diff options
author | Zack Rusin <zack@tungstengraphics.com> | 2007-09-14 04:08:58 -0400 |
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committer | Zack Rusin <zack@tungstengraphics.com> | 2007-09-18 06:31:22 -0400 |
commit | 9780327c5d95586a88fce94d7b47342355ead118 (patch) | |
tree | 9007ea135504d8fd90b49a391a43fa579b9374b5 /src/mesa/pipe/p_context.h | |
parent | ffacb1c12a77d71613e8171e31ffc348959881e4 (diff) |
First stab at immutable state objects (create/bind/delete)
We want our state objects to be immutable, handled via the
create/bind/delete calls instead of struct propagation.
Only implementing the blend state to see how it would look like
and work.
Diffstat (limited to 'src/mesa/pipe/p_context.h')
-rw-r--r-- | src/mesa/pipe/p_context.h | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/mesa/pipe/p_context.h b/src/mesa/pipe/p_context.h index ec5555c38e..b9af69fc05 100644 --- a/src/mesa/pipe/p_context.h +++ b/src/mesa/pipe/p_context.h @@ -31,7 +31,7 @@ #include "p_state.h" #include "p_compiler.h" - +struct pipe_state_cache; /** * Software pipeline rendering context. Basically a collection of * state setting functions, plus VBO drawing entrypoint. @@ -85,12 +85,16 @@ struct pipe_context { /* * State functions */ + const struct pipe_blend_state * (*create_blend_state)(struct pipe_context *, + const struct pipe_blend_state *); + void (*bind_blend_state)(struct pipe_context *, + const struct pipe_blend_state *); + void (*delete_blend_state)(struct pipe_context *, + const struct pipe_blend_state *); + void (*set_alpha_test_state)( struct pipe_context *, const struct pipe_alpha_test_state * ); - void (*set_blend_state)( struct pipe_context *, - const struct pipe_blend_state * ); - void (*set_blend_color)( struct pipe_context *, const struct pipe_blend_color * ); |