diff options
author | Zack Rusin <zack@tungstengraphics.com> | 2007-10-16 13:23:43 -0400 |
---|---|---|
committer | Zack Rusin <zack@tungstengraphics.com> | 2007-10-24 11:21:03 -0400 |
commit | fa2962d14833480e154e8478e57758f18cc1442e (patch) | |
tree | 5557a56853530a428ea98de81db008af51abd8f0 /src/mesa/pipe/llvm | |
parent | 5e0205023e8e6a08b0eb61286e15eb095f32ab3d (diff) |
Draw first triangle. Start on the llvm builder.
Diffstat (limited to 'src/mesa/pipe/llvm')
-rw-r--r-- | src/mesa/pipe/llvm/llvmtgsi.cpp | 53 | ||||
-rw-r--r-- | src/mesa/pipe/llvm/tgsillvmbuilder.cpp | 134 |
2 files changed, 165 insertions, 22 deletions
diff --git a/src/mesa/pipe/llvm/llvmtgsi.cpp b/src/mesa/pipe/llvm/llvmtgsi.cpp index 4ff6281c74..375e61c0db 100644 --- a/src/mesa/pipe/llvm/llvmtgsi.cpp +++ b/src/mesa/pipe/llvm/llvmtgsi.cpp @@ -32,6 +32,7 @@ using namespace llvm; #include "llvm_base_shader.cpp" +#include "tgsillvmbuilder.cpp" static inline void addPass(PassManager &PM, Pass *P) { @@ -116,6 +117,7 @@ translate_immediate(llvm::Module *module, static void translate_instruction(llvm::Module *module, + VertexShaderBuilder *builder, struct tgsi_full_instruction *inst, struct tgsi_full_instruction *fi) { @@ -135,6 +137,7 @@ translate_instruction(llvm::Module *module, case TGSI_OPCODE_LOG: break; case TGSI_OPCODE_MUL: + break; case TGSI_OPCODE_ADD: break; @@ -435,6 +438,7 @@ tgsi_to_llvm(const struct tgsi_token *tokens) tgsi_parse_init(&parse, tokens); + Function* func_printf = mod->getFunction("printf"); //parse.FullHeader.Processor.Processor //parse.FullVersion.Version.MajorVersion @@ -446,7 +450,7 @@ tgsi_to_llvm(const struct tgsi_token *tokens) fi = tgsi_default_full_instruction(); fd = tgsi_default_full_declaration(); - + VertexShaderBuilder builder(label_entry, ptr_IN, ptr_CONST); while(!tgsi_parse_end_of_tokens(&parse)) { tgsi_parse_token(&parse); @@ -465,7 +469,7 @@ tgsi_to_llvm(const struct tgsi_token *tokens) break; case TGSI_TOKEN_TYPE_INSTRUCTION: - translate_instruction(mod, + translate_instruction(mod, &builder, &parse.FullToken.FullInstruction, &fi); break; @@ -475,29 +479,26 @@ tgsi_to_llvm(const struct tgsi_token *tokens) } } - - Function* func_printf = mod->getFunction("printf"); -#if 1 - +#if 0 // Type Definitions ArrayType* ArrayTy_0 = ArrayType::get(IntegerType::get(8), 19); - + PointerType* PointerTy_1 = PointerType::get(ArrayTy_0); - + VectorType* VectorTy_4 = VectorType::get(Type::FloatTy, 4); - + PointerType* PointerTy_3 = PointerType::get(VectorTy_4); - - + + VectorType* VectorTy_5 = VectorType::get(IntegerType::get(32), 4); - - + + PointerType* PointerTy_8 = PointerType::get(IntegerType::get(8)); - - + + // Global Variable Declarations - + GlobalVariable* gvar_array__str = new GlobalVariable( /*Type=*/ArrayTy_0, /*isConstant=*/true, @@ -505,7 +506,7 @@ tgsi_to_llvm(const struct tgsi_token *tokens) /*Initializer=*/0, // has initializer, specified below /*Name=*/".str", mod); - + GlobalVariable* gvar_array__str1 = new GlobalVariable( /*Type=*/ArrayTy_0, /*isConstant=*/true, @@ -513,7 +514,7 @@ tgsi_to_llvm(const struct tgsi_token *tokens) /*Initializer=*/0, // has initializer, specified below /*Name=*/".str1", mod); - + GlobalVariable* gvar_array__str2 = new GlobalVariable( /*Type=*/ArrayTy_0, /*isConstant=*/true, @@ -521,7 +522,7 @@ tgsi_to_llvm(const struct tgsi_token *tokens) /*Initializer=*/0, // has initializer, specified below /*Name=*/".str2", mod); - + // Constant Definitions Constant* const_array_9 = ConstantArray::get("const %f %f %f %f\x0A", true); Constant* const_array_10 = ConstantArray::get("resul %f %f %f %f\x0A", true); @@ -563,14 +564,14 @@ tgsi_to_llvm(const struct tgsi_token *tokens) const_ptr_24_indices.push_back(const_int32_21); const_ptr_24_indices.push_back(const_int32_21); Constant* const_ptr_24 = ConstantExpr::getGetElementPtr(gvar_array__str2, &const_ptr_24_indices[0], const_ptr_24_indices.size() ); - + // Global Variable Definitions gvar_array__str->setInitializer(const_array_9); gvar_array__str1->setInitializer(const_array_10); gvar_array__str2->setInitializer(const_array_11); - + // Function Definitions - + // Function: