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author | Brian <brian.paul@tungstengraphics.com> | 2007-10-26 19:19:09 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-10-26 19:19:51 -0600 |
commit | 8fed2466e4056668a76a87cf935b5fbff8ae15ca (patch) | |
tree | 81345e5b5ee66dc2dd299f5b9ce29314f2e52735 /src/mesa/pipe/softpipe/sp_context.h | |
parent | 789d248558061fe4d65f664d6770a12b90fa2e34 (diff) |
Re-implement GLSL texture sampler variables.
GLSL sampler variables indicate which texture unit to use for TEX instructions.
Previously, this was baked into the fragment/vertex program and couldn't be
readily changed once set.
Now, SamplerUnits[] array indicates which texture unit is to be used for
each sampler variable. These values are set with glUniform1i().
This is extra state that must be passed to the fragment/vertex program
executor at runtime.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_context.h')
-rw-r--r-- | src/mesa/pipe/softpipe/sp_context.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/pipe/softpipe/sp_context.h b/src/mesa/pipe/softpipe/sp_context.h index 3e77bd6b85..88a418d3c7 100644 --- a/src/mesa/pipe/softpipe/sp_context.h +++ b/src/mesa/pipe/softpipe/sp_context.h @@ -95,6 +95,7 @@ struct softpipe_context { struct pipe_viewport_state viewport; struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX]; struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX]; + uint sampler_units[PIPE_MAX_SAMPLERS]; unsigned dirty; /* |