diff options
author | Brian <brian@i915.localnet.net> | 2007-07-31 17:42:03 -0600 |
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committer | Brian <brian@i915.localnet.net> | 2007-07-31 17:42:03 -0600 |
commit | 20adf45c23dd9ec86a1439ad87c1473395bbb1a7 (patch) | |
tree | eee17a4b7b1572651c2b20661b26b82def9cdd34 /src/mesa/pipe/p_state.h | |
parent | 2f245bce420c7a6c6928c4927d0f9a5701cde17f (diff) |
Redesign pipe_surface in terms of pipe_region.
struct pipe_buffer goes away.
Added basic region functions to softpipe to allocate/release malloc'd regions.
Surface-related code is fairly coherent now.
Diffstat (limited to 'src/mesa/pipe/p_state.h')
-rw-r--r-- | src/mesa/pipe/p_state.h | 53 |
1 files changed, 17 insertions, 36 deletions
diff --git a/src/mesa/pipe/p_state.h b/src/mesa/pipe/p_state.h index d81c3f1778..0767fc2fcb 100644 --- a/src/mesa/pipe/p_state.h +++ b/src/mesa/pipe/p_state.h @@ -233,51 +233,17 @@ struct pipe_sampler_state /*** - *** Non-state Objects + *** Resource Objects ***/ -/** - * A mappable buffer (vertex data, pixel data, etc) - * XXX replace with "intel_region". - */ -struct pipe_buffer -{ - void (*buffer_data)(struct pipe_buffer *pb, GLuint size, const void *src); - void (*buffer_sub_data)(struct pipe_buffer *pb, GLuint offset, GLuint size, - const void *src); - void *(*map)(struct pipe_buffer *pb, GLuint access_mode); - void (*unmap)(struct pipe_buffer *pb); - GLubyte *ptr; /**< address, only valid while mapped */ - GLuint mode; /**< PIPE_MAP_x, only valid while mapped */ -}; - - -/** - * 2D surface. - * May be a renderbuffer, texture mipmap level, etc. - */ -struct pipe_surface -{ - struct pipe_buffer buffer; /**< surfaces can be mapped */ - GLuint format:5; /**< PIPE_FORMAT_x */ - GLuint width, height; - - GLint stride, cpp; - GLubyte *ptr; /**< only valid while mapped, may not equal buffer->ptr */ - - void *rb; /**< Ptr back to renderbuffer (temporary?) */ - - void (*resize)(struct pipe_surface *ps, GLuint width, GLuint height); -}; - - struct _DriBufferObject; struct intel_buffer_object; struct pipe_region { struct _DriBufferObject *buffer; /**< buffer manager's buffer ID */ + GLuint refcount; /**< Reference count for region */ GLuint cpp; /**< bytes per pixel */ GLuint pitch; /**< in pixels */ @@ -290,6 +256,21 @@ struct pipe_region struct intel_buffer_object *pbo; /* zero-copy uploads */ }; + +/** + * 2D surface. + * May be a renderbuffer, texture mipmap level, etc. + */ +struct pipe_surface +{ + struct pipe_region *region; + GLuint format:5; /**< PIPE_FORMAT_x */ + GLuint width, height; + + void *rb; /**< Ptr back to renderbuffer (temporary?) */ +}; + + /** * Texture object. * Mipmap levels, cube faces, 3D slices can be accessed as surfaces. |