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authorBrian <brian.paul@tungstengraphics.com>2008-01-23 12:48:41 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-01-23 12:48:41 -0700
commitcd3643698eafa0869a8317b002e5b066de0172e7 (patch)
treee7474c2e8079b5069b68adca09bd9882bf65c4c9 /src/mesa/pipe/draw/draw_stipple.c
parentb3f081999f8eb904370df7492e39184268c77c13 (diff)
gallium: overhaul usage of vertex_info in draw module.
Remove all dependencies on vertex_info, except for draw_vbuf. Drawing stages now strictly operate on post-transformed vertices and don't know anything about hw vertices. Use vertex program output info for two-side/flat/etc stages. Temporarily disable vbuf module in softpipe driver.
Diffstat (limited to 'src/mesa/pipe/draw/draw_stipple.c')
-rw-r--r--src/mesa/pipe/draw/draw_stipple.c30
1 files changed, 8 insertions, 22 deletions
diff --git a/src/mesa/pipe/draw/draw_stipple.c b/src/mesa/pipe/draw/draw_stipple.c
index 3e0d5689e1..2a47eb7be2 100644
--- a/src/mesa/pipe/draw/draw_stipple.c
+++ b/src/mesa/pipe/draw/draw_stipple.c
@@ -61,6 +61,7 @@ stipple_stage(struct draw_stage *stage)
/**
* Compute interpolated vertex attributes for 'dst' at position 't'
* between 'v0' and 'v1'.
+ * XXX using linear interpolation for all attribs at this time.
*/
static void
screen_interp( struct draw_context *draw,
@@ -70,28 +71,13 @@ screen_interp( struct draw_context *draw,
const struct vertex_header *v1 )
{
uint attr;
- for (attr = 0; attr < draw->vertex_info.num_attribs; attr++) {
- switch (draw->vertex_info.interp_mode[attr]) {
- case INTERP_NONE:
- case INTERP_CONSTANT:
- COPY_4FV(dst->data[attr], v0->data[attr]);
- break;
- case INTERP_PERSPECTIVE:
- /* Fall-through */
- /* XXX special-case perspective? */
- case INTERP_LINEAR:
- {
- const float *val0 = v0->data[attr];
- const float *val1 = v1->data[attr];
- float *newv = dst->data[attr];
- uint i;
- for (i = 0; i < 4; i++) {
- newv[i] = val0[i] + t * (val1[i] - val0[i]);
- }
- }
- break;
- default:
- abort();
+ for (attr = 0; attr < draw->num_vs_outputs; attr++) {
+ const float *val0 = v0->data[attr];
+ const float *val1 = v1->data[attr];
+ float *newv = dst->data[attr];
+ uint i;
+ for (i = 0; i < 4; i++) {
+ newv[i] = val0[i] + t * (val1[i] - val0[i]);
}
}
}