execute_shader (func_execute_shader) { // Block entry (label_entry) @@ -725,5 +726,13 @@ int ga_llvm_prog_exec(struct ga_llvm_prog *prog, runner(inputs, dests, consts, count, num_attribs); std::cout << "---- END LLVM Execution "<<std::endl; + + for (int i = 0; i < count; ++i) { + for (int j = 0; j < num_attribs; ++j) { + printf("OUT(%d, %d) [%f, %f, %f, %f]\n", i, j, + dests[i][j][0], dests[i][j][1], + dests[i][j][2], dests[i][j][3]); + } + } return 0; } diff --git a/src/mesa/pipe/llvm/tgsillvmbuilder.cpp b/src/mesa/pipe/llvm/tgsillvmbuilder.cpp new file mode 100644 index 0000000000..4088da11f8 --- /dev/null +++ b/src/mesa/pipe/llvm/tgsillvmbuilder.cpp @@ -0,0 +1,134 @@ + +#include <map> + +class VertexShaderBuilder +{ + typedef std::map<int, llvm::LoadInst*> LoadMap; +public: + VertexShaderBuilder(llvm::BasicBlock *block, llvm::Value *in, llvm::Value *consts); + + llvm::ConstantInt *constantInt(int); + llvm::Constant *shuffleMask(int vec); + llvm::Value *inputElement(int idx); + llvm::Value *constElement(int idx); + + llvm::Value *shuffleVector(llvm::Value *vec, int shuffle); + + +private: + llvm::BasicBlock *m_block; + llvm::Value *m_IN; + llvm::Value *m_CONST; + + std::map<int, llvm::ConstantInt*> m_constInts; + std::map<int, llvm::Constant*> m_intVecs; + LoadMap m_inputs; + LoadMap m_consts; + + VectorType *m_floatVecType; + VectorType *m_intVecType; + + Value *m_undefFloatVec; + Value *m_undefIntVec; + + int m_shuffleId; +}; + +VertexShaderBuilder::VertexShaderBuilder(llvm::BasicBlock *block, llvm::Value *in, llvm::Value *consts) + : m_block(block), m_IN(in), m_CONST(consts) +{ + m_floatVecType = VectorType::get(Type::FloatTy, 4); + m_intVecType = VectorType::get(IntegerType::get(32), 4); + + m_undefFloatVec = UndefValue::get(m_floatVecType); + m_undefIntVec = UndefValue::get(m_intVecType); + + m_shuffleId = 0; +} + +//can only build vectors with all members in the [0, 9] range +llvm::Constant *VertexShaderBuilder::shuffleMask(int vec) +{ + if (m_intVecs.find(vec) != m_intVecs.end()) { + return m_intVecs[vec]; + } + int origVec = vec; + Constant* const_vec = 0; + if (origVec == 0) { + const_vec = Constant::getNullValue(m_intVecType); + } else { + int x = vec / 1000; vec -= x * 1000; + int y = vec / 100; vec -= y * 100; + int z = vec / 10; vec -= z * 10; + int w = vec; + std::vector<Constant*> elems; + elems.push_back(constantInt(x)); + elems.push_back(constantInt(y)); + elems.push_back(constantInt(z)); + elems.push_back(constantInt(w)); + const_vec = ConstantVector::get(m_intVecType, elems); + } + + m_intVecs[origVec] = const_vec; + return const_vec; +} + +llvm::ConstantInt *VertexShaderBuilder::constantInt(int idx) +{ + if (m_constInts.find(idx) != m_constInts.end()) { + return m_constInts[idx]; + } + ConstantInt *const_int = ConstantInt::get(APInt(32, idx)); + m_constInts[idx] = const_int; + return const_int; +} + +llvm::Value *VertexShaderBuilder::inputElement(int idx) +{ + if (m_inputs.find(idx) != m_inputs.end()) { + return m_inputs[idx]; + } + char ptrName[13]; + char name[9]; + snprintf(ptrName, 13, "input_ptr%d", idx); + snprintf(name, 9, "input%d", idx); + GetElementPtrInst *getElem = new GetElementPtrInst(m_IN, + constantInt(idx), + ptrName, + m_block); + LoadInst *load = new LoadInst(getElem, name, + false, m_block); + m_inputs[idx] = load; + return load; +} + +llvm::Value *VertexShaderBuilder::constElement(int idx) +{ + if (m_consts.find(idx) != m_consts.end()) { + return m_consts[idx]; + } + char ptrName[13]; + char name[9]; + snprintf(ptrName, 13, "const_ptr%d", idx); + snprintf(name, 9, "const%d", idx); + GetElementPtrInst *getElem = new GetElementPtrInst(m_CONST, + constantInt(idx), + ptrName, + m_block); + LoadInst *load = new LoadInst(getElem, name, + false, m_block); + m_consts[idx] = load; + return load; +} + +llvm::Value *VertexShaderBuilder::shuffleVector(llvm::Value *vec, int shuffle) +{ + Constant *mask = shuffleMask(shuffle); + ++m_shuffleId; + char name[11]; + snprintf(name, 11, "shuffle%d", m_shuffleId); + ShuffleVectorInst *res = + new ShuffleVectorInst(vec, m_undefFloatVec, mask, + name, m_block); + return res; +} |