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author | Zack Rusin <zack@tungstengraphics.com> | 2008-01-24 08:29:19 -0500 |
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committer | Zack Rusin <zack@tungstengraphics.com> | 2008-01-24 08:29:19 -0500 |
commit | 6e2c3b3a494f7dd44e7718ee1c006848cd835100 (patch) | |
tree | 53d149c4744168d4d3e0877d42850124f8c7b258 /src/mesa/pipe/draw/draw_stipple.c | |
parent | bac991d6452a12a9c6cb85293a17448540761ca7 (diff) |
disable usage of llvm in fragment shaders
it produces wrong results because it hasn't been adjusted to some
new changes and it will just be in the way while changing llvm
code to a different vector layout
Diffstat (limited to 'src/mesa/pipe/draw/draw_stipple.c')
0 files changed, 0 insertions, 0 deletions