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authormichal <michal@michal-laptop.(none)>2007-10-27 14:05:13 +0100
committermichal <michal@michal-laptop.(none)>2007-10-27 19:01:12 +0100
commit1ab8f6e69615c4f39110cf9202ae4b52238c0bf2 (patch)
tree4ce628e31954573ce50e2b23d30995d80419b2b3 /src/mesa/pipe/softpipe/sp_context.h
parent31b4b261083e546998eba37178ac196049e4e501 (diff)
Enable SSE2 for fragment shaders.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_context.h')
-rw-r--r--src/mesa/pipe/softpipe/sp_context.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/pipe/softpipe/sp_context.h b/src/mesa/pipe/softpipe/sp_context.h
index e51e81c7b8..548151b378 100644
--- a/src/mesa/pipe/softpipe/sp_context.h
+++ b/src/mesa/pipe/softpipe/sp_context.h
@@ -79,7 +79,7 @@ struct softpipe_context {
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
- const struct pipe_shader_state *fs;
+ const struct sp_fragment_shader_state *fs;
const struct sp_vertex_shader_state *vs;
struct pipe_blend_color blend_color;