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authorZack Rusin <zack@tungstengraphics.com>2008-01-24 08:29:19 -0500
committerZack Rusin <zack@tungstengraphics.com>2008-01-24 08:29:19 -0500
commit6e2c3b3a494f7dd44e7718ee1c006848cd835100 (patch)
tree53d149c4744168d4d3e0877d42850124f8c7b258 /src/mesa/pipe/draw/draw_stipple.c
parentbac991d6452a12a9c6cb85293a17448540761ca7 (diff)
disable usage of llvm in fragment shaders
it produces wrong results because it hasn't been adjusted to some new changes and it will just be in the way while changing llvm code to a different vector layout
Diffstat (limited to 'src/mesa/pipe/draw/draw_stipple.c')
0 files changed, 0 insertions, 0 deletions