diff options
author | Brian <brian.paul@tungstengraphics.com> | 2007-10-26 19:19:09 -0600 |
---|---|---|
committer | Brian <brian.paul@tungstengraphics.com> | 2007-10-26 19:19:51 -0600 |
commit | 8fed2466e4056668a76a87cf935b5fbff8ae15ca (patch) | |
tree | 81345e5b5ee66dc2dd299f5b9ce29314f2e52735 /src/mesa/pipe/i915simple | |
parent | 789d248558061fe4d65f664d6770a12b90fa2e34 (diff) |
Re-implement GLSL texture sampler variables.
GLSL sampler variables indicate which texture unit to use for TEX instructions.
Previously, this was baked into the fragment/vertex program and couldn't be
readily changed once set.
Now, SamplerUnits[] array indicates which texture unit is to be used for
each sampler variable. These values are set with glUniform1i().
This is extra state that must be passed to the fragment/vertex program
executor at runtime.
Diffstat (limited to 'src/mesa/pipe/i915simple')
-rw-r--r-- | src/mesa/pipe/i915simple/i915_context.h | 1 | ||||
-rw-r--r-- | src/mesa/pipe/i915simple/i915_state.c | 10 |
2 files changed, 11 insertions, 0 deletions
diff --git a/src/mesa/pipe/i915simple/i915_context.h b/src/mesa/pipe/i915simple/i915_context.h index a3dd392e75..5a3ecedad2 100644 --- a/src/mesa/pipe/i915simple/i915_context.h +++ b/src/mesa/pipe/i915simple/i915_context.h @@ -173,6 +173,7 @@ struct i915_context struct pipe_framebuffer_state framebuffer; struct pipe_poly_stipple poly_stipple; struct pipe_scissor_state scissor; + uint sampler_units[PIPE_MAX_SAMPLERS]; struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS]; struct pipe_viewport_state viewport; struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX]; diff --git a/src/mesa/pipe/i915simple/i915_state.c b/src/mesa/pipe/i915simple/i915_state.c index 8da5662e3f..05f8a6e1fd 100644 --- a/src/mesa/pipe/i915simple/i915_state.c +++ b/src/mesa/pipe/i915simple/i915_state.c @@ -446,6 +446,15 @@ static void i915_set_polygon_stipple( struct pipe_context *pipe, { } +static void i915_set_sampler_units(struct pipe_context *pipe, + uint numSamplers, const uint *units) +{ + struct i915_context *i915 = i915_context(pipe); + uint i; + for (i = 0; i < numSamplers; i++) + i915->sampler_units[i] = units[i]; +} + static void * i915_create_fs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { @@ -765,6 +774,7 @@ i915_init_state_functions( struct i915_context *i915 ) i915->pipe.set_feedback_buffer = i915_set_feedback_buffer; i915->pipe.set_polygon_stipple = i915_set_polygon_stipple; + i915->pipe.set_sampler_units = i915_set_sampler_units; i915->pipe.set_scissor_state = i915_set_scissor_state; i915->pipe.set_texture_state = i915_set_texture_state; i915->pipe.set_viewport_state = i915_set_viewport_state; |