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authorBrian <brian.paul@tungstengraphics.com>2007-11-07 16:59:37 -0700
committerBrian <brian.paul@tungstengraphics.com>2007-11-07 16:59:37 -0700
commitae44a81d1bd40852a7cea9b8025dfa3821adc785 (patch)
treed1e0b635f17abbe2f82687701d9802755241cf18 /src/mesa/pipe/i915simple/i915_flush.c
parent10c62bf0683437672c83339138a6802d56aeca8f (diff)
New PIPE_FLUSH_WAIT flag for pipe->flush().
The state tracker doesn't have to directly call winsys->wait_idle() anymore. glFlush and glFinish both go through pipe->flush() now.
Diffstat (limited to 'src/mesa/pipe/i915simple/i915_flush.c')
-rw-r--r--src/mesa/pipe/i915simple/i915_flush.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/pipe/i915simple/i915_flush.c b/src/mesa/pipe/i915simple/i915_flush.c
index 9c2adf8763..5a80ed5e2f 100644
--- a/src/mesa/pipe/i915simple/i915_flush.c
+++ b/src/mesa/pipe/i915simple/i915_flush.c
@@ -47,7 +47,7 @@ static void i915_flush( struct pipe_context *pipe,
/* Do we need to emit an MI_FLUSH command to flush the hardware
* caches?
*/
- if (flags) {
+ if (flags & (PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_TEXTURE_CACHE)) {
unsigned flush = MI_FLUSH;
if (!(flags & PIPE_FLUSH_RENDER_CACHE))
@@ -67,6 +67,10 @@ static void i915_flush( struct pipe_context *pipe,
/* If there are no flags, just flush pending commands to hardware:
*/
FLUSH_BATCH();
+
+ if (flags & PIPE_FLUSH_WAIT) {
+ i915->pipe.winsys->wait_idle(i915->pipe.winsys, i915->pipe.private);
+ }
}