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authorKeith Whitwell <keith@tungstengraphics.com>2008-01-24 11:19:06 +0000
committerJosé Fonseca <jrfonseca@tungstengraphics.com>2008-01-26 10:33:18 +0900
commit027983f5850afea753381be454122166c6d56777 (patch)
tree1c8eb9dc82c6f4241e73641dbfeb24913c1a4f8d /src/mesa/pipe/draw/draw_vertex_shader.c
parentc3e4e9260d7527bb0369650b861cba43834f7106 (diff)
gallium: restructure vertex fetch code slightly
Diffstat (limited to 'src/mesa/pipe/draw/draw_vertex_shader.c')
-rw-r--r--src/mesa/pipe/draw/draw_vertex_shader.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c
index d19b60198d..3041974b9a 100644
--- a/src/mesa/pipe/draw/draw_vertex_shader.c
+++ b/src/mesa/pipe/draw/draw_vertex_shader.c
@@ -201,6 +201,10 @@ draw_vertex_shader_queue_flush(struct draw_context *draw)
{
unsigned i, j;
+ /* XXX: do this on statechange:
+ */
+ draw_update_vertex_fetch( draw );
+
// fprintf(stderr, " q(%d) ", draw->vs.queue_nr );
#ifdef MESA_LLVM
if (draw->vertex_shader->llvm_prog) {