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authorBrian <brian.paul@tungstengraphics.com>2007-10-19 10:10:08 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-10-19 10:10:08 -0600
commit2b2f761e2b0dc160793be2f48e811d2d455e1e22 (patch)
tree390bd4395ff8f92a84c586142e3703bf32fad006 /src/mesa/pipe/softpipe/sp_flush.c
parent46c3cf18315345effd15a69987294c1195843e2a (diff)
Initial implementation of surface tile caching.
Instead of using read/write_quad() functions, do framebuffer accesses via get/put_tile(). A cache of tiles is used to avoid frequent get/put() calls. Only implemented for color buffers right now.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_flush.c')
-rw-r--r--src/mesa/pipe/softpipe/sp_flush.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/pipe/softpipe/sp_flush.c b/src/mesa/pipe/softpipe/sp_flush.c
index cdf4a53c83..d4eada8228 100644
--- a/src/mesa/pipe/softpipe/sp_flush.c
+++ b/src/mesa/pipe/softpipe/sp_flush.c
@@ -33,8 +33,11 @@
#include "pipe/p_defines.h"
#include "sp_flush.h"
#include "sp_context.h"
+#include "sp_surface.h"
+#include "sp_tile_cache.h"
#include "sp_winsys.h"
+
/* There will be actual work to do here. In future we may want a
* fence-like interface instead of finish, and perhaps flush will take
* flags to indicate what type of flush is required.
@@ -43,9 +46,18 @@ void
softpipe_flush( struct pipe_context *pipe,
unsigned flags )
{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ uint i;
+
/* - flush the quad pipeline
* - flush the texture cache
* - flush the render cache
*/
+
+ for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
+ struct softpipe_surface *sps = softpipe_surface(softpipe->framebuffer.cbufs[i]);
+ if (sps)
+ sp_flush_tile_cache(sps);
+ }
}