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authorBrian <brian.paul@tungstengraphics.com>2007-08-16 13:33:43 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-08-16 13:33:43 -0600
commitde653b4c9bddcec46f3ddf411ec082dd178d7b38 (patch)
treec46350dc671e6bfc32c7a0f3df45b4d0d82c6661 /src/mesa/pipe/p_state.h
parentebe510766927315ec6dcd846a980cb851b5331d4 (diff)
Begin added vertex shader state/support.
Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info.
Diffstat (limited to 'src/mesa/pipe/p_state.h')
-rw-r--r--src/mesa/pipe/p_state.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/pipe/p_state.h b/src/mesa/pipe/p_state.h
index 4878cb41bd..c1972c56b3 100644
--- a/src/mesa/pipe/p_state.h
+++ b/src/mesa/pipe/p_state.h
@@ -121,8 +121,8 @@ struct pipe_constant_buffer {
};
-struct pipe_fs_state {
- unsigned inputs_read; /* FRAG_ATTRIB_* */
+struct pipe_shader_state {
+ unsigned inputs_read; /* FRAG/VERT_ATTRIB_* */
const struct tgsi_token *tokens;
struct pipe_constant_buffer *constants; /* XXX temporary? */
};