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authorZack Rusin <zack@tungstengraphics.com>2008-02-05 03:09:24 -0500
committerZack Rusin <zack@tungstengraphics.com>2008-02-10 23:07:18 -0500
commit137edf75335910c9f15daacaf0ce3f4cbd43080c (patch)
treeeccb17691b781cd88bed0c607966be27ef848fbd /src/mesa/pipe/draw/draw_vertex_shader.c
parent7d69090e272d0d429f0ef7a733cebe1363383447 (diff)
rewrite the way cpu engine is handled
Diffstat (limited to 'src/mesa/pipe/draw/draw_vertex_shader.c')
-rw-r--r--src/mesa/pipe/draw/draw_vertex_shader.c9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c
index 9567283ff5..574ac67057 100644
--- a/src/mesa/pipe/draw/draw_vertex_shader.c
+++ b/src/mesa/pipe/draw/draw_vertex_shader.c
@@ -116,11 +116,10 @@ run_vertex_program(struct draw_context *draw,
#ifdef MESA_LLVM
if (1) {
struct gallivm_prog *prog = draw->vertex_shader->llvm_prog;
- gallivm_prog_exec(prog,
- machine->Inputs,
- machine->Outputs,
- machine->Consts,
- 12, 12, 12);
+ gallivm_cpu_vs_exec(prog,
+ machine->Inputs,
+ machine->Outputs,
+ machine->Consts);
} else
#elif defined(__i386__) || defined(__386__)
if (draw->use_sse) {