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author | Brian <brian.paul@tungstengraphics.com> | 2007-08-16 13:33:43 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-08-16 13:33:43 -0600 |
commit | de653b4c9bddcec46f3ddf411ec082dd178d7b38 (patch) | |
tree | c46350dc671e6bfc32c7a0f3df45b4d0d82c6661 /src/mesa/pipe/p_context.h | |
parent | ebe510766927315ec6dcd846a980cb851b5331d4 (diff) |
Begin added vertex shader state/support.
Renamed pipe_fs_state to pipe_shader_state since it can be used for both
vertex and fragment shader info.
Diffstat (limited to 'src/mesa/pipe/p_context.h')
-rw-r--r-- | src/mesa/pipe/p_context.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/pipe/p_context.h b/src/mesa/pipe/p_context.h index 6679aae089..320b4877c3 100644 --- a/src/mesa/pipe/p_context.h +++ b/src/mesa/pipe/p_context.h @@ -117,7 +117,10 @@ struct pipe_context { const struct pipe_framebuffer_state * ); void (*set_fs_state)( struct pipe_context *, - const struct pipe_fs_state * ); + const struct pipe_shader_state * ); + + void (*set_vs_state)( struct pipe_context *, + const struct pipe_shader_state * ); void (*set_polygon_stipple)( struct pipe_context *, const struct pipe_poly_stipple * ); |