diff options
author | Zack Rusin <zack@tungstengraphics.com> | 2007-09-28 04:33:55 -0400 |
---|---|---|
committer | Zack Rusin <zack@tungstengraphics.com> | 2007-09-28 12:29:22 -0400 |
commit | a1a989f0be8dc34082b52bb3b3a6eacb36d9e75e (patch) | |
tree | 66c447fff8d693fa1a39522271bd29735d7828d6 /src/mesa/pipe/draw | |
parent | f78193f444dad2a1aee219f538bc0da3f040c2e1 (diff) |
Redoing the way we handle vertex shaders for the draw module.
Diffstat (limited to 'src/mesa/pipe/draw')
-rw-r--r-- | src/mesa/pipe/draw/draw_context.c | 8 | ||||
-rw-r--r-- | src/mesa/pipe/draw/draw_context.h | 9 | ||||
-rw-r--r-- | src/mesa/pipe/draw/draw_private.h | 14 | ||||
-rw-r--r-- | src/mesa/pipe/draw/draw_vertex_fetch.c | 2 | ||||
-rw-r--r-- | src/mesa/pipe/draw/draw_vertex_shader.c | 50 |
5 files changed, 65 insertions, 18 deletions
diff --git a/src/mesa/pipe/draw/draw_context.c b/src/mesa/pipe/draw/draw_context.c index 66c66ff698..5efb173228 100644 --- a/src/mesa/pipe/draw/draw_context.c +++ b/src/mesa/pipe/draw/draw_context.c @@ -155,14 +155,6 @@ void draw_set_viewport_state( struct draw_context *draw, } -void -draw_set_vertex_shader(struct draw_context *draw, - const struct pipe_shader_state *shader) -{ - draw_flush( draw ); - draw->vertex_shader = *shader; -} - void draw_set_vertex_buffer(struct draw_context *draw, diff --git a/src/mesa/pipe/draw/draw_context.h b/src/mesa/pipe/draw/draw_context.h index 0ccf5f6046..398e96d94d 100644 --- a/src/mesa/pipe/draw/draw_context.h +++ b/src/mesa/pipe/draw/draw_context.h @@ -92,9 +92,12 @@ void draw_set_rasterize_stage( struct draw_context *draw, struct draw_stage *stage ); -void -draw_set_vertex_shader(struct draw_context *draw, - const struct pipe_shader_state *shader); +void * draw_create_vertex_shader(struct draw_context *draw, + const struct pipe_shader_state *shader); +void draw_bind_vertex_shader(struct draw_context *draw, + void *vcso); +void draw_delete_vertex_shader(struct draw_context *draw, + void *vcso); void diff --git a/src/mesa/pipe/draw/draw_private.h b/src/mesa/pipe/draw/draw_private.h index ebef5347ab..2f52299f74 100644 --- a/src/mesa/pipe/draw/draw_private.h +++ b/src/mesa/pipe/draw/draw_private.h @@ -46,6 +46,7 @@ #include "draw_vertex.h" +#include "x86/rtasm/x86sse.h" /** * Basic vertex info. @@ -104,7 +105,7 @@ struct draw_stage void (*tri)( struct draw_stage *, struct prim_header * ); - + void (*end)( struct draw_stage * ); void (*reset_stipple_counter)( struct draw_stage * ); @@ -116,6 +117,15 @@ struct draw_stage #define VCACHE_OVERFLOW 4 #define VS_QUEUE_LENGTH (VCACHE_SIZE + VCACHE_OVERFLOW + 1) /* can never fill up */ +/** + * Private version of the compiled vertex_shader + */ +struct draw_vertex_shader { + const struct pipe_shader_state *state; +#if defined(__i386__) || defined(__386__) + struct x86_function sse2_program; +#endif +}; /** * Private context for the drawing module. @@ -145,7 +155,7 @@ struct draw_context struct pipe_viewport_state viewport; struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX]; struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX]; - struct pipe_shader_state vertex_shader; + const struct draw_vertex_shader *vertex_shader; struct pipe_vertex_buffer