diff options
author | Brian <brian.paul@tungstengraphics.com> | 2007-08-23 13:27:18 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-08-23 13:27:18 -0600 |
commit | d3eb25c575464bed7dbfc8be4717d85cb2928ec1 (patch) | |
tree | 9d0a18cc6c7c7e5c3939066dc6868a867d651fa0 /src/mesa/pipe/draw/draw_private.h | |
parent | 690a9de40b20092ae9027dc52d7b26a48995bbff (diff) |
Checkpoint commit: i915 texture works, use new vertex_info struct
Basic i915 2D texturing seems to work now.
The vertex format is determined from the current fragment shader.
Diffstat (limited to 'src/mesa/pipe/draw/draw_private.h')
-rw-r--r-- | src/mesa/pipe/draw/draw_private.h | 34 |
1 files changed, 4 insertions, 30 deletions
diff --git a/src/mesa/pipe/draw/draw_private.h b/src/mesa/pipe/draw/draw_private.h index 75f7c5d84e..531bb2e254 100644 --- a/src/mesa/pipe/draw/draw_private.h +++ b/src/mesa/pipe/draw/draw_private.h @@ -44,28 +44,7 @@ #include "pipe/p_state.h" #include "pipe/p_defines.h" - -/* XXX these are temporary */ -struct vf_attr_map { - unsigned attrib; - /* - unsigned format; - */ - unsigned offset; -}; -#define VF_ATTRIB_POS 0 -#define VF_ATTRIB_COLOR0 3 -#define VF_ATTRIB_COLOR1 4 -#define VF_ATTRIB_BFC0 25 -#define VF_ATTRIB_BFC1 26 - -#define VF_ATTRIB_CLIP_POS 27 -#define VF_ATTRIB_VERTEX_HEADER 28 -#define VF_ATTRIB_MAX 29 -#define EMIT_1F 0 -#define EMIT_4F 3 -#define EMIT_4F_VIEWPORT 6 -#define FRAG_ATTRIB_MAX 13 +#include "draw_vertex.h" /** @@ -175,14 +154,9 @@ struct draw_context float plane[12][4]; unsigned nr_planes; - /* - * Vertex attribute info - */ - unsigned vf_attr_to_slot[PIPE_ATTRIB_MAX]; - struct vf_attr_map attrs[VF_ATTRIB_MAX]; - unsigned nr_attrs; + /** Describes the layout of post-transformation vertices */ + struct vertex_info vertex_info; - unsigned vertex_size; /**< in bytes */ unsigned nr_vertices; unsigned prim; /**< current prim type: PIPE_PRIM_x */ @@ -250,7 +224,7 @@ dup_vert( struct draw_stage *stage, unsigned idx ) { struct vertex_header *tmp = stage->tmp[idx]; - memcpy(tmp, vert, stage->draw->vertex_size ); + memcpy(tmp, vert, stage->draw->vertex_info.size * sizeof(float) ); return tmp; } |