0
slot = 1;
for (attr = 1; attr < TGSI_ATTRIB_MAX; attr++) {
if (draw->vertex_shader.outputs_written & (1 << attr)) {
assert(slot < draw->vertex_info.num_attribs);
- vOut[j]->data[slot][0] = machine.Outputs[attr].xyzw[0].f[j];
- vOut[j]->data[slot][1] = machine.Outputs[attr].xyzw[1].f[j];
- vOut[j]->data[slot][2] = machine.Outputs[attr].xyzw[2].f[j];
- vOut[j]->data[slot][3] = machine.Outputs[attr].xyzw[3].f[j];
+ vOut[j]->data[slot][0] = machine.Outputs[/*attr*/slot].xyzw[0].f[j];
+ vOut[j]->data[slot][1] = machine.Outputs[/*attr*/slot].xyzw[1].f[j];
+ vOut[j]->data[slot][2] = machine.Outputs[/*attr*/slot].xyzw[2].f[j];
+ vOut[j]->data[slot][3] = machine.Outputs[/*attr*/slot].xyzw[3].f[j];
#if 0
- fprintf(file, "output attrib %d slot %d: %f %f %f %f\n",
+ fprintf(file, "output attrib %d slot %d: %f %f %f %f vert %p\n",
attr, slot,
vOut[j]->data[slot][0],
vOut[j]->data[slot][1],
vOut[j]->data[slot][2],
- vOut[j]->data[slot][3]);
+ vOut[j]->data[slot][3], vOut[j]);
#endif
slot++;
}
}
- }
+#else
+
+ for (slot = 1; slot < draw->vertex_info.num_attribs; slot++) {
+ vOut[j]->data[slot][0] = machine.Outputs[slot].xyzw[0].f[j];
+ vOut[j]->data[slot][1] = machine.Outputs[slot].xyzw[1].f[j];
+ vOut[j]->data[slot][2] = machine.Outputs[slot].xyzw[2].f[j];
+ vOut[j]->data[slot][3] = machine.Outputs[slot].xyzw[3].f[j];
#if 0
- memcpy(
- quad->outputs.color,
- &machine.Outputs[1].xyzw[0].f[0],
- sizeof( quad->outputs.color ) );
+ fprintf(file, "output attrib slot %d: %f %f %f %f vert %p\n",
+ slot,
+ vOut[j]->data[slot][0],
+ vOut[j]->data[slot][1],
+ vOut[j]->data[slot][2],
+ vOut[j]->data[slot][3], vOut[j]);
#endif
+ }
+
+#endif
+
+ } /* loop over vertices */
}