feedback_buffer[PIPE_ATTRIB_MAX]; struct pipe_vertex_element feedback_element[PIPE_ATTRIB_MAX]; diff --git a/src/mesa/pipe/draw/draw_vertex_fetch.c b/src/mesa/pipe/draw/draw_vertex_fetch.c index 2b839d641e..bc37e18c34 100644 --- a/src/mesa/pipe/draw/draw_vertex_fetch.c +++ b/src/mesa/pipe/draw/draw_vertex_fetch.c @@ -85,7 +85,7 @@ void draw_vertex_fetch( struct draw_context *draw, /*printf("fetch vertex %u: \n", j);*/ /* loop over vertex attributes (vertex shader inputs) */ - for (attr = 0; attr < draw->vertex_shader.num_inputs; attr++) { + for (attr = 0; attr < draw->vertex_shader->state->num_inputs; attr++) { unsigned buf = draw->vertex_element[attr].vertex_buffer_index; const void *src diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c index a2e1cdc472..f7ddbd1909 100644 --- a/src/mesa/pipe/draw/draw_vertex_shader.c +++ b/src/mesa/pipe/draw/draw_vertex_shader.c @@ -36,6 +36,8 @@ #include "draw_context.h" #include "draw_vertex.h" +#include "x86/rtasm/x86sse.h" + #include "pipe/tgsi/exec/tgsi_core.h" static INLINE unsigned @@ -70,6 +72,7 @@ typedef void (XSTDCALL *codegen_function) ( float (*constant)[4], struct tgsi_exec_vector *temporary ); + /** * Transform vertices with the current vertex program/shader * Up to four vertices can be shaded at a time. @@ -92,7 +95,7 @@ run_vertex_program(struct draw_context *draw, const float *trans = draw->viewport.translate; assert(count <= 4); - assert(draw->vertex_shader.output_semantic_name[0] + assert(draw->vertex_shader->state->output_semantic_name[0] == TGSI_SEMANTIC_POSITION); #ifdef DEBUG @@ -101,7 +104,7 @@ run_vertex_program(struct draw_context *draw, /* init machine state */ tgsi_exec_machine_init(&machine, - draw->vertex_shader.tokens, + draw->vertex_shader->state->tokens, PIPE_MAX_SAMPLERS, NULL /*samplers*/ ); @@ -114,8 +117,8 @@ run_vertex_program(struct draw_context *draw, draw_vertex_fetch( draw, &machine, elts, count ); /* run shader */ - if( draw->vertex_shader.executable != NULL ) { - codegen_function func = (codegen_function) draw->vertex_shader.executable; + if( draw->vertex_shader->state->executable != NULL ) { + codegen_function func = (codegen_function) draw->vertex_shader->state->executable; func( machine.Inputs, machine.Outputs, @@ -206,3 +209,42 @@ void draw_vertex_shader_queue_flush( struct draw_context *draw ) draw->vs.queue_nr = 0; } + +void * +draw_create_vertex_shader(struct draw_context *draw, + const struct pipe_shader_state *shader) +{ + struct draw_vertex_shader *vs = calloc(1, sizeof(struct draw_vertex_shader)); + + vs->state = shader; +#if defined(__i386__) || defined(__386__) + x86_init_func(&vs->sse2_program); + + tgsi_emit_sse2(shader->tokens, &vs->sse2_program); + + ((struct pipe_shader_state*)(vs->state))->executable = + x86_get_func(&vs->sse2_program); +#endif + + return vs; +} + +void draw_bind_vertex_shader(struct draw_context *draw, + void *vcso) +{ + draw_flush(draw); + draw->vertex_shader = (struct draw_vertex_shader*)(vcso); +} + +void draw_delete_vertex_shader(struct draw_context *draw, + void *vcso) +{ + struct draw_vertex_shader *vs = (struct draw_vertex_shader*)(vcso); +#if defined(__i386__) || defined(__386__) + x86_release_func(&vs->sse2_program); +#endif + free(vcso); +} + + + |