diff options
author | Brian <brian@i915.localnet.net> | 2007-08-06 11:22:00 -0600 |
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committer | Brian <brian@i915.localnet.net> | 2007-08-06 11:22:00 -0600 |
commit | d9605cdf7cbbd3c81c506d01eb8e88a11ccfc09b (patch) | |
tree | 3aeebfa5447ad4d794a5d92d567d12ff7907d76d /src/mesa/pipe/p_state.h | |
parent | 95794abec4bdc5cda9f2e7d139a70c3acf372fe3 (diff) |
Checkpoint lifting of intel_mipmap_tree (intel_mipmap_tree -> pipe_mipmap_tree and move some code)
Diffstat (limited to 'src/mesa/pipe/p_state.h')
-rw-r--r-- | src/mesa/pipe/p_state.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/mesa/pipe/p_state.h b/src/mesa/pipe/p_state.h index 518110d447..13b8813f4a 100644 --- a/src/mesa/pipe/p_state.h +++ b/src/mesa/pipe/p_state.h @@ -292,6 +292,61 @@ struct pipe_texture_object }; +/** + * Describes the location of each texture image within a texture region. + */ +struct pipe_mipmap_level +{ + GLuint level_offset; + GLuint width; + GLuint height; + GLuint depth; + GLuint nr_images; + + /* Explicitly store the offset of each image for each cube face or + * depth value. Pretty much have to accept that hardware formats + * are going to be so diverse that there is no unified way to + * compute the offsets of depth/cube images within a mipmap level, + * so have to store them as a lookup table: + */ + GLuint *image_offset; +}; + +struct pipe_mipmap_tree +{ + /* Effectively the key: + */ + GLenum target; + GLenum internal_format; + + GLuint first_level; + GLuint last_level; + + GLuint width0, height0, depth0; /**< Level zero image dimensions */ + GLuint cpp; + GLboolean compressed; + + /* Derived from the above: + */ + GLuint pitch; + GLuint depth_pitch; /* per-image on i945? */ + GLuint total_height; + + /* Includes image offset tables: + */ + struct pipe_mipmap_level level[MAX_TEXTURE_LEVELS]; + + /* The data is held here: + */ + struct pipe_region *region; + + /* These are also refcounted: + */ + GLuint refcount; +}; + + + struct pipe_buffer_handle; #define PIPE_BUFFER_FLAG_READ 0x1 |