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authorBrian <brian.paul@tungstengraphics.com>2007-07-11 09:52:00 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-07-11 09:52:00 -0600
commit0ac0fb91bd711ec80a058ab23bfe8011baa0a487 (patch)
treed1cc3789149dadcbd212d82e54a39d81f21ed662 /src/mesa/pipe/softpipe/sp_headers.h
parent73daa688541ec88119804ad190ce5b429e50ea44 (diff)
Compute quad.facing from prim->det and polygon winding.
Updated comments/questions about area vs. prim->det.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_headers.h')
-rw-r--r--src/mesa/pipe/softpipe/sp_headers.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/pipe/softpipe/sp_headers.h b/src/mesa/pipe/softpipe/sp_headers.h
index 82f03ec078..cd2dc984c5 100644
--- a/src/mesa/pipe/softpipe/sp_headers.h
+++ b/src/mesa/pipe/softpipe/sp_headers.h
@@ -74,7 +74,7 @@ struct quad_header {
GLint x0;
GLint y0;
GLuint mask;
- GLuint facing; /**< Front or back facing? */
+ GLuint facing; /**< Front (0) or back (1) facing? */
struct {
GLfloat color[4][QUAD_SIZE]; /* rrrr, gggg, bbbb, aaaa */